| // NadeSlay release 4 options |
| // ./addons/eventscripts/nadeslay/nadeslay.cfg |
| // <!-- m --><a class="postlink" href="http://addons.eventscripts.com/addons/view/nadeslay">http://addons.eventscripts.com/addons/view/nadeslay</a><!-- m --> |
| |
| // Load this addon with: es_load nadeslay |
| |
| |
| // ***** HE grenade options ***** |
| // NOTE: This script turns on eventscripts_noisy if either nadeslay_hegrenade_damage or nadeslay_hegrenade_radius |
| // is not a normal Counter-Strike value. More information on eventscripts_noisy can be found at: |
| // <!-- m --><a class="postlink" href="http://www.eventscripts.com/pages/Eventscripts_noisy">http://www.eventscripts.com/pages/Eventscripts_noisy</a><!-- m --> |
| |
| nadeslay_hegrenade_damage 250 |
| // Damage inflicted by the HE grenade--default HE grenade damage is 100 [default 250] |
| |
| nadeslay_hegrenade_radius 500 |
| // Radius of the HE grenade--default HE grenade radius is 350 [default 500] |
| |
| nadeslay_hegrenade_explodeonimpact 1 |
| // 0 = no change, 1 = HE grenades explode on impact but count as env_explosion kills [default 1] |
| |
| |
| // ***** Flashbang and smoke grenade options ***** |
| // Credit from slays will go to the play who threw the grenade as a point_hurt kill |
| |
| nadeslay_flashbang_slay 1 |
| // 0 = no change, 1 = players struck by a flashbang will be killed [default 1] |
| |
| nadeslay_smokegrenade_slay 1 |
| // 0 = no change, 1 = players struck by a smoke grenade will be killed [default 1] |