Description
Plays beeps for players based on the distance of opponents. Requires only ES 2.0+
Options:[syntax="es"]// SourceRadar release 4 options
// ./addons/eventscripts/sourceradar/sourceradar.cfg
// http://addons.eventscripts.com/addons/view/sourceradar
// Load this addon with: es_load sourceradar
// Thanks to Don for this idea! Conar can be found here:
// http://addons.eventscripts.com/addons/view/conar
// ***** Options *****
sourceradar_update_delay 2
// Seconds between radar updates [default 2]
sourceradar_radar_distance 1000
// Distance an opponent must be within to hear a beep [default 1000]
sourceradar_max_volume_distance 300
// Distance an opponent must be to hear a beep at the maximum volume [default 300]
sourceradar_players_on_radar 5
// Maximum number of beeps per radar update [default 5]
sourceradar_beep_delay 0.3
// Delay between beeps in seconds [default 0.3]
sourceradar_beep_sound "npc/metropolice/vo/on1.wav"
// Radar beep sound relative to ./sound/--marked for download automatically [default "npc/metropolice/vo/on1.wav"]
// Possible sounds include but are not limited to: "npc/metropolice/vo/on1.wav", "npc/scanner/scanner_scan4.wav",
// "player/geiger1.wav", "buttons/button16.wav", "buttons/button17.wav", "npc/roller/remote_yes.wav"
sourceradar_team_radar 0
// 0 = both teams have radar, 1 = only Terrorists have radar, 2 = only Counter-Terrorists have radar [default 0]
sourceradar_activate_radar 0
// Radar will be activated when there are this many players or less per team--set to 0 for always-active radar [default 0][/syntax]
Please see the forum link below if you have questions or comments.