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Zombie Horror 2.0 - Version 1.1.6b

posted on 2008-06-09 22:10:13
by bonbon

Requires:


Description

A cool Zombie Gameplay with the default version no downloads!

Thanks to Undead for requesting this and adding cool modifications to the original.

Configuration
    ES:
      // Default Zombie Health
      zh_zombie_health_min 450
      zh_zombie_health_max 800
      zh_zombie_health_level_bonus_multiplier 7
      zh_zombie_player_health_multiplier 3
       
      // Default Zombie Speed
      zh_zombie_speed_min 0.8
      zh_zombie_speed_max 1
      zh_zombie_speed_level_bonus_multiplier 0.01
       
      // Default Zombie Armor
      zh_zombie_armor_min 50
      zh_zombie_armor_max 250
      zh_zombie_armor_level_bonus_multiplier 2
      zh_zombie_player_armor_multiplier 5
       
      // Zombie Gravity
      zh_zombie_gravity_min 0.8
      zh_zombie_gravity_max 1
      zh_zombie_gravity_level_multiplier 0.01
       
      // Zombie Knock Back Force Multiplier (Based on Damage)
      zh_enable_knockback 1
      zh_zombie_knockback_min 1
      zh_zombie_knockback_max 4
      zh_zombie_knockback_level_multiplier_minus 0.25 // The higher the level, the lower the knockback
       
      // Zombie Regen if delay is 0, it's disabled
      zh_zombie_regen_delay 5
      zh_zombie_level_regen_multiplier 0.1
      zh_zombie_regen_min 1
      zh_zombie_regen_max 3
      zh_zombie_regen_max_health 400
       
      // Default Zombie Models seperate with a comma. All models have to be added to downloads.cfg
      zh_zombie_models zombie/classic,zombie/fast,zombie/poison,humans/charple01,humans/charple02,humans/charple03,humans/charple04
       
      // Boss Chance
      zh_boss_chance 10
       
      // Boss Model
      zh_boss_model humans/corpse1
       
      // Boss Health
      zh_boss_health_min 1000
      zh_boss_health_max 3000
       
      // Boss Armor
      zh_boss_armor_min 1000
      zh_boss_armor_max 3000
       
      // Boss Speed
      zh_boss_speed_min 0.8
      zh_boss_speed_max 1.25
       
      // Boss KnockBack
      zh_boss_knockback_min 1
      zh_boss_knockback_max 2.5
       
      // Boss Gravity
      zh_boss_gravity_min 0.75
      zh_boss_gravity_max 1
       
      // Enable fog
      zh_fog 1
       
      // Color of the Fog seperate rgb by comma
      zh_fog_rgb 70,70,70
      zh_fog_rgb2 120,120,120
       
      // Restricted Weapons seperate with comma
      zh_restricted_weapons m249,g3sg1,sg550,awp,flashbang,smokegrenade
       
      // Dissolve players on death
      zh_dissolve_on_death 1
       
      // How many zombies gets in the stockpile for each human
      zh_stock_zombies 2.25
       
      // Multiplier for how how many wins gets added to the zombie stockpile
      zh_stock_multiplier 2.25
       
      // how many zombies get added to the stock (after all the other stuff)
      zh_stock_add 3
       
      // How many rounds the humans have to be winning by to win the map and for the map to change
      zh_rounds_to_win 5
       
      // End the map when all the levels have been beaten, 1 is end map, 0 is go back to the first level.
      zh_end_map_on_win 1
       
      // Hud update interval is how many seconds between updates on how many humans and zombies there are
      zh_hud_update_time 5.5
       
      // How much cash humans get on round start, 0 to disable
      zh_start_cash 16000
       
      // How many zombie bots there are
      zh_bots 10
       
      // How many game units away from a player until they start seeing the fog, higher the less they see the fog
      zh_fog_start 250
       
      // How my game untis away from a player they stop seeing the fog, the lower the less they see
      zh_fog_end 600
       
      // Ambiance sound that playes in background if non zero it'll play that sound sound must be added to downloads.cfg
      // An example would be zombiehorror/mysound.wav and in downloads.cfg you would have sound/zombiehorror/mysound.wav
      zh_ambiance 0
       
