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RegenMod - Version 5

posted on 2007-03-28 18:25:27
by SuperDave



Description

Gives players health and armor based on damage, weapon, and hitbox; sets spawn health and money; awards monetary bonuses for high-damage hits. Requires only ES 2.0+ Options:[syntax="es"]// RegenMod release 5 options // ./addons/eventscripts/regenmod/regenmod.cfg // http://addons.eventscripts.com/addons/view/regenmod // Load this addon with: es_load regenmod // To configure language settings for RegenMod please see regenmod_languages.ini // ***** Health regeneration options ***** regenmod_regeneration_maxhealth 150 // Maximum health players can attain with regneration [default 150] regenmod_regeneration_maxarmor 75 // Maximum armor players can attain with regneration [default 75] regenmod_regeneration_cankill 1 // 0 = players have a lower limit of one when gaining negative health, 1 = players gaining negative health can die [default 1] // Hit area health regeneration: regenmod_regeneration_killpercent 150 // Percent of damage to regenerate when an opponent is killed [default 150] regenmod_regeneration_headpercent 180 // Percent of damage to regenerate when an opponent is hurt in the head [default 180] regenmod_regeneration_chestpercent 100 // Percent of damage to regenerate when an opponent is hurt in the chest [default 100] regenmod_regeneration_stomachpercent 90 // Percent of damage to regenerate when an opponent is hurt in the stomach [default 90] regenmod_regeneration_armpercent 75 // Percent of damage to regenerate when an opponent is hurt in the arm [default 75] regenmod_regeneration_legpercent 60 // Percent of damage to regenerate when an opponent is hurt in the leg [default 60] regenmod_regeneration_teampercent -200 // Percent of damage to regenerate when the victim is a teammate [default -200] // Weapon type health regeneration: regenmod_regeneration_primarypercent 10 // Percent of damage to regenerate when the victim is hurt with a primary weapon [default 10] regenmod_regeneration_secondarypercent 25 // Percent of damage to regenerate when the victim is hurt with a secondary weapon [default 25] regenmod_regeneration_knifepercent 85 // Percent of damage to regenerate when the victim is hurt with a knife [default 85] regenmod_regeneration_grenadepercent 65 // Percent of damage to regenerate when the victim is hurt with a grenade [default 65] // Weapon-specific health regeneration: // You can specifiy the regeneration on a specific weapon using the following: // regenmod_regeneration_add -weapon- -regeneration percent- // See the bottom of these options for a list of acceptable weapon names. // Here are some example additions: // regenmod_regeneration_add m3 45 // Uncomment the above line to give the m3 a 45% regeneration // regenmod_regeneration_add scout 120 // Uncomment the above line to give the scout an 120% regeneration // regenmod_regeneration_add elite 80 // Uncomment the above line to give the elite an 80% regeneration // You can also removing the specific regeneration percents previously designated using: // regenmod_regeneration_remove -weapon- // Due to the fact weapon-specific regeneration is set and can be removed above, this command will not be used by most users. // ***** Ammunition options ***** // When you have infinite primary or secondary ammunition, players will recieve full ammo every time they (1) cause damage to an opponent or // (2) fire an empty weapon. If you have eventscripts_noisy set to 1, players will also receive full ammo when they reload. // You can find more information on eventscripts_noisy here: http://www.eventscripts.com/pages/Eventscripts_noisy regenmod_ammunition_primary 1 // 0 = no change, 1 = regenerate, 2 = infinite [default 1] regenmod_ammunition_secondary 2 // 0 = no change, 1 = regenerate, 2 = infinite [default 2] regenmod_ammunition_hegrenades 1 // 0 = no change, 1 = regenerate, 2 = infinite [default 1] regenmod_ammunition_flashbangs 1 // 0 = no change, 1 = regenerate, 2 = infinite [default 1] regenmod_ammunition_smokegrenades 0 // 0 = no change, 1 = infinite [default 0] regenmod_ammunition_regenovermax 0 // 0 = ammunition is restricted to the maximum amount, 