Evie Addon Details

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Description

A cool Zombie Gameplay with the default version no downloads!

Thanks to Undead for requesting this and adding cool modifications to the original.

Configuration

    // Default Zombie Health
    zh_zombie_health_min 450
    zh_zombie_health_max 800
    zh_zombie_health_level_bonus_multiplier 7
    zh_zombie_player_health_multiplier 3
     
    // Default Zombie Speed
    zh_zombie_speed_min 0.8
    zh_zombie_speed_max 1
    zh_zombie_speed_level_bonus_multiplier 0.01
     
    // Default Zombie Armor
    zh_zombie_armor_min 50
    zh_zombie_armor_max 250
    zh_zombie_armor_level_bonus_multiplier 2
    zh_zombie_player_armor_multiplier 5
     
    // Zombie Gravity
    zh_zombie_gravity_min 0.8
    zh_zombie_gravity_max 1
    zh_zombie_gravity_level_multiplier 0.01
     
    // Zombie Knock Back Force Multiplier (Based on Damage)
    zh_enable_knockback 1
    zh_zombie_knockback_min 1
    zh_zombie_knockback_max 4
    zh_zombie_knockback_level_multiplier_minus 0.25 // The higher the level, the lower the knockback
     
    // Zombie Regen if delay is 0, it's disabled
    zh_zombie_regen_delay 5
    zh_zombie_level_regen_multiplier 0.1
    zh_zombie_regen_min 1
    zh_zombie_regen_max 3
    zh_zombie_regen_max_health 400
     
    // Default Zombie Models seperate with a comma. All models have to be added to downloads.cfg
    zh_zombie_models zombie/classic,zombie/fast,zombie/poison,humans/charple01,humans/charple02,humans/charple03,humans/charple04
     
    // Boss Chance
    zh_boss_chance 10
     
    // Boss Model
    zh_boss_model humans/corpse1
     
    // Boss Health
    zh_boss_health_min 1000
    zh_boss_health_max 3000
     
    // Boss Armor
    zh_boss_armor_min 1000
    zh_boss_armor_max 3000
     
    // Boss Speed
    zh_boss_speed_min 0.8
    zh_boss_speed_max 1.25
     
    // Boss KnockBack
    zh_boss_knockback_min 1
    zh_boss_knockback_max 2.5
     
    // Boss Gravity
    zh_boss_gravity_min 0.75
    zh_boss_gravity_max 1
     
    // Enable fog
    zh_fog 1
     
    // Color of the Fog seperate rgb by comma
    zh_fog_rgb 70,70,70
    zh_fog_rgb2 120,120,120
     
    // Restricted Weapons seperate with comma
    zh_restricted_weapons m249,g3sg1,sg550,awp,flashbang,smokegrenade
     
    // Dissolve players on death
    zh_dissolve_on_death 1
     
    // How many zombies gets in the stockpile for each human
    zh_stock_zombies 2.25
     
    // Multiplier for how how many wins gets added to the zombie stockpile
    zh_stock_multiplier 2.25
     
    // how many zombies get added to the stock (after all the other stuff)
    zh_stock_add 3
     
    // How many rounds the humans have to be winning by to win the map and for the map to change
    zh_rounds_to_win 5
     
    // End the map when all the levels have been beaten, 1 is end map, 0 is go back to the first level.
    zh_end_map_on_win 1
     
    // Hud update interval is how many seconds between updates on how many humans and zombies there are
    zh_hud_update_time 5.5
     
    // How much cash humans get on round start, 0 to disable
    zh_start_cash 16000
     
    // How many zombie bots there are
    zh_bots 10
     
    // How many game units away from a player until they start seeing the fog, higher the less they see the fog
    zh_fog_start 250
     
    // How my game untis away from a player they stop seeing the fog, the lower the less they see
    zh_fog_end 600
     
    // Ambiance sound that playes in background if non zero it'll play that sound sound must be added to downloads.cfg
    // An example would be zombiehorror/mysound.wav and in downloads.cfg you would have sound/zombiehorror/mysound.wav
    zh_ambiance 0
     
