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NewRewards - Version 4

posted on 2007-04-30 15:52:34
by SuperDave



Description

Changes the money and score received for certain actions. Requires only ES 2.0+ Options:[syntax="es"]// NewRewards release 4 options // ./addons/eventscripts/newrewards/newrewards.cfg // http://addons.eventscripts.com/addons/view/newrewards // Load this addon with: es_load newrewards // ***** Spawn money options ***** newrewards_spawnmoney_control 1 // 0 = no change, 1 = set player money when players spawn [default 1] // *** Start game option *** newrewards_startmoney 1600 // Amount of money a player will have when he or she starts the game--normal Counter-Strike value 800 [default 1600] // *** Team win options *** newrewards_teamwin_min 1700 // Minimum amount a team will receive after winning a round [default 1700] newrewards_teamwin_eliminateopponents 500 // Amount a team will receive for each round the opposing team was eliminated--count resets after a loss [default 500] newrewards_teamwin_accomplishgoal 700 // Amount a team will receive for each round the goal was accomplished--count resets after a loss [default 700] newrewards_teamwin_preventgoal 400 // Amount a team will receive for each round the goal was prevented--count resets after a loss [default 400] // *** Team loss options *** newrewards_teamloss_min 1200 // Minimum amount a team will receive after losing a round [default 1200] newrewards_teamloss_eliminated 600 // Amount a team will receive for each round they were eliminated--count resets after a win [default 600] newrewards_teamloss_goalnotaccomplished 900 // Amount a team will receive for each round they did not accomplish the goal--count resets after a win [default 900] newrewards_teamloss_failtopreventgoal 700 // Amount a team will receive for each round they failed to prevent the goal from being accomplished--count resets after a win [default 700] // ***** Gameplay money options ***** // NOTE: For the following options, positive values give money and negative values take money. newrewards_gameplaymoney_control 1 // 0 = no change, 1 = set player money for kill, death, and objective events [default 1] // *** Kill options *** newrewards_money_kill_default 300 // Normal kills--normal Counter-Strike value 300 [default 300] newrewards_money_kill_headshot 450 // Headshot kills--normal Counter-Strike value 300 [default 450] newrewards_money_kill_knife 600 // Knife kills--normal Counter-Strike value 300 [default 600] newrewards_money_kill_hegrenade 500 // HE grenade kills--normal Counter-Strike value 300 [default 500] newrewards_money_kill_team -2000 // Team kills--normal Counter-Strike value -3300 [default -2000] // *** Death options *** newrewards_money_death_default 0 // Normal deaths--normal Counter-Strike value 0 [default 0] newrewards_money_death_headshot -100 // Headshot deaths--normal Counter-Strike value 0 [default -100] newrewards_money_death_knife -300 // Knife deaths--normal Counter-Strike value 0 [default -300] newrewards_money_death_hegrenade -200 // HE grenade deaths--normal Counter-Strike value 0 [default -200] newrewards_money_death_team 0 // Team deaths--normal Counter-Strike value 0 [default 0] // *** Objective options *** newrewards_money_hostage_follow 150 // First player to make a hostage follow (per hostage)--normal Counter-Strike value 150 [default 150] newrewards_money_hostage_rescue 500 // Hostage rescue--normal Counter-Strike value 1000 [default 500] newrewards_money_bomb_plant 300 // Bomb plant--normal Counter-Strike value 0 [default 300] newrewards_money_bomb_explode 1200 // Bomb plant that explodes--normal Counter-Strike value 0 [default 1200] newrewards_money_bomb_defuse 500 // Bomb defuse--normal Counter-Strike value 0 [default 500] // ***** Gameplay score options ***** // NOTE: For the following options, positive values add to the player's score and negative values take from the player's score. // Only integer values will be displayed. newrewards_gameplayscore_control 1 // 0 = no change, 1 = set player score for kill, death, and objective events [default 1] // *** Kill options *** newrewards_score_kill_default 1 // Normal kills--normal Counter-Strike value 1 [default 1] newrewards_score_kill_headshot 1.5 // Headshot kills--normal Counter-Strike value 1 [default 1.5] newrewards_score_kill_knife 3 // Knife kills--normal Counter-Strike value 1 [default 3] newrewards_score_kill_hegrenade 2 // HE grenade kills--normal Counter-Strike value 1 [default 2] newrewards_score_kill_team -2 // Team kills--normal Counter-Strike value -1 [default -2] // *** Death options *** newrewards_score_death_default 0 // Normal deaths--normal Counter-Strike value 0 [default 0] newrewards_score_death_headshot -0.5 // Headshot deaths--normal Counter-Strike value 0 [default -0.5] newrewards_score_death_knife -1 // Knife deaths--normal Counter-Strike value 0 [default -1] newrewards_score_death_hegrenade -0.5 // HE grenade deaths--normal Counter-Strike value 0 [default -0.5] newrewards_score_death_team 0 // Team deaths--normal Counter-Strike value 0 [default 0] // *** Objective options *** newrewards_score_hostage_follow 0 // First player to make a hostage follow (per hostage)--normal Counter-Strike value 0 [default 0] newrewards_score_hostage_rescue 0.3 // Hostage rescue--normal Counter-Strike value 0 [default 0.3] newrewards_score_bomb_plant 1 // Bomb plant--normal Counter-Strike value 0 [default 1] newrewards_score_bomb_explode 2 // Bomb plant that explodes--normal Counter-Strike value 3 [default 2] newrewards_score_bomb_defuse 2 // Bomb defuse--normal Counter-Strike value 3 [default 2][/syntax] Please see the forum link below if you have questions or comments.

Version Notes For 4

Updated on: 2007-10-29 07:11:45 EST by SuperDave (View Zip Contents)
Updated to ES 2.0

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