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NadeSlay - Version 4

posted on 2007-05-08 19:28:43
by SuperDave



Description

Alters the damage and radius of HE grenades and slays players struck with a flashbang or smoke grenade. Requires only ES 2.0+

Options:
ES:
    // NadeSlay release 4 options
    // ./addons/eventscripts/nadeslay/nadeslay.cfg
    // <!-- m --><a class="postlink" href="http://addons.eventscripts.com/addons/view/nadeslay">http://addons.eventscripts.com/addons/view/nadeslay</a><!-- m -->
     
    // Load this addon with: es_load nadeslay
     
     
    // ***** HE grenade options *****
    // NOTE: This script turns on eventscripts_noisy if either nadeslay_hegrenade_damage or nadeslay_hegrenade_radius
    // is not a normal Counter-Strike value. More information on eventscripts_noisy can be found at:
    // <!-- m --><a class="postlink" href="http://www.eventscripts.com/pages/Eventscripts_noisy">http://www.eventscripts.com/pages/Eventscripts_noisy</a><!-- m -->
     
       nadeslay_hegrenade_damage 250
    // Damage inflicted by the HE grenade--default HE grenade damage is 100 [default 250]
     
       nadeslay_hegrenade_radius 500
    // Radius of the HE grenade--default HE grenade radius is 350 [default 500]
     
       nadeslay_hegrenade_explodeonimpact 1
    // 0 = no change, 1 = HE grenades explode on impact but count as env_explosion kills [default 1]
     
     
    // ***** Flashbang and smoke grenade options *****
    // Credit from slays will go to the play who threw the grenade as a point_hurt kill
     
       nadeslay_flashbang_slay 1
    // 0 = no change, 1 = players struck by a flashbang will be killed [default 1]
     
       nadeslay_smokegrenade_slay 1
    // 0 = no change, 1 = players struck by a smoke grenade will be killed [default 1]


Please see the forum link below if you have questions or comments.

Version Notes For 4

Updated on: 2007-10-24 10:39:30 EST by SuperDave (View Zip Contents)
Updated to ES 2.0

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