[b][color=#BF0000][size=250]headcrabhell beta3 (zombiemod version)[/b][/size][/color]
Requirements: Eventscripts 1.5+, ESTools 0.420c+, Zombiemod by C0ldfyre 2.0+
- Fight against hordes of respawning headcrabs which will get progressively stronger / faster / jumpier the more u kill them.
- 2 classes of crabs babycrabs/mothercrabs.
- At the start of a round humans have 15 seconds to run for their lives until the crabs are released.
- Counter to see when you've killed 100, 500, 1000 crabs etc...
- crabs occasionally have a special high jump
- interacts with zm_tools3.x
Skins by [url=http://www.s-low.info]S-low[/url]
Installation
Installation:
1) Unzip the package to your gameservers cstrike directory
2) Configure headcrabhell by editing cfg/headcrabhell/settings.cfg
3) Add to your server's autoexec.cfg:
es_load headcrabhell (or load via RCON or admin menus)
4) Restart server or change map.
Version Notes For b3.0
Updated on: 2010-02-12 08:14:18 EST by stabby (View Zip Contents)
2.3-3.0
- Fixed zombiemod issue where round would end after 15 secs.
when only one player is playing.
- Fixed noblock.
- Added mode to load/unload headcrabhell depending on playercount of the server.
- Recoded alot of other small things.
2.2-2.3
- Improved crab 'AI' (now even jumpier)
- Fixed some minor bugs.