This is a recreation of my ESS script GGMaps.
This is a basic autoloader for GunGame based on mapname.
Installation
[b][i][u]To install using EventScripts built-in installation utility (recommended):[/i][/u][/b]
[b]Run the following command in either the server console or through RCON:[/b]
[syntax="es"]es_install pyggmaps autoload[/syntax]
[b]If you do not wish to autoload, remove the autoload from the end.
To configure:
Open pyggmaps.py using your favorite text editor.
Go to the config section (right at the top past the import line)
Edit that section ONLY.
Save the file, upload (if on a different computer) and reload the script (Suggested way by SuperDave is to NOT use es_reload but rather the following:)
[syntax="es"]es_unload pyggmaps
es_load pyggmaps[/syntax]
If you have any trouble, post on the forum.[/b]
[b][u][i]To install using the old-fashioned way:[/i][/u][/b]
[b]-Download from the link above
-Unzip using your favorite utility
-Open the pyggmaps.py (located in addons/eventscripts/pyggmaps/) using your favorite text editor.
-Go to the config section (located after the import command) and edit the configuration settings. DO NOT EDIT PAST THE DO NOT EDIT LINE
-Upload the file, [i]making sure to keep the directory structure intact[/i]
-Add es_load pyggmaps to your autoexec.cfg, and either restart your server or run the same line through RCON or server console.[/b]
Version Notes For 1.5b
Updated on: 2009-01-15 23:55:09 EST by xfalcon61 (View Zip Contents)
Version 1.5 - Adapted a better method for checking mapprefix as suggested in forums