| // RandomBots release 1 options |
| // ./addons/eventscripts/randombots/randombots.cfg |
| |
| // Load this addon with: es_load randombots |
| |
| // Bots can be made even more realistic with SloBot: <!-- m --><a class="postlink" href="http://addons.eventscripts.com/pages/addons/view/slobot">http://addons.eventscripts.com/pages/addons/view/slobot</a><!-- m --> |
| |
| |
| // The next bot difficulty level will be located in the server command "bot_difficulty" |
| |
| |
| // ***** Difficulty weight options ***** |
| // The following options determine the weight of each difficulty when selecting a random difficulty. |
| // Higher numbers for a difficulty mean a greater chance of selecting that difficulty. |
| // Being weighted options, these options are relative to each other. |
| |
| // Weight of selecting an easy bot |
| randombots_easy 15 |
| |
| // Weight of selecting a normal bot |
| randombots_normal 40 |
| |
| // Weight of selecting a hard bot |
| randombots_hard 30 |
| |
| // Weight of selecting an expert bot |
| randombots_expert 15 |
| |
| |
| // ***** Bot database option ***** |
| // While RandomBots will attempt to preserve existing data, if you choose to use the |
| // RB database it is advisable to save a copy of your existing database. |
| |
| // 0 = no change, 1 = use RandomBots database of bots (located in ./randombots/BotProfile.db) |
| randombots_use_database 1 |
| |
| // The RB database has been tweaked to bots a bit harder and more realistic. |
| // For example, easy level bots will no longer stare at an opponent for over a second before firing. |
| |
| |
| // ***** Bot quota options ***** |
| |
| // 0 = no change, 1 = RandomBots controls bot quota |
| randombots_quota_control 1 |
| |
| |
| // Minimum number of bots on a map where no bot quota is specified |
| randombots_quota_default_min 8 |
| |
| // Maximum number of bots on a map where no bot quota is specified |
| randombots_quota_default_max 12 |
| |
| |
| // Minimum number of seconds between changing the bot quota |
| randombots_quota_delay_min 75 |
| |
| // Maximum number of seconds between changing the bot quota |
| randombots_quota_delay_max 210 |
| |
| |
| // Use the following server command to specify bot quota values for specific maps: |
| |
| // randombots_quota_add -map name- -min quota- -max quota- |
| |
| |
| // Place your randombots_quota_add commands below: |
| |
| |
| // Uncomment the following example options if you wish to use them: |
| |
| // randombots_quota_add cs_assault 6 8 |
| // randombots_quota_add de_dust 10 14 |
| |
| |
| // Use the following command to remove custom bot quotas from a specific map: |
| |
| // randombots_quota_remove -map name- |
| |
| // Due to the bot quotas can be specified above, this command will not be used by most users. |
| |
| |
| // ***** Server bot options ***** |
| // You can set your other bot options below to keep bot options in a single location. |
| // Below is a list of notable bot cvars. |
| |
| // If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals. |
| // bot_allow_rogues 1 |
| |
| // If nonzero, bots will automatically leave to make room for human players. |
| // bot_auto_vacate 1 |
| |
| // If nonzero and there is a human on the team, the bots will not do the scenario tasks. |
| // bot_defer_to_human 0 |
| |
| // If nonzero, bots will not buy if their money falls below this amount. |
| // bot_eco_limit 750 |
| |
| // This string is prefixed to the name of all bots that join the game. |
| // -difficulty- will be replaced with the bot's difficulty. |
| // -weaponclass- will be replaced with the bot's desired weapon class. |
| // -skill- will be replaced with a 0-100 representation of the bot's skill. |
| // bot_prefix "" |
| |
| // Allowed values: 'normal', 'fill', and 'match'. |
| // If 'fill', the server will adjust bots to keep N players in the game, where N is bot_quota. |
| // If 'match', the server will maintain a 1:N ratio of humans to bots, where N is bot_quota. |
| // bot_quota_mode "fill" |