| // Default Zombie Health |
| zh_zombie_health_min 450 |
| zh_zombie_health_max 800 |
| zh_zombie_health_level_bonus_multiplier 7 |
| zh_zombie_player_health_multiplier 3 |
| |
| // Default Zombie Speed |
| zh_zombie_speed_min 0.8 |
| zh_zombie_speed_max 1 |
| zh_zombie_speed_level_bonus_multiplier 0.01 |
| |
| // Default Zombie Armor |
| zh_zombie_armor_min 50 |
| zh_zombie_armor_max 250 |
| zh_zombie_armor_level_bonus_multiplier 2 |
| zh_zombie_player_armor_multiplier 5 |
| |
| // Zombie Gravity |
| zh_zombie_gravity_min 0.8 |
| zh_zombie_gravity_max 1 |
| zh_zombie_gravity_level_multiplier 0.01 |
| |
| // Zombie Knock Back Force Multiplier (Based on Damage) |
| zh_enable_knockback 1 |
| zh_zombie_knockback_min 1 |
| zh_zombie_knockback_max 4 |
| zh_zombie_knockback_level_multiplier_minus 0.25 // The higher the level, the lower the knockback |
| |
| // Zombie Regen if delay is 0, it's disabled |
| zh_zombie_regen_delay 5 |
| zh_zombie_level_regen_multiplier 0.1 |
| zh_zombie_regen_min 1 |
| zh_zombie_regen_max 3 |
| zh_zombie_regen_max_health 400 |
| |
| // Default Zombie Models seperate with a comma. All models have to be added to downloads.cfg |
| zh_zombie_models zombie/classic,zombie/fast,zombie/poison,humans/charple01,humans/charple02,humans/charple03,humans/charple04 |
| |
| // Boss Chance |
| zh_boss_chance 10 |
| |
| // Boss Model |
| zh_boss_model humans/corpse1 |
| |
| // Boss Health |
| zh_boss_health_min 1000 |
| zh_boss_health_max 3000 |
| |
| // Boss Armor |
| zh_boss_armor_min 1000 |
| zh_boss_armor_max 3000 |
| |
| // Boss Speed |
| zh_boss_speed_min 0.8 |
| zh_boss_speed_max 1.25 |
| |
| // Boss KnockBack |
| zh_boss_knockback_min 1 |
| zh_boss_knockback_max 2.5 |
| |
| // Boss Gravity |
| zh_boss_gravity_min 0.75 |
| zh_boss_gravity_max 1 |
| |
| // Enable fog |
| zh_fog 1 |
| |
| // Color of the Fog seperate rgb by comma |
| zh_fog_rgb 70,70,70 |
| zh_fog_rgb2 120,120,120 |
| |
| // Restricted Weapons seperate with comma |
| zh_restricted_weapons m249,g3sg1,sg550,awp,flashbang,smokegrenade |
| |
| // Dissolve players on death |
| zh_dissolve_on_death 1 |
| |
| // How many zombies gets in the stockpile for each human |
| zh_stock_zombies 2.25 |
| |
| // Multiplier for how how many wins gets added to the zombie stockpile |
| zh_stock_multiplier 2.25 |
| |
| // how many zombies get added to the stock (after all the other stuff) |
| zh_stock_add 3 |
| |
| // How many rounds the humans have to be winning by to win the map and for the map to change |
| zh_rounds_to_win 5 |
| |
| // End the map when all the levels have been beaten, 1 is end map, 0 is go back to the first level. |
| zh_end_map_on_win 1 |
| |
| // Hud update interval is how many seconds between updates on how many humans and zombies there are |
| zh_hud_update_time 5.5 |
| |
| // How much cash humans get on round start, 0 to disable |
| zh_start_cash 16000 |
| |
| // How many zombie bots there are |
| zh_bots 10 |
| |
| // How many game units away from a player until they start seeing the fog, higher the less they see the fog |
| zh_fog_start 250 |
| |
| // How my game untis away from a player they stop seeing the fog, the lower the less they see |
| zh_fog_end 600 |
| |
| // Ambiance sound that playes in background if non zero it'll play that sound sound must be added to downloads.cfg |