      // Ambiance delay between restarting the sound gotta get it right for good effects <img src="http://forums.eventscripts.com/images/smilies/icon_razz.gif" alt=":P" title="Razz" />
      zh_ambiance_delay 0
       
      // round_end_win overlay 0 is disabled
      zh_round_end_overlay_win 0
       
      // round end lose overlay 0 is disabled
      zh_round_end_overlay_lose 0
       
      // round start overlay 0 is disabled
      zh_round_start_overlay 0
       
      // overlay sound an example would be zombiehorror/mysound.wav and in downloads.cfg you would have sound/zombiehorror/mysound.wav
      zh_overlay_sound 0
       
      // skybox 0 is disabled
      zh_skybox 0
       
      // Bot Prefix
      bot_prefix Zombie
       
      // Dead Talk
      zh_dead_talk 1
       
      // Players can respawn if they join late
      zh_zspawn 1
       
      // Characters that if the text starts with that, and they're dead, it won't message that.
      zh_excluded_dead_characters !@/
       
      // sound that's played on round start with a bot
      zh_boss_sound 0
       
      // Zombie spawn protection time, 0 == disabled
      zh_zombie_spawn_protection_time 5
       
      // Machine gun ammo reserve (machine gun is extremely cheap against zombies) 0 is disabled
      zh_machine_gun_ammo 100
       
      // Head shot only for zombies, 1 is enabled, 0 is disabled
      zh_headshot_only 0
       
      // Beacon the last zombie(s) of the round
      zh_beacon_last_zombie 1
       
      // How many zombies to beacon (like if there's only 3 left, and you wanna beacon them all, set to 3)
      zh_min_zombies_beacon 2
       
      // Napalm grenade 1 is on, 0 is off
      zh_napalm 0
       
      // Napalm grenade time
      zh_napalm_time 3
       
      // Extra health humans get for killing a zombie
      zh_health_kill_bonus 3
       
      // Try to stop unfair camping
      zh_stop_camp 1
       
      // Range (Game Units) that people can move around in that is counted as camping
      zh_camp_range 50
       
      // time that player's can stay in an area before getting punished
      zh_camp_time 25
       
      // Remove ragdolls, they cause some lag
      zh_remove_ragdolls 1
       
      // How much damage to do every 5 seconds to campers
      zh_camper_damage 5
       
      // Enable/Disable pushing campers out of their spots
      zh_camper_push 1
       
      // Beacon Camping Zombies
      zh_beacon_camping_zombies 1
       
      // Noblock for humans only
      zh_human_noblock 1
       
      // Terrorist weapons that CT's can buy using buy  in console
      zh_ct_weapons elite,g3sg1,ak47,sg552,galil,mac10
       
      // Enable/Disable zoom for weapnos
      zh_weapon_zoom 0
       
      // Weapons that people can zoom in on, people have to hold down +zoom, or zoom_toggle to use
      zh_zoom_weapons m3,xm1014
       
      // HP Bonus for killing a boss
      zh_boss_hp_bonus 6
       
      // Announced when someone killed a boss
      zh_anounce_boss_killed 1
       
      // How dark the map is, from letters a to g a being darkest, g being lightest
      zh_darkness g
       
      // Bonus health to humans if there's like two players playing so it's not that hard for them
      // 0 is disabled, any integer non 0 value is how many humans minimum it takes for them to get the bonus
      zh_few_humans_hp_bonus 2
       
      // The amount of hp a person would get if there was 1 human (Not added on to HP, set)
      zh_start_hp_value 200
       
      // How much to take away from that number per human after that
      zh_per_human_hp_loss 10
       
      // Limit the amount of m249's on the server
      zh_m249_max 2
       
      // Here is where you handle the messages for round start, telling people what level they're on.
      // It's the message that appears in the hudhint
      zh add levelmessage 0 Noob Level
      zh add levelmessage 1 1
      zh add levelmessage 2 2
      zh add levelmessage 3 3
      zh add levelmessage 4 4
      zh add levelmessage 5 Boss Level
      zh add levelmessage 6 You Win
      zh add levelmessage 7 Just Kidding
      zh add levelmessage 8 8
      zh add levelmessage 9 10
      zh add levelmessage 10 Hah, last one was 9, this is 10
      zh add levelmessage 11 Moo (11)
      zh add levelmessage 12 12
       