    // Ambiance delay between restarting the sound gotta get it right for good effects :P
    zh_ambiance_delay 0
     
    // round_end_win overlay 0 is disabled
    zh_round_end_overlay_win 0
     
    // round end lose overlay 0 is disabled
    zh_round_end_overlay_lose 0
     
    // round start overlay 0 is disabled
    zh_round_start_overlay 0
     
    // overlay sound an example would be zombiehorror/mysound.wav and in downloads.cfg you would have sound/zombiehorror/mysound.wav
    zh_overlay_sound 0
     
    // skybox 0 is disabled
    zh_skybox 0
     
    // Bot Prefix
    bot_prefix Zombie
     
    // Dead Talk
    zh_dead_talk 1
     
    // Players can respawn if they join late
    zh_zspawn 1
     
    // Characters that if the text starts with that, and they're dead, it won't message that.
    zh_excluded_dead_characters !@/
     
    // sound that's played on round start with a bot
    zh_boss_sound 0
     
    // Zombie spawn protection time, 0 == disabled
    zh_zombie_spawn_protection_time 5
     
    // Machine gun ammo reserve (machine gun is extremely cheap against zombies) 0 is disabled
    zh_machine_gun_ammo 100
     
    // Head shot only for zombies, 1 is enabled, 0 is disabled
    zh_headshot_only 0
     
    // Beacon the last zombie(s) of the round
    zh_beacon_last_zombie 1
     
    // How many zombies to beacon (like if there's only 3 left, and you wanna beacon them all, set to 3)
    zh_min_zombies_beacon 2
     
    // Napalm grenade 1 is on, 0 is off
    zh_napalm 0
     
    // Napalm grenade time
    zh_napalm_time 3
     
    // Extra health humans get for killing a zombie
    zh_health_kill_bonus 3
     
    // Try to stop unfair camping
    zh_stop_camp 1
     
    // Range (Game Units) that people can move around in that is counted as camping
    zh_camp_range 50
     
    // time that player's can stay in an area before getting punished
    zh_camp_time 25
     
    // Remove ragdolls, they cause some lag
    zh_remove_ragdolls 1
     
    // How much damage to do every 5 seconds to campers
    zh_camper_damage 5
     
    // Enable/Disable pushing campers out of their spots
    zh_camper_push 1
     
    // Beacon Camping Zombies
    zh_beacon_camping_zombies 1
     
    // Noblock for humans only
    zh_human_noblock 1
     
    // Terrorist weapons that CT's can buy using buy in console
    zh_ct_weapons elite,g3sg1,ak47,sg552,galil,mac10
     
    // Enable/Disable zoom for weapnos
    zh_weapon_zoom 0
     
    // Weapons that people can zoom in on, people have to hold down +zoom, or zoom_toggle to use
    zh_zoom_weapons m3,xm1014
     
    // HP Bonus for killing a boss
    zh_boss_hp_bonus 6
     
    // Announced when someone killed a boss
    zh_anounce_boss_killed 1
     
    // How dark the map is, from letters a to g a being darkest, g being lightest
    zh_darkness g
     
    // Bonus health to humans if there's like two players playing so it's not that hard for them
    // 0 is disabled, any integer non 0 value is how many humans minimum it takes for them to get the bonus
    zh_few_humans_hp_bonus 2
     
    // The amount of hp a person would get if there was 1 human (Not added on to HP, set)
    zh_start_hp_value 200
     
    // How much to take away from that number per human after that
    zh_per_human_hp_loss 10
     
    // Limit the amount of m249's on the server
    zh_m249_max 2
     
    // Here is where you handle the messages for round start, telling people what level they're on.
    // It's the message that appears in the hudhint
    zh add levelmessage 0 Noob Level
    zh add levelmessage 1 1
    zh add levelmessage 2 2
    zh add levelmessage 3 3
    zh add levelmessage 4 4
    zh add levelmessage 5 Boss Level
    zh add levelmessage 6 You Win
    zh add levelmessage 7 Just Kidding
    zh add levelmessage 8 8
    zh add levelmessage 9 10
    zh add levelmessage 10 Hah, last one was 9, this is 10
    zh add levelmessage 11 Moo (11)
    zh add levelmessage 12 12
     
