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SourceRadar - Version 4

posted on 2007-06-23 02:19:08
by SuperDave
10
w00ts
w00t!
Requires: Tags: css player-tracking radar sounds timer

Description

Plays beeps for players based on the distance of opponents. Requires only ES 2.0+

Options:
// SourceRadar release 4 options
// ./addons/eventscripts/sourceradar/sourceradar.cfg
// http://addons.eventscripts.com/addons/view/sourceradar
 
// Load this addon with: es_load sourceradar
 
// Thanks to Don for this idea! Conar can be found here:
// http://addons.eventscripts.com/addons/view/conar
 
 
// ***** Options *****
 
sourceradar_update_delay 2
// Seconds between radar updates [default 2]
 
sourceradar_radar_distance 1000
// Distance an opponent must be within to hear a beep [default 1000]
 
sourceradar_max_volume_distance 300
// Distance an opponent must be to hear a beep at the maximum volume [default 300]
 
sourceradar_players_on_radar 5
// Maximum number of beeps per radar update [default 5]
 
sourceradar_beep_delay 0.3
// Delay between beeps in seconds [default 0.3]
 
sourceradar_beep_sound "npc/metropolice/vo/on1.wav"
// Radar beep sound relative to ./sound/--marked for download automatically [default "npc/metropolice/vo/on1.wav"]
// Possible sounds include but are not limited to: "npc/metropolice/vo/on1.wav", "npc/scanner/scanner_scan4.wav",
// "player/geiger1.wav", "buttons/button16.wav", "buttons/button17.wav", "npc/roller/remote_yes.wav"
 
sourceradar_team_radar 0
// 0 = both teams have radar, 1 = only Terrorists have radar, 2 = only Counter-Terrorists have radar [default 0]
 
sourceradar_activate_radar 0
// Radar will be activated when there are this many players or less per team--set to 0 for always-active radar [default 0]


Please see the forum link below if you have questions or comments.

Version Notes For 4 (Announce this update)

Updated on: 2008-04-19 02:32:56 EST
- Updated sourceradar_beep_sound option to accept any valid sound
- Added sourceradar_team_radar option
( Previous Versions )