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This script affects gameplay in the following ways:
*When a map starts (or this script is loaded), a weapon order is chosen (specified in options--many included or option for custom or random). Depending on when the script is loaded and the script options, players will have a few rounds to connect before the tournament begins (default 2 rounds). During these warm up rounds, the players can be restricted to only knives (default off).
*When a player spawns, they are given a level if they do not already have on. The level given can be the average level or can be above a certain percent of player (default above 25% of players). The spawning player is then given a weapon based on his or her level and the weapon order.
*When a player kills or is killed, that player's level changes (specified in options) and he or she is given the weapon which corresponds with the new level.
*When a player changes weapons, there is an option for a sound to play (19 provided--default random).
*When a player completes all of the levels in the weapon order, that player wins. If the game continues after a player wins (specified in options), then winning players will be given the last weapon in the weapon order until the map changes. Winning players can continue to earn levels but will continue with the same weapon.
*While this script is loaded, players will be restricted to the weapon of their level. They can also be given a knife, kevlar, a helmet, flashbang(s), a smoke grenade, nightvision goggles and a defuse kit based on the script options.
See the options below for further details.
CheapDeathmatch is again compatible with GunMod! You can find it here:
addons.eventscripts.com/addons/view/cheapdeathmatch
Is this script optimized? (Thanks Chun!)
- The error where players with 0 or less wins were not removed from the top winners list has been corrected. If this error has occurred in your winners list, it will automatically be corrected the next time the player hits the required number of absent tournaments.
- The unusual error where es_reload would duplicate the winners list has been corrected.
- The hegrenade level has been tweaked so players automatically switch to the new grenade when a previous grenade explodes.
- The gunmod_levelchange_updatelevel option has been added and relating option descriptions have been updated to reduce confusion.
- The gunmod_warm_up_rounds and gunmod_warm_up_knifeonly options have been added to allow for warm up rounds before the GunMod tournament starts.
- The gunmod_connectingplayers_usepercent option has been added to give the choice whether joining players receive a level higher than a certain percentage of players or simply receive the average level. The gunmod_connectingplayers_percent option has also been added to dictate the percent of players that will have a level beneath joining players, if applicable.
- The gunmod_levelchange_statbox_median option has been added to dictate whether the median or average level is considered the middle level on the level information statbox and in regards to gunmod_finish_middlechangemap.
- To further support the choice between using median or average as the middle level, the gunmod_finish_averagechangemap option has been updated to gunmod_finish_middlechangemap.
- The gunmod_request_order_statbox_highlighthighest option has been added to highlight the highest level on the weapon order statbox.
- The gunmod_request_leaders option has been added to allow players to request a list of current players and levels. This option has the following sub-options: gunmod_request_leaders_numberdisplayed gunmod_request_leaders_console gunmod_request_leaders_statbox gunmod_request_leaders_announcespawn gunmod_request_leaders_announcedeath
( Previous Versions )
Description
Release 12 of GunMod adds some great new commands. GunMod requires only EventScripts v1.5+This script affects gameplay in the following ways:
*When a map starts (or this script is loaded), a weapon order is chosen (specified in options--many included or option for custom or random). Depending on when the script is loaded and the script options, players will have a few rounds to connect before the tournament begins (default 2 rounds). During these warm up rounds, the players can be restricted to only knives (default off).
*When a player spawns, they are given a level if they do not already have on. The level given can be the average level or can be above a certain percent of player (default above 25% of players). The spawning player is then given a weapon based on his or her level and the weapon order.
*When a player kills or is killed, that player's level changes (specified in options) and he or she is given the weapon which corresponds with the new level.
*When a player changes weapons, there is an option for a sound to play (19 provided--default random).
*When a player completes all of the levels in the weapon order, that player wins. If the game continues after a player wins (specified in options), then winning players will be given the last weapon in the weapon order until the map changes. Winning players can continue to earn levels but will continue with the same weapon.
*While this script is loaded, players will be restricted to the weapon of their level. They can also be given a knife, kevlar, a helmet, flashbang(s), a smoke grenade, nightvision goggles and a defuse kit based on the script options.
See the options below for further details.
CheapDeathmatch is again compatible with GunMod! You can find it here:
addons.eventscripts.com/addons/view/cheapdeathmatch
// Config/Options |
Is this script optimized? (Thanks Chun!)
Version Notes For 12 (Announce this update)
Updated on: 2007-08-02 07:01:18 EST- The error where players with 0 or less wins were not removed from the top winners list has been corrected. If this error has occurred in your winners list, it will automatically be corrected the next time the player hits the required number of absent tournaments.
- The unusual error where es_reload would duplicate the winners list has been corrected.
- The hegrenade level has been tweaked so players automatically switch to the new grenade when a previous grenade explodes.
- The gunmod_levelchange_updatelevel option has been added and relating option descriptions have been updated to reduce confusion.
- The gunmod_warm_up_rounds and gunmod_warm_up_knifeonly options have been added to allow for warm up rounds before the GunMod tournament starts.
- The gunmod_connectingplayers_usepercent option has been added to give the choice whether joining players receive a level higher than a certain percentage of players or simply receive the average level. The gunmod_connectingplayers_percent option has also been added to dictate the percent of players that will have a level beneath joining players, if applicable.
- The gunmod_levelchange_statbox_median option has been added to dictate whether the median or average level is considered the middle level on the level information statbox and in regards to gunmod_finish_middlechangemap.
- To further support the choice between using median or average as the middle level, the gunmod_finish_averagechangemap option has been updated to gunmod_finish_middlechangemap.
- The gunmod_request_order_statbox_highlighthighest option has been added to highlight the highest level on the weapon order statbox.
- The gunmod_request_leaders option has been added to allow players to request a list of current players and levels. This option has the following sub-options: gunmod_request_leaders_numberdisplayed gunmod_request_leaders_console gunmod_request_leaders_statbox gunmod_request_leaders_announcespawn gunmod_request_leaders_announcedeath
( Previous Versions )
Discussion
Forum Link: http://forums.mattie.info/cs/forums/viewtopic.php?t=12913
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