| // An example would be zombiehorror/mysound.wav and in downloads.cfg you would have sound/zombiehorror/mysound.wav |
| zh_ambiance 0 |
| |
| // Ambiance delay between restarting the sound gotta get it right for good effects <img src="http://forums.eventscripts.com/images/smilies/icon_razz.gif" alt=":P" title="Razz" /> |
| zh_ambiance_delay 0 |
| |
| // round_end_win overlay 0 is disabled |
| zh_round_end_overlay_win 0 |
| |
| // round end lose overlay 0 is disabled |
| zh_round_end_overlay_lose 0 |
| |
| // round start overlay 0 is disabled |
| zh_round_start_overlay 0 |
| |
| // overlay sound an example would be zombiehorror/mysound.wav and in downloads.cfg you would have sound/zombiehorror/mysound.wav |
| zh_overlay_sound 0 |
| |
| // skybox 0 is disabled |
| zh_skybox 0 |
| |
| // Bot Prefix |
| bot_prefix Zombie |
| |
| // Dead Talk |
| zh_dead_talk 1 |
| |
| // Players can respawn if they join late |
| zh_zspawn 1 |
| |
| // Characters that if the text starts with that, and they're dead, it won't message that. |
| zh_excluded_dead_characters !@/ |
| |
| // sound that's played on round start with a bot |
| zh_boss_sound 0 |
| |
| // Zombie spawn protection time, 0 == disabled |
| zh_zombie_spawn_protection_time 5 |
| |
| // Machine gun ammo reserve (machine gun is extremely cheap against zombies) 0 is disabled |
| zh_machine_gun_ammo 100 |
| |
| // Head shot only for zombies, 1 is enabled, 0 is disabled |
| zh_headshot_only 0 |
| |
| // Beacon the last zombie(s) of the round |
| zh_beacon_last_zombie 1 |
| |
| // How many zombies to beacon (like if there's only 3 left, and you wanna beacon them all, set to 3) |
| zh_min_zombies_beacon 2 |
| |
| // Napalm grenade 1 is on, 0 is off |
| zh_napalm 0 |
| |
| // Napalm grenade time |
| zh_napalm_time 3 |
| |
| // Extra health humans get for killing a zombie |
| zh_health_kill_bonus 3 |
| |
| // Try to stop unfair camping |
| zh_stop_camp 1 |
| |
| // Range (Game Units) that people can move around in that is counted as camping |
| zh_camp_range 50 |
| |
| // time that player's can stay in an area before getting punished |
| zh_camp_time 25 |
| |
| // Remove ragdolls, they cause some lag |
| zh_remove_ragdolls 1 |
| |
| // How much damage to do every 5 seconds to campers |
| zh_camper_damage 5 |
| |
| // Enable/Disable pushing campers out of their spots |
| zh_camper_push 1 |
| |
| // Beacon Camping Zombies |
| zh_beacon_camping_zombies 1 |
| |
| // Noblock for humans only |
| zh_human_noblock 1 |
| |
| // Terrorist weapons that CT's can buy using buy in console |
| zh_ct_weapons elite,g3sg1,ak47,sg552,galil,mac10 |
| |
| // Enable/Disable zoom for weapnos |
| zh_weapon_zoom 0 |
| |
| // Weapons that people can zoom in on, people have to hold down +zoom, or zoom_toggle to use |
| zh_zoom_weapons m3,xm1014 |
| |
| // HP Bonus for killing a boss |
| zh_boss_hp_bonus 6 |
| |
| // Announced when someone killed a boss |
| zh_anounce_boss_killed 1 |
| |
| // How dark the map is, from letters a to g a being darkest, g being lightest |
| zh_darkness g |
| |
| // Bonus health to humans if there's like two players playing so it's not that hard for them |
| // 0 is disabled, any integer non 0 value is how many humans minimum it takes for them to get the bonus |
| zh_few_humans_hp_bonus 2 |
