| // ExplosiveDeaths release 3 options |
| // ./addons/eventscripts/explosivedeaths/explosivedeaths.cfg |
| // <!-- m --><a class="postlink" href="http://addons.eventscripts.com/addons/view/explosivedeaths">http://addons.eventscripts.com/addons/v ... sivedeaths</a><!-- m --> |
| |
| // Load this addon with: es_load explosivedeaths |
| |
| |
| // ***** Sound option ***** |
| |
| explosivedeaths_soundpercent 15 |
| // Percent of map that can hear a player explode--set to 0 for no sound [default 15] |
| |
| |
| // ***** Explosion trigger options ***** |
| // To configure when a player death triggers an explosion, use the following commands: |
| |
| // explosivedeaths_add -weapon- -percent chance of explosion- -magnitude- -radius- |
| // explosivedeaths_remove -weapon- |
| |
| // For reference, the magnitude of the HE grenade is 100 and the radius is 350. |
| // See below for a list of acceptable weapon names. |
| |
| // The following options are an example. Please alter them as desired. |
| |
| explosivedeaths_add #all 25 400 500 |
| // Makes all deaths trigger an explosive death that explode 25% of the time with a magnitude of 400 and a radius of 500 |
| explosivedeaths_add #pistol 35 400 500 |
| // Makes pistol deaths trigger an explosive death which explodes 35% of the time with a magnitude of 400 and a radius of 500 |
| explosivedeaths_add #pistol_headshot 75 400 500 |
| // Makes pistol headshot deaths trigger an explosive death which explodes 75% of the time with a magnitude of 400 and a radius of 500 |
| explosivedeaths_add #sniper_headshot 100 400 600 |
| // Makes sniper headshot deaths trigger an explosive death which explodes 100% of the time with a magnitude of 400 and a radius of 600 |
| explosivedeaths_add team_suicide 100 200 1000 |
| // Makes suicide deaths an explosive death which explodes 100% of the time with a magnitude of 200 and a radius of 1000 |
| |
| explosivedeaths_remove #shotgun |
| // Makes shotgun deaths not explosive |
| explosivedeaths_remove knife |
| // Makes knife deaths not explosive |
| explosivedeaths_remove team |
| // Makes team deaths not explosive |
| |
| |
| // ***** Acceptable weapon names ***** |
| // Below are the weapon names acceptable as explosion triggers along with their more common in-game names. |
| // This is just a reference--these are not options. |
| |
| // The following weapon types are acceptable and allow headshots (some overlap): |
| |
| // #all |
| |
| // #primary |
| // #rifle |
| // #shotgun |
| // #smg |
| // #sniper |
| |
| // #secondary |
| // #pistol |
| |
| // Headshots can be speficied for the following weapons: |
| |
| // deagle - Night Hawk .50C |
| // ak47 - CV-47 |
| // scout - Schmidt Scout |
| // aug - Bullpup |
| // g3sg1 - D3/AU1 |
| // galil - IDF Defender |
| // famas - Clarion 5.56 |
| // m4a1 - Maverick M4A1 Carbine |
| // sg552 - Krieg 552 |
| // sg550 - Krieg 550 Commando |
| // m249 - M249 |
| // awp - Magnum Sniper Rifle |
| // tmp - Schmidt Machine Pistol |
| // mp5navy - KM Sub-Machine Gun |
| // glock - 9x19mm Sidearm |
| // elite - .40 Dual Elites |
| // m3 - Leone 12 Gauge Super |
| // xm1014 - Leone YG1265 Auto Shotgun |
| // usp - KM .45 Tactical |
| // mac10 - Ingram MAC-10 |
| // ump45 - KM UMP45 |
| // p228 - 228 Compact |
| // fiveseven - ES Five-Seven |
| // p90 - ES C90 |
| |
| // The following weapons do not support headshots: |
| |
| // hegrenade - HE Grenade |
| // knife - Knife |
| // team - Team |
| // team_suicide - Suicide |
| // other - Kill that isn't listed (includes kills from ExplosiveDeaths explosions) |