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NewRewards - Version 4

posted on 2007-04-30 15:52:34
by SuperDave



Description

Changes the money and score received for certain actions. Requires only ES 2.0+

Options:
ES:
    // NewRewards release 4 options
    // ./addons/eventscripts/newrewards/newrewards.cfg
    // <!-- m --><a class="postlink" href="http://addons.eventscripts.com/addons/view/newrewards">http://addons.eventscripts.com/addons/view/newrewards</a><!-- m -->
     
    // Load this addon with: es_load newrewards
     
     
    // ***** Spawn money options *****
     
       newrewards_spawnmoney_control 1
    // 0 = no change, 1 = set player money when players spawn [default 1]
     
     
    //   *** Start game option ***
     
       newrewards_startmoney 1600
    // Amount of money a player will have when he or she starts the game--normal Counter-Strike value 800 [default 1600]
     
     
    //   *** Team win options ***
     
       newrewards_teamwin_min 1700
    // Minimum amount a team will receive after winning a round [default 1700]
     
       newrewards_teamwin_eliminateopponents 500
    // Amount a team will receive for each round the opposing team was eliminated--count resets after a loss [default 500]
     
       newrewards_teamwin_accomplishgoal 700
    // Amount a team will receive for each round the goal was accomplished--count resets after a loss [default 700]
     
       newrewards_teamwin_preventgoal 400
    // Amount a team will receive for each round the goal was prevented--count resets after a loss [default 400]
     
     
    //   *** Team loss options ***
     
       newrewards_teamloss_min 1200
    // Minimum amount a team will receive after losing a round [default 1200]
     
       newrewards_teamloss_eliminated 600
    // Amount a team will receive for each round they were eliminated--count resets after a win [default 600]
     
       newrewards_teamloss_goalnotaccomplished 900
    // Amount a team will receive for each round they did not accomplish the goal--count resets after a win [default 900]
     
       newrewards_teamloss_failtopreventgoal 700
    // Amount a team will receive for each round they failed to prevent the goal from being accomplished--count resets after a win [default 700]
     
     
     
    // ***** Gameplay money options *****
    // NOTE: For the following options, positive values give money and negative values take money.
     
       newrewards_gameplaymoney_control 1
    // 0 = no change, 1 = set player money for kill, death, and objective events [default 1]
     
     
    //   *** Kill options ***
     
       newrewards_money_kill_default 300
    // Normal kills--normal Counter-Strike value 300 [default 300]
     
       newrewards_money_kill_headshot 450
    // Headshot kills--normal Counter-Strike value 300 [default 450]
     
       newrewards_money_kill_knife 600
    // Knife kills--normal Counter-Strike value 300 [default 600]
     
       newrewards_money_kill_hegrenade 500
    // HE grenade kills--normal Counter-Strike value 300 [default 500]
     
       newrewards_money_kill_team -2000
    // Team kills--normal Counter-Strike value -3300 [default -2000]
     
     
    //   *** Death options ***
     
       newrewards_money_death_default 0
    // Normal deaths--normal Counter-Strike value 0 [default 0]
     
       newrewards_money_death_headshot -100
    // Headshot deaths--normal Counter-Strike value 0 [default -100]
     
       newrewards_money_death_knife -300
    // Knife deaths--normal Counter-Strike value 0 [default -300]
     
       newrewards_money_death_hegrenade -200
    // HE grenade deaths--normal Counter-Strike value 0 [default -200]
     
       newrewards_money_death_team 0
    // Team deaths--normal Counter-Strike value 0 [default 0]
     
     
    //   *** Objective options ***
     
       newrewards_money_hostage_follow 150
    // First player to make a hostage follow (per hostage)--normal Counter-Strike value 150 [default 150]
     
       newrewards_money_hostage_rescue 500
    // Hostage rescue--normal Counter-Strike value 1000 [default 500]
     
       newrewards_money_bomb_plant 300
    // Bomb plant--normal Counter-Strike value 0 [default 300]
     
       newrewards_money_bomb_explode 1200
    // Bomb plant that explodes--normal Counter-Strike value 0 [default 1200]
     
       newrewards_money_bomb_defuse 500
    // Bomb defuse--normal Counter-Strike value 0 [default 500]
     
     
     
    // ***** Gameplay score options *****
    // NOTE: For the following options, positive values add to the player's score and negative values take from the player's score.
    // Only integer values will be displayed.
     
       newrewards_gameplayscore_control 1
    // 0 = no change, 1 = set player score for kill, death, and objective events [default 1]
     
     
    //   *** Kill options ***
     
       newrewards_score_kill_default 1
    // Normal kills--normal Counter-Strike value 1 [default 1]
     
       newrewards_score_kill_headshot 1.5
    // Headshot kills--normal Counter-Strike value 1 [default 1.5]
     
       newrewards_score_kill_knife 3
    // Knife kills--normal Counter-Strike value 1 [default 3]
     
       newrewards_score_kill_hegrenade 2
    // HE grenade kills--normal Counter-Strike value 1 [default 2]
     
       newrewards_score_kill_team -2
    // Team kills--normal Counter-Strike value -1 [default -2]
     
     
    //   *** Death options ***
     
       newrewards_score_death_default 0
    // Normal deaths--normal Counter-Strike value 0 [default 0]
     
       newrewards_score_death_headshot -0.5
    // Headshot deaths--normal Counter-Strike value 0 [default -0.5]
     
       newrewards_score_death_knife -1
    // Knife deaths--normal Counter-Strike value 0 [default -1]
     
       newrewards_score_death_hegrenade -0.5
    // HE grenade deaths--normal Counter-Strike value 0 [default -0.5]
     
       newrewards_score_death_team 0
    // Team deaths--normal Counter-Strike value 0 [default 0]
     
     
    //   *** Objective options ***
     
       newrewards_score_hostage_follow 0
    // First player to make a hostage follow (per hostage)--normal Counter-Strike value 0 [default 0]
     
       newrewards_score_hostage_rescue 0.3
    // Hostage rescue--normal Counter-Strike value 0 [default 0.3]
     
       newrewards_score_bomb_plant 1
    // Bomb plant--normal Counter-Strike value 0 [default 1]
     
       newrewards_score_bomb_explode 2
    // Bomb plant that explodes--normal Counter-Strike value 3 [default 2]
     
       newrewards_score_bomb_defuse 2
    // Bomb defuse--normal Counter-Strike value 3 [default 2]


Please see the forum link below if you have questions or comments.

Version Notes For 4

Updated on: 2007-10-29 07:11:45 EST by SuperDave (View Zip Contents)
Updated to ES 2.0

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