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SourceRadar - Version 4

posted on 2007-06-23 02:19:08
by SuperDave



Description

Plays beeps for players based on the distance of opponents. Requires only ES 2.0+ Options:[syntax="es"]// SourceRadar release 4 options // ./addons/eventscripts/sourceradar/sourceradar.cfg // http://addons.eventscripts.com/addons/view/sourceradar // Load this addon with: es_load sourceradar // Thanks to Don for this idea! Conar can be found here: // http://addons.eventscripts.com/addons/view/conar // ***** Options ***** sourceradar_update_delay 2 // Seconds between radar updates [default 2] sourceradar_radar_distance 1000 // Distance an opponent must be within to hear a beep [default 1000] sourceradar_max_volume_distance 300 // Distance an opponent must be to hear a beep at the maximum volume [default 300] sourceradar_players_on_radar 5 // Maximum number of beeps per radar update [default 5] sourceradar_beep_delay 0.3 // Delay between beeps in seconds [default 0.3] sourceradar_beep_sound "npc/metropolice/vo/on1.wav" // Radar beep sound relative to ./sound/--marked for download automatically [default "npc/metropolice/vo/on1.wav"] // Possible sounds include but are not limited to: "npc/metropolice/vo/on1.wav", "npc/scanner/scanner_scan4.wav", // "player/geiger1.wav", "buttons/button16.wav", "buttons/button17.wav", "npc/roller/remote_yes.wav" sourceradar_team_radar 0 // 0 = both teams have radar, 1 = only Terrorists have radar, 2 = only Counter-Terrorists have radar [default 0] sourceradar_activate_radar 0 // Radar will be activated when there are this many players or less per team--set to 0 for always-active radar [default 0][/syntax] Please see the forum link below if you have questions or comments.

Version Notes For 4

Updated on: 2008-04-19 02:32:56 EST by SuperDave (View Zip Contents)
- Updated [b]sourceradar_beep_sound[/b] option to accept any valid sound - Added [b]sourceradar_team_radar[/b] option

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