| |
| // The amount of hp a person would get if there was 1 human (Not added on to HP, set) |
| zh_start_hp_value 200 |
| |
| // How much to take away from that number per human after that |
| zh_per_human_hp_loss 10 |
| |
| // Limit the amount of m249's on the server |
| zh_m249_max 2 |
| |
| // Here is where you handle the messages for round start, telling people what level they're on. |
| // It's the message that appears in the hudhint |
| zh add levelmessage 0 Noob Level |
| zh add levelmessage 1 1 |
| zh add levelmessage 2 2 |
| zh add levelmessage 3 3 |
| zh add levelmessage 4 4 |
| zh add levelmessage 5 Boss Level |
| zh add levelmessage 6 You Win |
| zh add levelmessage 7 Just Kidding |
| zh add levelmessage 8 8 |
| zh add levelmessage 9 10 |
| zh add levelmessage 10 Hah, last one was 9, this is 10 |
| zh add levelmessage 11 Moo (11) |
| zh add levelmessage 12 12 |
| |
| // Handle weapons that Ts can buy here via buy in console |
| // Syntax is zh add tgun |
| zh add tgun elite 800 |
| zh add tgun ak47 2700 |
| zh add tgun g3sg1 4500 |
| zh add tgun galil 2200 |
| |
| // If you want custom models for humans, you can add them here with the following syntax |
| // zh add humanmodel |
| // Don't forget to put all models in your downloads.cfg! |
| |
| // Stop people from rejoining to respawn, this is better than mani's, cause if you like lag out, and you're alive you miss out for a bit |
| // The idea is 100% sc0pes, and you should wewt his addons <img src="http://forums.eventscripts.com/images/smilies/icon_smile.gif" alt=":)" title="Smile" /> |
| // If you like this, go on and wewt it at <!-- m --><a class="postlink" href="http://addons.eventscripts.com/addons/view/anti_retry">http://addons.eventscripts.com/addons/view/anti_retry</a><!-- m --> ! |
| zh_anti_rejoin_to_spawn 1 |
| |
| // Whether or not to auto update zombie horror |
| zh_auto_update 1 |
| |
| //-------Achievements------// |
| // The following are just achievement variables |
| |
| // Enable/Disable Achievements |
| zh_achievements 1 |
| |
| // Whether or not to announce to the whole server when a player has unlocked an achievement |
| zh_announce_achievement_unlocked 1 |
| |
| // Enabled achievements |
| // Options are |
| // PK - Pistol King |
| // SV - Survivor |
| // RPG - Rampage |
| // BS - Boss Slayer |
| // AZ - Anti Zombie |
| // PY - Pyro |
| // HUM - Humiliator |
| zh_enabled_achievements PK,SV,RPG,BS,AZ,PY,HUM |
| |
| // The amount of players in the top achievements menu |
| zh_players_in_top 10 |
| |
| // How many kills required with a pistol in a row, to aquire pistol king |
| zh_pistol_king_kills_needed 50 |
| |
| // How many kills a player needs in a row to get the survivor achievement |
| zh_survivor_kills_needed 50 |
| |
| // How many kills a player needs in one round to achieve the rampage achievement |
| zh_rampage_kills_needed 20 |
| |
| // How many bosses a player must kill to get the boss slayer achievement |
| zh_boss_killer_kills_needed 25 |
| |
| // How many zombies a player has to kill to get the anti zombie |
| zh_anti_zombie_kills 500 |
| |
| // How many times a player has to light a zombie on fire with a grenade to achieve pyro |
| zh_pyro_lights 50 |
| |
| // How many kills a player needs with a knife to get humiliator |
| zh_humiliator_kills 30 |