| // RegenMod release 5 options |
| // ./addons/eventscripts/regenmod/regenmod.cfg |
| // <!-- m --><a class="postlink" href="http://addons.eventscripts.com/addons/view/regenmod">http://addons.eventscripts.com/addons/view/regenmod</a><!-- m --> |
| |
| // Load this addon with: es_load regenmod |
| |
| // To configure language settings for RegenMod please see regenmod_languages.ini |
| |
| |
| // ***** Health regeneration options ***** |
| |
| regenmod_regeneration_maxhealth 150 |
| // Maximum health players can attain with regneration [default 150] |
| |
| regenmod_regeneration_maxarmor 75 |
| // Maximum armor players can attain with regneration [default 75] |
| |
| regenmod_regeneration_cankill 1 |
| // 0 = players have a lower limit of one when gaining negative health, 1 = players gaining negative health can die [default 1] |
| |
| |
| // Hit area health regeneration: |
| |
| regenmod_regeneration_killpercent 150 |
| // Percent of damage to regenerate when an opponent is killed [default 150] |
| |
| regenmod_regeneration_headpercent 180 |
| // Percent of damage to regenerate when an opponent is hurt in the head [default 180] |
| |
| regenmod_regeneration_chestpercent 100 |
| // Percent of damage to regenerate when an opponent is hurt in the chest [default 100] |
| |
| regenmod_regeneration_stomachpercent 90 |
| // Percent of damage to regenerate when an opponent is hurt in the stomach [default 90] |
| |
| regenmod_regeneration_armpercent 75 |
| // Percent of damage to regenerate when an opponent is hurt in the arm [default 75] |
| |
| regenmod_regeneration_legpercent 60 |
| // Percent of damage to regenerate when an opponent is hurt in the leg [default 60] |
| |
| regenmod_regeneration_teampercent -200 |
| // Percent of damage to regenerate when the victim is a teammate [default -200] |
| |
| |
| // Weapon type health regeneration: |
| |
| regenmod_regeneration_primarypercent 10 |
| // Percent of damage to regenerate when the victim is hurt with a primary weapon [default 10] |
| |
| regenmod_regeneration_secondarypercent 25 |
| // Percent of damage to regenerate when the victim is hurt with a secondary weapon [default 25] |
| |
| regenmod_regeneration_knifepercent 85 |
| // Percent of damage to regenerate when the victim is hurt with a knife [default 85] |
| |
| regenmod_regeneration_grenadepercent 65 |
| // Percent of damage to regenerate when the victim is hurt with a grenade [default 65] |
| |
| |
| // Weapon-specific health regeneration: |
| // You can specifiy the regeneration on a specific weapon using the following: |
| // regenmod_regeneration_add -weapon- -regeneration percent- |
| // See the bottom of these options for a list of acceptable weapon names. |
| |
| // Here are some example additions: |
| |
| // regenmod_regeneration_add m3 45 |
| // Uncomment the above line to give the m3 a 45% regeneration |
| |
| // regenmod_regeneration_add scout 120 |
| // Uncomment the above line to give the scout an 120% regeneration |
| |
| // regenmod_regeneration_add elite 80 |
| // Uncomment the above line to give the elite an 80% regeneration |
| |
| // You can also removing the specific regeneration percents previously designated using: |
| // regenmod_regeneration_remove -weapon- |
| // Due to the fact weapon-specific regeneration is set and can be removed above, this command will not be used by most users. |
| |
| |
| // ***** Ammunition options ***** |
| // When you have infinite primary or secondary ammunition, players will recieve full ammo every time they (1) cause damage to an opponent or |
| // (2) fire an empty weapon. If you have eventscripts_noisy set to 1, players will also receive full ammo when they reload. |
| // You can find more information on eventscripts_noisy here: <!-- m --><a class="postlink" href="http://www.eventscripts.com/pages/Eventscripts_noisy">http://www.eventscripts.com/pages/Eventscripts_noisy</a><!-- m --> |
| |
| regenmod_ammunition_primary 1 |
| // 0 = no change, 1 = regenerate, 2 = infinite [default 1] |
| |
| regenmod_ammunition_secondary 2 |
| // 0 = no change, 1 = regenerate, 2 = infinite [default 2] |
| |
| regenmod_ammunition_hegrenades 1 |
| // 0 = no change, 1 = regenerate, 2 = infinite [default 1] |
| |
| regenmod_ammunition_flashbangs 1 |
| // 0 = no change, 1 = regenerate, 2 = infinite [default 1] |
| |
| regenmod_ammunition_smokegrenades 0 |
