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Bullettime v2.0.0 [6/08/11] - Version 2.0.0

posted on 2011-08-05 23:08:56
by roof



Description

[b][size=150][color=#0040FF]Bullettime v2.0.0[6/08/2011][/color][/size][/b] _________________________________________________________________________________ by [b]RoOF[/b] Version: [b]2.0.0[/b] [url=http://wiki.mbchrono.com][img]http://www.mbchrono.com/btlogo-final.png[/img][/url] [color=#FF0000][b]!Working Version![/b][/color] [b][size=150][color=#0040FF]* Requirments:[/color][/size][/b] [list=1] [*]Eventscripts (Orangebox)[/list] [b][size=150][color=#0040FF]* Install instructions:[/color][/size][/b] [b]1.[/b] Install Mattie's EventScripts 2.1.370 (Orangebox): http://mattie.info/cs [b]2.[/b] Extract the file [bullettime.rar] to your /cstrike/ directory: [b]3.[/b] Add the following line somewhere in autoexec.cfg or server.cfg: es_load bullettime [b][size=150][color=#0040FF]* About[/color][/size][/b] BulletTime is activated by making use of customizable triggers. The Current Translations are: German and English, Danish. I hope there will be get more added. The Bulleteffekt doesn't work on HL2DM (because there is no event for it sorry) Admins can set what triggers they want active using the bullettime_config.cfg located in cfg/bullettime directory. Available triggers are: - [b]RoundBT:[/b] BulletTime is triggered when the last player of the round is killed. - [b]StreakBT:[/b] BulletTime is triggered when a player reaches the set kills in a row. Kills needed can be changed in options. - [b]GrenadeBT:[/b] BulletTime is triggered when a player is killed by a grenade. - [b]KnifeBT:[/b] BulletTime is triggered when the last player is killed by a knife. - [b]AllDeathBT:[/b] BulletTime is triggered when anybody is killed with any weapon. (Not recommended for large servers) - [b]C4BT:[/b] BulletTime is triggered when the C4 explodes. (Awesome visuals). [quote]// ************************** // Addon Settings // ************************** // ***************************************************************************** // Configuration: General Settings // //Desc : Configure the general settings the mod uses // ***************************************************************************** // Set to 1 if you want bullet tracers during BulletTime. mb_tracers 1 // Set the speed BulletTime will slow down time when enabled. //1 = Normal time (Lower the number for slower.Do not go lower than 0.1 or higher than 1!) mb_bullettime_speed 0.2 // Set model you want to use to draw tracers during BulletTime. It is best to //leave this default if you do not know what you are doing. mb_tracermodel "effects/gunshiptracer.vmt" // 1 = Allow Bots to tigger Bullettime/ 0 = Disable tigger Bullettime for Bots mb_bottigger 1 // ***************************************************************************** // Configuration: End of Round // //Desc : Configure the settings used when BulletTime is triggered at the end //of the round. // ***************************************************************************** // Set to 1 if you want only the last death of the round to trigger BulletTime. mb_onedeath 0 // Set how many seconds BulletTime will trigger if mb_onedeath is enabled. mb_length 5 // ***************************************************************************** // Configuration: Kill Streak // //Desc : Configure the settings used when BulletTime is triggered on a killing //streak. // ***************************************************************************** // Set to 1 if you want BulletTime to trigger when a player reaches the specified //namount of kills in a row. mb_streakbt 1 // Set how many seconds BulletTime will trigger if mb_streakbt is enabled. mb_streaklength 5 // 1 = Bullettime will be tiggerd every time when the killing streak is over mb_streakkill //And the Killing streak will be only reseted after the first death of user // 0 = Bullet time tiggers only one time when mb_streakkill is reached //And the Killing streak will be rested after the killing streak is reached mb_streaktigger 1 // Set how many kills required to trigger BulletTime if mb_streakbt is enabled. mb_streakkill 2 // Set if you want a global message displayed when a player triggers BulletTime // via kill streak. mb_streakmsg 1 // Set if you want a message displayed to everybody their current streak and how //many needed to trigger BulletTime. The message is displayed on spawn. mb_streakspawnmsg 1 // ***************************************************************************** // Configuration: