Evie Addon Details

Watch - Add Favorite

NewRewards - Version 4

posted on 2007-04-30 15:52:34
by SuperDave
8
w00ts
w00t!
Requires: Tags: cash css fun kill mod punishment reward rewards team-balance

Description

Changes the money and score received for certain actions. Requires only ES 2.0+

Options:
// NewRewards release 4 options
// ./addons/eventscripts/newrewards/newrewards.cfg
// http://addons.eventscripts.com/addons/view/newrewards
 
// Load this addon with: es_load newrewards
 
 
// ***** Spawn money options *****
 
newrewards_spawnmoney_control 1
// 0 = no change, 1 = set player money when players spawn [default 1]
 
 
// *** Start game option ***
 
newrewards_startmoney 1600
// Amount of money a player will have when he or she starts the game--normal Counter-Strike value 800 [default 1600]
 
 
// *** Team win options ***
 
newrewards_teamwin_min 1700
// Minimum amount a team will receive after winning a round [default 1700]
 
newrewards_teamwin_eliminateopponents 500
// Amount a team will receive for each round the opposing team was eliminated--count resets after a loss [default 500]
 
newrewards_teamwin_accomplishgoal 700
// Amount a team will receive for each round the goal was accomplished--count resets after a loss [default 700]
 
newrewards_teamwin_preventgoal 400
// Amount a team will receive for each round the goal was prevented--count resets after a loss [default 400]
 
 
// *** Team loss options ***
 
newrewards_teamloss_min 1200
// Minimum amount a team will receive after losing a round [default 1200]
 
newrewards_teamloss_eliminated 600
// Amount a team will receive for each round they were eliminated--count resets after a win [default 600]
 
newrewards_teamloss_goalnotaccomplished 900
// Amount a team will receive for each round they did not accomplish the goal--count resets after a win [default 900]
 
newrewards_teamloss_failtopreventgoal 700
// Amount a team will receive for each round they failed to prevent the goal from being accomplished--count resets after a win [default 700]
 
 
 
// ***** Gameplay money options *****
// NOTE: For the following options, positive values give money and negative values take money.
 
newrewards_gameplaymoney_control 1
// 0 = no change, 1 = set player money for kill, death, and objective events [default 1]
 
 
// *** Kill options ***
 
newrewards_money_kill_default 300
// Normal kills--normal Counter-Strike value 300 [default 300]
 
newrewards_money_kill_headshot 450
// Headshot kills--normal Counter-Strike value 300 [default 450]
 
newrewards_money_kill_knife 600
// Knife kills--normal Counter-Strike value 300 [default 600]
 
newrewards_money_kill_hegrenade 500
// HE grenade kills--normal Counter-Strike value 300 [default 500]
 
newrewards_money_kill_team -2000
// Team kills--normal Counter-Strike value -3300 [default -2000]
 
 
// *** Death options ***
 
newrewards_money_death_default 0
// Normal deaths--normal Counter-Strike value 0 [default 0]
 
newrewards_money_death_headshot -100
// Headshot deaths--normal Counter-Strike value 0 [default -100]
 
newrewards_money_death_knife -300
// Knife deaths--normal Counter-Strike value 0 [default -300]
 
newrewards_money_death_hegrenade -200
// HE grenade deaths--normal Counter-Strike value 0 [default -200]
 
newrewards_money_death_team 0
// Team deaths--normal Counter-Strike value 0 [default 0]
 
 
// *** Objective options ***
 
newrewards_money_hostage_follow 150
// First player to make a hostage follow (per hostage)--normal Counter-Strike value 150 [default 150]
 
newrewards_money_hostage_rescue 500
// Hostage rescue--normal Counter-Strike value 1000 [default 500]
 
newrewards_money_bomb_plant 300
// Bomb plant--normal Counter-Strike value 0 [default 300]
 
newrewards_money_bomb_explode 1200
// Bomb plant that explodes--normal Counter-Strike value 0 [default 1200]
 
newrewards_money_bomb_defuse 500
// Bomb defuse--normal Counter-Strike value 0 [default 500]
 
 
 
// ***** Gameplay score options *****
// NOTE: For the following options, positive values add to the player's score and negative values take from the player's score.
// Only integer values will be displayed.
 
newrewards_gameplayscore_control 1
// 0 = no change, 1 = set player score for kill, death, and objective events [default 1]
 
 
// *** Kill options ***
 
newrewards_score_kill_default 1
// Normal kills--normal Counter-Strike value 1 [default 1]
 
newrewards_score_kill_headshot 1.5
// Headshot kills--normal Counter-Strike value 1 [default 1.5]
 
newrewards_score_kill_knife 3
// Knife kills--normal Counter-Strike value 1 [default 3]
 
newrewards_score_kill_hegrenade 2
// HE grenade kills--normal Counter-Strike value 1 [default 2]
 
newrewards_score_kill_team -2
// Team kills--normal Counter-Strike value -1 [default -2]
 
 
// *** Death options ***
 
newrewards_score_death_default 0
// Normal deaths--normal Counter-Strike value 0 [default 0]
 
newrewards_score_death_headshot -0.5
// Headshot deaths--normal Counter-Strike value 0 [default -0.5]
 
newrewards_score_death_knife -1
// Knife deaths--normal Counter-Strike value 0 [default -1]
 
newrewards_score_death_hegrenade -0.5
// HE grenade deaths--normal Counter-Strike value 0 [default -0.5]
 
newrewards_score_death_team 0
// Team deaths--normal Counter-Strike value 0 [default 0]
 
 
// *** Objective options ***
 
newrewards_score_hostage_follow 0
// First player to make a hostage follow (per hostage)--normal Counter-Strike value 0 [default 0]
 
newrewards_score_hostage_rescue 0.3
// Hostage rescue--normal Counter-Strike value 0 [default 0.3]
 
newrewards_score_bomb_plant 1
// Bomb plant--normal Counter-Strike value 0 [default 1]
 
newrewards_score_bomb_explode 2
// Bomb plant that explodes--normal Counter-Strike value 3 [default 2]
 
newrewards_score_bomb_defuse 2
// Bomb defuse--normal Counter-Strike value 3 [default 2]


Please see the forum link below if you have questions or comments.

Version Notes For 4 (Announce this update)

Updated on: 2007-10-29 07:11:45 EST
Updated to ES 2.0
( Previous Versions )