    // Handle weapons that Ts can buy here via buy in console
    // Syntax is zh add tgun
    zh add tgun elite 800
    zh add tgun ak47 2700
    zh add tgun g3sg1 4500
    zh add tgun galil 2200
     
    // If you want custom models for humans, you can add them here with the following syntax
    // zh add humanmodel
    // Don't forget to put all models in your downloads.cfg!
     
    // Stop people from rejoining to respawn, this is better than mani's, cause if you like lag out, and you're alive you miss out for a bit
    // The idea is 100% sc0pes, and you should wewt his addons :)
    // If you like this, go on and wewt it at http://addons.eventscripts.com/addons/view/anti_retry !
    zh_anti_rejoin_to_spawn 1
     
    // Whether or not to auto update zombie horror
    zh_auto_update 1
     
    //-------Achievements------//
    // The following are just achievement variables
     
    // Enable/Disable Achievements
    zh_achievements 1
     
    // Whether or not to announce to the whole server when a player has unlocked an achievement
    zh_announce_achievement_unlocked 1
     
    // Enabled achievements
    // Options are
    // PK - Pistol King
    // SV - Survivor
    // RPG - Rampage
    // BS - Boss Slayer
    // AZ - Anti Zombie
    // PY - Pyro
    // HUM - Humiliator
    zh_enabled_achievements PK,SV,RPG,BS,AZ,PY,HUM
     
    // The amount of players in the top achievements menu
    zh_players_in_top 10
     
    // How many kills required with a pistol in a row, to aquire pistol king
    zh_pistol_king_kills_needed 50
     
    // How many kills a player needs in a row to get the survivor achievement
    zh_survivor_kills_needed 50
     
    // How many kills a player needs in one round to achieve the rampage achievement
    zh_rampage_kills_needed 20
     
    // How many bosses a player must kill to get the boss slayer achievement
    zh_boss_killer_kills_needed 25
     
    // How many zombies a player has to kill to get the anti zombie
    zh_anti_zombie_kills 500
     
    // How many times a player has to light a zombie on fire with a grenade to achieve pyro
    zh_pyro_lights 50
     
    // How many kills a player needs with a knife to get humiliator
    zh_humiliator_kills 30


Levels

    # This is an example of how a levels.py would look
    # This is if you want to have custom levels with custom models ect
    # You can even have multiple boss levels!
    # If you want it to be a boss level, change 'boss': 0 to 'boss': 1
     
    attributes = {
    0: {
    'min_health': 100,
    'max_health': 200,
    'min_speed': 0.8,
    'max_speed': 1,
    'min_armor': 100,
    'max_armor': 200,
    'min_gravity': 0.8,
    'max_gravity': 1,
    'model': 'player/cow/cow/cow.mdl', # You have to use the exact path after models/
    'chance': 100,
    'boss': 0 # If 1, the zombies will act as bots, and you'll get a bonus for killing them, and it will be considered a boss level
    },
    1: {
    'min_health': 100,
    'max_health': 200,
    'min_speed': 0.8,
    'max_speed': 1,
    'min_armor': 100,
    'max_armor': 200,
    'min_gravity': 0.8,
    'max_gravity': 1,
    'model': 'player/cow/cow/cow.mdl',
    'chance': 50, # There's only a 50% chance that zombies will have these attributes
    'boss': 0
    }
    }

Installation

Extract all files to your game directory
edit the config to your liking
add es_load zombiehorror to your autoexec.cfg
restart your server

Version Notes For 1.1.6b (Announce this update)

Updated on: 2009-05-03 14:42:12 EST by bonbon
Fixed yet another keyerror.
( Previous Versions )