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Description:
Quake Sounds
Requirements:
* Mattie Eventscripts (2.0)
Installation:
* Upload and unpack the scripts in your cstrike folder.
* Edit the config settings in addons/eventscripts/quake/quake.py
* Add this to your autoexec.cfg
* Restart your server.
Config:
Quake Sound is fully customizable. You can add your own Quake Sounds by open the keygroup:
es_quake_sounds_db.txt
mode:
* 1 = All players can hear the sound
* 2 = Only the victim and the attacker hear the sound
* 3 = Only the victim hears the sound
* 4 = Only the attacker hears the sound
visual mode:
* 1 = All players can see the message
* 2 = Only the victim and the attacker see the message
* 3 = Only the victim sees the message
* 4 = Only the attacker sees the message
sound: path to soundfile without sound dir. (autodownload on)
trigger_count: Sounds/Message triggers after x kills
message: Toptext message. #user and #attacker get replaced by the usernames.
headshot: trigger sound/msg only if the kill was a headshot
teamkill: trigger sound/msg only if the kill was a teamkill
You can turn off autodownload by changing the value of qautodownload in quake.py to 0:
Bug:
There is a bug in popup? which cause the title not displayed correctly. If you are getting annoyed by this you can turn the popup off and toggle quake sounds in chat by changing the value of qsettings in quake.py to 0:
0.1
first release
enjoy it!
first release
( Previous Versions )
Description
Quake Sounds v0.1Description:
Quake Sounds
Requirements:
* Mattie Eventscripts (2.0)
Installation:
* Upload and unpack the scripts in your cstrike folder.
* Edit the config settings in addons/eventscripts/quake/quake.py
* Add this to your autoexec.cfg
es_load quake |
* Restart your server.
Config:
Quake Sound is fully customizable. You can add your own Quake Sounds by open the keygroup:
es_quake_sounds_db.txt
mode:
* 1 = All players can hear the sound
* 2 = Only the victim and the attacker hear the sound
* 3 = Only the victim hears the sound
* 4 = Only the attacker hears the sound
visual mode:
* 1 = All players can see the message
* 2 = Only the victim and the attacker see the message
* 3 = Only the victim sees the message
* 4 = Only the attacker sees the message
sound: path to soundfile without sound dir. (autodownload on)
trigger_count: Sounds/Message triggers after x kills
message: Toptext message. #user and #attacker get replaced by the usernames.
headshot: trigger sound/msg only if the kill was a headshot
teamkill: trigger sound/msg only if the kill was a teamkill
You can turn off autodownload by changing the value of qautodownload in quake.py to 0:
qautodownload = 0 |
Bug:
There is a bug in popup? which cause the title not displayed correctly. If you are getting annoyed by this you can turn the popup off and toggle quake sounds in chat by changing the value of qsettings in quake.py to 0:
qsettings = 0 |
0.1
first release
enjoy it!
Version Notes For 0.1 (Announce this update)
Updated on: 2007-10-30 08:55:07 ESTfirst release
( Previous Versions )
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