      // Handle weapons that Ts can buy here via buy  in console
      // Syntax is zh add tgun 
      zh add tgun elite 800
      zh add tgun ak47 2700
      zh add tgun g3sg1 4500
      zh add tgun galil 2200
       
      // If you want custom models for humans, you can add them here with the following syntax
      // zh add humanmodel 
      // Don't forget to put all models in your downloads.cfg!
       
      // Stop people from rejoining to respawn, this is better than mani's, cause if you like lag out, and you're alive you miss out for a bit
      // The idea is 100% sc0pes, and you should wewt his addons <img src="http://forums.eventscripts.com/images/smilies/icon_smile.gif" alt=":)" title="Smile" />
      // If you like this, go on and wewt it at <!-- m --><a class="postlink" href="http://addons.eventscripts.com/addons/view/anti_retry">http://addons.eventscripts.com/addons/view/anti_retry</a><!-- m --> !
      zh_anti_rejoin_to_spawn 1
       
      // Whether or not to auto update zombie horror
      zh_auto_update 1
       
      //-------Achievements------//
      // The following are just achievement variables
       
      // Enable/Disable Achievements
      zh_achievements 1
       
      // Whether or not to announce to the whole server when a player has unlocked an achievement
      zh_announce_achievement_unlocked 1
       
      // Enabled achievements
      // Options are
      // PK - Pistol King
      // SV - Survivor
      // RPG - Rampage
      // BS - Boss Slayer
      // AZ - Anti Zombie
      // PY - Pyro
      // HUM - Humiliator
      zh_enabled_achievements PK,SV,RPG,BS,AZ,PY,HUM
       
      // The amount of players in the top achievements menu
      zh_players_in_top 10
       
      // How many kills required with a pistol in a row, to aquire pistol king
      zh_pistol_king_kills_needed 50
       
      // How many kills a player needs in a row to get the survivor achievement
      zh_survivor_kills_needed 50
       
      // How many kills a player needs in one round to achieve the rampage achievement
      zh_rampage_kills_needed 20
       
      // How many bosses a player must kill to get the boss slayer achievement
      zh_boss_killer_kills_needed 25
       
      // How many zombies a player has to kill to get the anti zombie
      zh_anti_zombie_kills 500
       
      // How many times a player has to light a zombie on fire with a grenade to achieve pyro
      zh_pyro_lights 50
       
      // How many kills a player needs with a knife to get humiliator
      zh_humiliator_kills 30

Levels
    PYTHON:
      # This is an example of how a levels.py would look
      # This is if you want to have custom levels with custom models ect
      # You can even have multiple boss levels!
      # If you want it to be a boss level, change 'boss': 0 to 'boss': 1
       
      attributes = {
       0: {
       'min_health': 100,
       'max_health': 200,
       'min_speed': 0.8,
       'max_speed': 1,
       'min_armor': 100,
       'max_armor': 200,
       'min_gravity': 0.8,
       'max_gravity': 1,
       'model': 'player/cow/cow/cow.mdl', # You have to use the exact path after models/
       'chance': 100,
       'boss': 0 # If 1, the zombies will act as bots, and you'll get a bonus for killing them, and it will be considered a boss level
       },
       1: {
       'min_health': 100,
       'max_health': 200,
       'min_speed': 0.8,
       'max_speed': 1,
       'min_armor': 100,
       'max_armor': 200,
       'min_gravity': 0.8,
       'max_gravity': 1,
       'model': 'player/cow/cow/cow.mdl',
       'chance': 50, # There's only a  50% chance that zombies will have these attributes
       'boss': 0
       }
      }

Installation

Extract all files to your game directory
edit the config to your liking
add es_load zombiehorror to your autoexec.cfg
restart your server

Version Notes For 1.1.6b

Updated on: 2009-05-03 14:42:12 EST by bonbon (View Zip Contents)
Fixed yet another keyerror.

( Previous Versions )