| // 0 = no change, 1 = infinite [default 0] |
| |
| regenmod_ammunition_regenovermax 0 |
| // 0 = ammunition is restricted to the maximum amount, 1 = no restriction on the amount of ammunition [default 0] |
| |
| |
| // ***** Spawn options ***** |
| |
| regenmod_spawn_health 1 |
| // 0 = no change, 1 = set player health at spawn [default 1] |
| |
| regenmod_spawn_health_max 200 |
| // Maximum amount of health players will receive at spawn when applicable [default 200] |
| |
| regenmod_spawn_health_min 60 |
| // Minimum amount of heath players will receive at spawn when applicable [default 60] |
| |
| regenmod_spawn_money 1 |
| // 0 = no change, 1 = set player money at spawn [default 1] |
| |
| regenmod_spawn_money_max 8000 |
| // Maximum amount of money players will receive at spawn when applicable [default 8000] |
| |
| regenmod_spawn_money_min 2000 |
| // Minimum amount of money players will receive at spawn when applicable [default 2000] |
| |
| regenmod_spawn_damagegiven_weight 40 |
| // Weight given to damage given when computing spawn health and money [default 40] |
| |
| regenmod_spawn_healthconserved_weight 20 |
| // Weight given to health conserved when computing spawn health and money [default 20] |
| |
| regenmod_spawn_kills_weight 20 |
| // Weight given to kills when computing spawn health and money [default 20] |
| |
| regenmod_spawn_deaths_weight 10 |
| // Weight given to deaths when computing spawn health and money [default 10] |
| |
| regenmod_spawn_time_weight 10 |
| // Weight given to time alive when computing spawn health and money [default 10] |
| |
| |
| // ***** Damage bonus options ***** |
| // Damage Bonus = Base + Damage_Over_Threshold * ((Damage_Over_Threshold / Increment) + 1) |
| |
| regenmod_damagebonus_threshold 75 |
| // Damage a player must cause in one hit to receive a damage bonus--set to 0 for no damage bonus [default 75] |
| |
| regenmod_damagebonus_base 50 |
| // Amount of money players receive for a hit above the damage bonus threshold [default 50] |
| |
| regenmod_damagebonus_increment 50 |
| // Damage increments for the damage bonus multiplier [default 50] |
| |
| |
| // ***** Announcement options ***** |
| |
| regenmod_announce_mostdamage_center 1 |
| // Most damage message: 0 = no center text, 1 = center text [default 1] |
| |
| regenmod_announce_mostdamage_text 1 |
| // Most damage message: 0 = no console or chat text, 1 = console text only, 2 = chat text and console text [default 1] |
| |
| regenmod_announce_damagebonus_chat 1 |
| // Damage bonus message: 0 = no chat text, 1 = only for player receiving bonus, 2 = for all players [default 1] |
| |
| regenmod_announce_damagebonus_console 0 |
| // Damage bonus message: 0 = no console text, 1 = only for player receiving bonus, 2 = for all players [default 0] |
| |
| regenmod_announce_damagebonus_hud 1 |
| // Damage bonus message: 0 = no HUD text, 1 = HUD text [default 1] |
| |
| regenmod_announce_spawnstats_text 1 |
| // Spawn statistics message: 0 = no console or chat text, 1 = console text only, 2 = chat text and console text [default 1] |
| |
| regenmod_announce_spawnstats_hud 1 |
| // Spawn statistics message: 0 = no HUD text, 1 = HUD text [default 1] |
| |
| regenmod_announce_spawnstats_all_console 1 |
| // Spawn statistics of all players message: 0 = no console text, 1 = console text [default 1] |
| |
| |
| // ***** Acceptable weapon names ***** |
| // These are the weapon names acceptable in the weapon-specific health regeneration category above along with their more common in-game names. |
| // This is just a reference--these are not options. |
| |
| // deagle - Night Hawk .50C |
| // ak47 - CV-47 |
| // scout - Schmidt Scout |
| // aug - Bullpup |
| // g3sg1 - D3/AU1 |
| // galil - IDF Defender |
| // famas - Clarion 5.56 |
| // m4a1 - Maverick M4A1 Carbine |
| // sg552 - Krieg 552 |
| // sg550 - Krieg 550 Commando |
| // m249 - M249 |
| // awp - Magnum Sniper Rifle |
| // tmp - Schmidt Machine Pistol |
| // mp5navy - KM Sub-Machine Gun |
| // glock - 9x19mm Sidearm |
| // elite - .40 Dual Elites |
| // m3 - Leone 12 Gauge Super |
| // xm1014 - Leone YG1265 Auto Shotgun |
| // usp - KM .45 Tactical |
| // mac10 - Ingram MAC-10 |
| // ump45 - KM UMP45 |
| // p228 - 228 Compact |
| // fiveseven - ES Five-Seven |
| // p90 - ES C90 |
| // hegrenade - HE Grenade |
| // knife - Knife |