block config { es_setinfo guns 1 //enable es_setinfo remove 1 //enable } block load { es_regsaycmd !guns guns/guns es_doblock guns/config es_doblock remove/config es_xset someuserid 0 es_msg #multi #green[#lightgreenGlobal# Guns#green] #defaultGuns has been enabled. es_makepublic guns es_doblock guns/config es_load popup echo "=====================" echo "Global# Guns" echo "=====================" echo "Commands:" echo " !guns - Sends Gun Menu." echo "=====================" echo "Made by Global# eXacT" echo "=====================" popup create guns popup addline guns "Global# Guns" popup addline guns "________________________" popup addline guns " " popup addline guns "->1. Ak47" popup addline guns "->2. M4a1" popup addline guns " " popup addline guns "________________________" popup addline guns "->0. Exit" popup menuselect guns guns/gunsmenu popup timeout guns send 1 popup create commands es_xset temp_userid 0 es_xset temp_var 0 } event player_spawn { es playervar set event_var(userid) usage 0 es_delayed 1 popup send guns event_var(userid) } block guns { es_xgetcmduserid temp_userid es playervar get temp_var server_var(temp_userid) usage if (server_var(temp_var) < 1) do { es popup send guns server_var(temp_userid) es_xmath temp_var + 1 es playervar set server_var(temp_userid) usage server_var(temp_var) } else do { es_tell server_var(temp_userid) #multi #green[#lightgreenGlobal# Guns#green] #defaultSorry, you have already used the gunmenu twice this round. } } block gunsmenu { if (server_var(_popup_choice) == 1) do { es_give event_var(userid) weapon_ak47 } if (server_var(_popup_choice) == 2) do { es_give event_var(userid) weapon_m4a1 } } block unload { es_msg #multi #green[#lightgreenGlobal# Guns#green] #default Guns has been unloaded. es_unregsaycmd !guns popup delete guns es_xsetinfo remove 0 } event round_start { es_xgetuserid someuserid ifx true(someuserid) do { es_fire server_var(someuserid) weapon_* kill es_delayed 0.05 foreach player temp_userid #alive "es_give server_var(temp_userid) weapon_knife" } if (server_var(guns) > 0) do { es_msg #multi #green[#lightgreenGlobal# Guns#green] #defaultGuns is enabled. Type !guns for the gun menu. } }