1 = no restriction on the amount of ammunition [default 0] // ***** Spawn options ***** regenmod_spawn_health 1 // 0 = no change, 1 = set player health at spawn [default 1] regenmod_spawn_health_max 200 // Maximum amount of health players will receive at spawn when applicable [default 200] regenmod_spawn_health_min 60 // Minimum amount of heath players will receive at spawn when applicable [default 60] regenmod_spawn_money 1 // 0 = no change, 1 = set player money at spawn [default 1] regenmod_spawn_money_max 8000 // Maximum amount of money players will receive at spawn when applicable [default 8000] regenmod_spawn_money_min 2000 // Minimum amount of money players will receive at spawn when applicable [default 2000] regenmod_spawn_damagegiven_weight 40 // Weight given to damage given when computing spawn health and money [default 40] regenmod_spawn_healthconserved_weight 20 // Weight given to health conserved when computing spawn health and money [default 20] regenmod_spawn_kills_weight 20 // Weight given to kills when computing spawn health and money [default 20] regenmod_spawn_deaths_weight 10 // Weight given to deaths when computing spawn health and money [default 10] regenmod_spawn_time_weight 10 // Weight given to time alive when computing spawn health and money [default 10] // ***** Damage bonus options ***** // Damage Bonus = Base + Damage_Over_Threshold * ((Damage_Over_Threshold / Increment) + 1) regenmod_damagebonus_threshold 75 // Damage a player must cause in one hit to receive a damage bonus--set to 0 for no damage bonus [default 75] regenmod_damagebonus_base 50 // Amount of money players receive for a hit above the damage bonus threshold [default 50] regenmod_damagebonus_increment 50 // Damage increments for the damage bonus multiplier [default 50] // ***** Announcement options ***** regenmod_announce_mostdamage_center 1 // Most damage message: 0 = no center text, 1 = center text [default 1] regenmod_announce_mostdamage_text 1 // Most damage message: 0 = no console or chat text, 1 = console text only, 2 = chat text and console text [default 1] regenmod_announce_damagebonus_chat 1 // Damage bonus message: 0 = no chat text, 1 = only for player receiving bonus, 2 = for all players [default 1] regenmod_announce_damagebonus_console 0 // Damage bonus message: 0 = no console text, 1 = only for player receiving bonus, 2 = for all players [default 0] regenmod_announce_damagebonus_hud 1 // Damage bonus message: 0 = no HUD text, 1 = HUD text [default 1] regenmod_announce_spawnstats_text 1 // Spawn statistics message: 0 = no console or chat text, 1 = console text only, 2 = chat text and console text [default 1] regenmod_announce_spawnstats_hud 1 // Spawn statistics message: 0 = no HUD text, 1 = HUD text [default 1] regenmod_announce_spawnstats_all_console 1 // Spawn statistics of all players message: 0 = no console text, 1 = console text [default 1] // ***** Acceptable weapon names ***** // These are the weapon names acceptable in the weapon-specific health regeneration category above along with their more common in-game names. // This is just a reference--these are not options. // deagle - Night Hawk .50C // ak47 - CV-47 // scout - Schmidt Scout // aug - Bullpup // g3sg1 - D3/AU1 // galil - IDF Defender // famas - Clarion 5.56 // m4a1 - Maverick M4A1 Carbine // sg552 - Krieg 552 // sg550 - Krieg 550 Commando // m249 - M249 // awp - Magnum Sniper Rifle // tmp - Schmidt Machine Pistol // mp5navy - KM Sub-Machine Gun // glock - 9x19mm Sidearm // elite - .40 Dual Elites // m3 - Leone 12 Gauge Super // xm1014 - Leone YG1265 Auto Shotgun // usp - KM .45 Tactical // mac10 - Ingram MAC-10 // ump45 - KM UMP45 // p228 - 228 Compact // fiveseven - ES Five-Seven // p90 - ES C90 // hegrenade - HE Grenade // knife - Knife[/syntax] Please see the forum link below for more translations or if you have a translation to add. Please also post general questions or comments.

Version Notes For 5

Updated on: 2007-11-14 16:27:02 EST by SuperDave (View Zip Contents)
-Added ability to receive spawn stats via HUD -Added ability to receive all player's stats in console -Added "time alive" stat -Cleaned up code

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