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Guns - Version 1.0

posted on 2008-07-02 21:40:50
by eXacT


Tags: css dods

Description

There are 2 main features to this script addon. 1- 'Remove'- All entities are removed off map at the start of each round. For example, on certain maps such as aim_ak_colt, aim_map and fy_iceworld, maps start off on the ground at the beginning of each round. With this mod, they will disappear. 2- 'Guns'- There are plenty out there but it's a small popup menu which pops up at the start of each round with an option of an Ak47 or M4a1. This can be re-brought up buy a player typing !guns. -However, there is a limit of typing !guns twice per round to avoid clients spamming server and causing lag due to excessive gun spawning! The player is notified after 2 times. **Special Thanks** GodJonez = Help with es_fire. (Because i'm totally new to this but thought this was potentially an acceptable idea that i hoped someone could make use of! :S) Note: Advised only for maps where aks/m4's spawn at the start of each round, i.e: aim_map (in cs:s) aim_ak_colt (in cs:s)

Installation

Upload guns/guns.txt to your mod folder/addons/eventscripts For auto-load 24/7, add the following line to autoexec.cfg or server.cfg es_load guns Otherwise, for manual load, type rcon es_load guns

Version Notes For 1.0

Updated on: 2008-07-02 21:40:50 EST by eXacT
v1.0: Initial Release. -Removes entities off ground. -Small menu for Ak/M4. (Pops up each round auto.) -Can be opened by typing !guns.

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