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Tags:
css
Dungeons and Dragons
fun
gameplay
leveling
popup
role playing
rpg
theme
For a great guide on how to work thing in this mod check out DND:CSS Wiki
This event scripts addon changes game play in many different ways and forms. All players have a 'race' and a 'class' the give them different powers and effect depending on what they are. Certain and races and classes complement each other and others don't work as well together as others. Most all of the commands in the mod can be accessed through the command !menu in chat or console. Any other commands needed can be found in the !menu.
There are 9 working class in this release of the mod:
Cleric
Fighter
Wizard
Rogue
Bard
Necromancer
Ranger
Monk
Paladin
The first four classes have 3 prestige classes that allows the user to further customize how they play.
As users play they earn xp for completing objectives and killing enemies. When you earn enough xp your class advances a level. No class allows you to get past a level of 20 to keep game play a bit more balanced.
Races:
There are 7 races and 8 more 'laraces'. Races simply give you a small effect and maybe a small penalty. laraces are stronger than the normal races but they lower the effective level of the class you are playing to make up for it.
There are also 'monster races' which are a feature to extend game play. once you level to 20 and gain more levels you begin earning 'bonus points' the more bonus points you get the more different monster races you unlock. Monster races are strong so when you play them you are not allowed to play as a class or prestige class.
Spells:
Cleric and wizards have what I call 'spells' all the spells of the wizard and cleric are accessed through console commands and not text commands. Most of the spells are point and click meaning you put your cursor over the person you wish to cast the spell on and then press the key you have bound to cast the spell. You can also cast spells on yourself by looking down at the ground. A cleric casts mostly healing spells at lower levels and the mage has offensive spells that are used on enemies.
Casters use there spells using mana and once you run out of mana you must stop casting spells. If you cast a spell and it has no target it doesn't cast or use the mana.
Shopmenu:
This current version of the mod has a simple shopmenu that includes 6 different types of potions. 3 healing and 3 mana. A player can carry up to 4 potions at a time and uses a bind in console to use them when you want to activate them.
5 Unlockable classes are now installed that players obtain by leveling different other classes. The last 5 classes listed are the unlock able classes.
A Server for those of you wishing to play the mod can be found @
~J3ff
Fixed Menu bugs and skills
Added Class info and commands into the info menu.
( Previous Versions )
Dungeons and Dragons Counter Strike Source - Version 1.11 |
Description
Next Gen D&DSource ModFor a great guide on how to work thing in this mod check out DND:CSS Wiki
This event scripts addon changes game play in many different ways and forms. All players have a 'race' and a 'class' the give them different powers and effect depending on what they are. Certain and races and classes complement each other and others don't work as well together as others. Most all of the commands in the mod can be accessed through the command !menu in chat or console. Any other commands needed can be found in the !menu.
There are 9 working class in this release of the mod:
Cleric
Fighter
Wizard
Rogue
Bard
Necromancer
Ranger
Monk
Paladin
The first four classes have 3 prestige classes that allows the user to further customize how they play.
As users play they earn xp for completing objectives and killing enemies. When you earn enough xp your class advances a level. No class allows you to get past a level of 20 to keep game play a bit more balanced.
Races:
There are 7 races and 8 more 'laraces'. Races simply give you a small effect and maybe a small penalty. laraces are stronger than the normal races but they lower the effective level of the class you are playing to make up for it.
There are also 'monster races' which are a feature to extend game play. once you level to 20 and gain more levels you begin earning 'bonus points' the more bonus points you get the more different monster races you unlock. Monster races are strong so when you play them you are not allowed to play as a class or prestige class.
Spells:
Cleric and wizards have what I call 'spells' all the spells of the wizard and cleric are accessed through console commands and not text commands. Most of the spells are point and click meaning you put your cursor over the person you wish to cast the spell on and then press the key you have bound to cast the spell. You can also cast spells on yourself by looking down at the ground. A cleric casts mostly healing spells at lower levels and the mage has offensive spells that are used on enemies.
Casters use there spells using mana and once you run out of mana you must stop casting spells. If you cast a spell and it has no target it doesn't cast or use the mana.
Shopmenu:
This current version of the mod has a simple shopmenu that includes 6 different types of potions. 3 healing and 3 mana. A player can carry up to 4 potions at a time and uses a bind in console to use them when you want to activate them.
5 Unlockable classes are now installed that players obtain by leveling different other classes. The last 5 classes listed are the unlock able classes.
A Server for those of you wishing to play the mod can be found @

~J3ff
Version Notes For 1.11 (Announce this update)
Updated on: 2008-08-05 16:34:12 EST by PhoenixWolfFixed Menu bugs and skills
Added Class info and commands into the info menu.
( Previous Versions )
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