All Kills // //Desc : Configure the settings used when BulletTime is triggered on all kills // ***************************************************************************** // Set to 1 to trigger BulletTime on all deaths. mb_allbt 0 // Set in seconds how long BulletTime will be activated if mb_allbt is enabled. mb_alllength 5 // ***************************************************************************** // Configuration: Headshots // //Desc : Configure the settings used when BulletTime is triggered on headshots // ***************************************************************************** // Set to 1 to trigger BulletTime on all headshot deaths. mb_headshotbt 1 // Set in seconds how long BulletTime will be triggered on headshot deaths if //mb_headshotbt is enabled. mb_headshotlength 5 // Set to 1 if you want a message displaying who shot who in the head in //order to activate BulletTime mb_hsmsg 1 // ***************************************************************************** // Configuration: Grenades // //Desc : Configure the settings used when BulletTime is triggered on grenade //deaths. // ***************************************************************************** // Set to 1 if you want all nade kills to trigger BulletTime. mb_nadebt 1 // Set in seconds how long BulletTime will be triggered when a player is killed with //a grenade if mb_nadebt is enabled. mb_nadelength 5 // ***************************************************************************** // Configuration: Grenades // //Desc : Configure the settings used when BulletTime is triggered on Chatcommand (Money) // ***************************************************************************** // Set to 1 if you want to trigger BulletTime by chatcommand if you have enoth money. mb_moneybt 1 // Set the Chatcommand to tigger BulletTime by money. mb_moneycommandbt "!bullettime" // How much money must the user have to tigger BulletTime. mb_moneyhowmuchtbt 4000 // Set in seconds how long BulletTime will be triggered when mb_moneybt is enabled. mb_moneylength 5 // ***************************************************************************** // Configuration: Knife // // Desc : Configure the settings used when BulletTime is triggered on knife //deaths. // ***************************************************************************** // Set to 1 if you want all knife kills to trigger BulletTime. mb_knifebt 1 // Set in seconds how long BulletTime will be triggered when a player is killed //with a knife if mb_knifebt is enabled. mb_knifelength 5 // ***************************************************************************** // Configuration: C4 // //Desc : Configure the settings used when BulletTime is triggered on C4 //explosions // ***************************************************************************** // Set to 1 if you want C4 explosions to trigger BulletTime. mb_bombbt 0 // Set in seconds how long BulletTime will be triggered during C4 Explosions. mb_bomblength 5 // ***************************************************************************** // Configuration: Tracer Color // //Desc : Choose the color value of tracers when weapons fire in BulletTime. //Default color below is white. // ***************************************************************************** // Higher value = deeper red. mb_red 5 // Higher value = deeper green. mb_green 125 // Higher value = deeper blue. mb_blue 125 // and the Killing streak will be restet after the killing streak is reached [/quote] [b][size=150][color=#0040FF]* Updated:[/color][/size][/b] [list] [*] [b]Version [color=#FF0000]2.0.0 a[/color][/b] [*] [b]Addon got rewritten[/b] [*] [b][i]Thanks to SuperDave for the Bullet Impact Effect[/i][/b] [/list] _________________________________________________________________________________ [b]Have fun[/b]! and [u]please[/u] don't forget the [b][color=#FF0000][size=150]W00t[/size][/color][/b]!

Installation

[b][size=150][color=#0040FF]* Install instructions:[/color][/size][/b] [b]1.[/b] Install Mattie's EventScripts 2.1.370 (Orangebox): http://mattie.info/cs [b]2.[/b] Extract the file [bullettime.rar] to your /cstrike/ directory: [b]3.[/b] Add the following line somewhere in autoexec.cfg or server.cfg: es_load bullettime

Version Notes For 2.0.0

Updated on: 2012-06-23 07:18:27 EST by roof
[list] [*] [b]Version [color=#FF0000]2.0.0 a[/color][/b] [*] [b]Addon got rewritten[/b] [*] [b][i]Thanks to SuperDave for the Bullet Impact Effect[/i][/b] [/list]

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