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Source AntiCamp *Updated 4-28-08* - Version 2.2.8a

posted on 2007-11-19 14:31:58
by Schubaal


Tags: anti-camp css

Description

[size=18][color=blue][b]Additional Requirements[/b][/color][/size] [b][url="http://mani-admin-plugin.com"]Mani Admin Plugin 1.2+[/url][/b] -or- [b][url="http://forums.mattie.info/cs/forums/viewtopic.php?t=3413"]ES_Tools .418d+[/url][/b] Tracks players who are alive to check for camping. Base options: [list][*][b]camptime[/b] - determines how many seconds before a player is considered to be camping [*][b]campradius[/b] - determines how far a player has to move since the last check to not be considered a camper (in Valve's map units - 64 = 1.2m = 4 ft) [*][b]loop_timer[/b] - (0/1) loop runs every 2 seconds (0) or 1 second (1) [*][b]exclude_weapons[/b] - comma-separated setting for weapons that are okay to camp with (generally things like scout) [*][b]exclude_send_message[/b] - if a player has a weapon in the exclude_weapons list, this determines if it still notifies players that the player is camping, but does not punish them [/list] Punishment timer options: [list][*][b]slap[/b] [*][b]cash[/b] [*][b]blind[/b] [*][b]strip[/b] [*][b]beacon[/b] [*][b]message[/b] [/list] All punishment timer options are in seconds, and they start at the time specified AFTER the camptime has been reached. Punishment happens every loop cycle (every 1 or 2 seconds, set in loop_timer). Set an option to -1 to disable it.

Version Notes For 2.2.8a

Updated on: 2008-04-28 20:41:37 EST by Schubaal (View Zip Contents)
[list][*][b]Fixed:[/b] else do... else do... beacon per team color now works properly [*][b]Fixed:[/b] 99.9999% of people probably didn't even notice that I forgot to change the variable name that announces the version of anticamp when you load it (as most people will just load it through autoexec, while I generally test by unload/load) [/list]

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