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ExplosiveDeaths - Version 3

posted on 2007-05-08 14:39:16
by SuperDave



Description

This addon requires es_fire to run: http://forums.eventscripts.com/viewtopic.php?f=27&t=42620

Please run this if you are experiencing crashes: http://forums.eventscripts.com/viewtopic.php?f=95&t=41981



Randomly makes players explode when they die. Requires only ES 2.1+

Options:
ES:
    // ExplosiveDeaths release 3 options
    // ./addons/eventscripts/explosivedeaths/explosivedeaths.cfg
    // <!-- m --><a class="postlink" href="http://addons.eventscripts.com/addons/view/explosivedeaths">http://addons.eventscripts.com/addons/v ... sivedeaths</a><!-- m -->
     
    // Load this addon with: es_load explosivedeaths
     
     
    // ***** Sound option *****
     
       explosivedeaths_soundpercent 15
    // Percent of map that can hear a player explode--set to 0 for no sound [default 15]
     
     
    // ***** Explosion trigger options *****
    // To configure when a player death triggers an explosion, use the following commands:
     
    // explosivedeaths_add -weapon- -percent chance of explosion- -magnitude- -radius-
    // explosivedeaths_remove -weapon-
     
    // For reference, the magnitude of the HE grenade is 100 and the radius is 350.
    // See below for a list of acceptable weapon names.
     
    // The following options are an example. Please alter them as desired.
     
       explosivedeaths_add #all 25 400 500
    // Makes all deaths trigger an explosive death that explode 25% of the time with a magnitude of 400 and a radius of 500
       explosivedeaths_add #pistol 35 400 500
    // Makes pistol deaths trigger an explosive death which explodes 35% of the time with a magnitude of 400 and a radius of 500
       explosivedeaths_add #pistol_headshot 75 400 500
    // Makes pistol headshot deaths trigger an explosive death which explodes 75% of the time with a magnitude of 400 and a radius of 500
       explosivedeaths_add #sniper_headshot 100 400 600
    // Makes sniper headshot deaths trigger an explosive death which explodes 100% of the time with a magnitude of 400 and a radius of 600
       explosivedeaths_add team_suicide 100 200 1000
    // Makes suicide deaths an explosive death which explodes 100% of the time with a magnitude of 200 and a radius of 1000
     
       explosivedeaths_remove #shotgun
    // Makes shotgun deaths not explosive
       explosivedeaths_remove knife
    // Makes knife deaths not explosive
       explosivedeaths_remove team
    // Makes team deaths not explosive
     
     
    // ***** Acceptable weapon names *****
    // Below are the weapon names acceptable as explosion triggers along with their more common in-game names.
    // This is just a reference--these are not options.
     
    // The following weapon types are acceptable and allow headshots (some overlap):
     
    // #all
     
    // #primary
    // #rifle
    // #shotgun
    // #smg
    // #sniper
     
    // #secondary
    // #pistol
     
    // Headshots can be speficied for the following weapons:
     
    // deagle         - Night Hawk .50C
    // ak47           - CV-47
    // scout          - Schmidt Scout
    // aug            - Bullpup
    // g3sg1          - D3/AU1
    // galil          - IDF Defender
    // famas          - Clarion 5.56
    // m4a1           - Maverick M4A1 Carbine
    // sg552          - Krieg 552
    // sg550          - Krieg 550 Commando
    // m249           - M249
    // awp            - Magnum Sniper Rifle
    // tmp            - Schmidt Machine Pistol
    // mp5navy        - KM Sub-Machine Gun
    // glock          - 9x19mm Sidearm
    // elite          - .40 Dual Elites
    // m3             - Leone 12 Gauge Super
    // xm1014         - Leone YG1265 Auto Shotgun
    // usp            - KM .45 Tactical
    // mac10          - Ingram MAC-10
    // ump45          - KM UMP45
    // p228           - 228 Compact
    // fiveseven      - ES Five-Seven
    // p90            - ES C90
     
    // The following weapons do not support headshots:
     
    // hegrenade      - HE Grenade
    // knife          - Knife
    // team           - Team
    // team_suicide   - Suicide
    // other          - Kill that isn't listed (includes kills from ExplosiveDeaths explosions)


Please see the forum link below if you have questions or comments.

Version Notes For 3

Updated on: 2007-10-23 03:02:54 EST by SuperDave (View Zip Contents)
Updated to ES 2.0

( Previous Versions )