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IEDMod - Version 3

posted on 2007-10-29 07:16:54
by SuperDave



Description

Allows players to create props which explode when players are near. Requires only ES 2.0.0.248+ Options:[syntax="es"]// IEDMod release 3 options // ./addons/eventscripts/iedmod/iedmod.cfg // http://addons.eventscripts.com/addons/view/iedmod // Load this addon with: es_load iedmod // To configure language settings for IEDMod please see iedmod_languages.ini // ***** Detonation options ***** // IEDs will be detonated when a player is within this distance iedmod_detonation_radius 150 // Number of seconds between checking the distance of players iedmod_detonation_checkdelay 1 // 0 = only opposing team members can detonate an IED, 1 = any player can detonate an IED iedmod_detonation_team 0 // ***** Explosion options ***** // Radius of IED explosion--HE grenade is 350 iedmod_explosion_radius 350 // Magnitude of IED explosion--HE grenade is 100 iedmod_explosion_magnitude 100 // Percent of the map that can hear an IED explode iedmod_explosion_sound 40 // ***** IED purchasing options ***** // Cost of purchasing an IED--0 will give all players the maximum number of IEDs iedmod_purchase_cost 2000 // Maximum number of IEDs a player can have--set to 0 for no limit iedmod_purchase_max 3 // Command players must say to purchase an IED iedmod_purchase_command "!buyied" // 0 = IEDs can be puchased anywhere, 1 = IEDs can only be puchased in buy zones iedmod_purchase_buyzone 1 // 0 = players keep IEDs that have not been planted when killed, 1 = players will lose IEDs that have not been planted when killed iedmod_purchase_loseafterdeath 1 // ***** IED planting options ***** // IEDs will not start checking for near players until the player who created the IED moves out of the detonation radius. // Command players must say to plant an IED iedmod_create_command "!ied" // Number of seconds a player must wait after creating an IED to create another--set to 0 for no delay iedmod_create_delay 5 // 0 = players can create an IED with any active weapon, 1 = players are required to have the knife as active weapon to create an IED, 2 = players will be forced to use the knife when creating an IED iedmod_create_knife 1 // Percent of the map that can hear an IED beep when activated--set to 0 for no sound iedmod_create_sound 40 // ***** Bot options ***** // Bots will only purchase an IED if they have the cost of an IED plus bot_eco_limit. // Number of IEDs bot will be allowed to buy or plant per round iedmod_bot_allowied 2 // Percent chance a bot will purchase an IED if it has enough money iedmod_bot_purchasechance 80 // Minumim number of seconds after spawning a bot will wait to create an IED iedmod_bot_createdelay_min 5 // Maximum number of seconds after spawning a bot will wait to create an IED iedmod_bot_createdelay_max 45 // Number of IED distance updates until an IED spawned by a bot is removed if that bot is stuck in the IED iedmod_bot_iterationstoremove 4 // ***** Announcement options ***** // 0 = no change, 1 = announce to each player his or her IED count as well as how to purchase and create IEDs when the player spawns iedmod_announce_spawn 1 // 0 = no change, 1 = announce IED purchasing feedback in chat area iedmod_announce_purchase_chat 0 // 0 = no change, 1 = announce IED purchasing feedback in center text iedmod_announce_purchase_center 1 // 0 = no change, 1 = announce IED purchasing feedback in a HUD message iedmod_announce_purchase_hud 1 // 0 = no change, 1 = announce IED creation feedback in chat area iedmod_announce_create_chat 0 // 0 = no change, 1 = announce IED creation feedback in center text iedmod_announce_create_center 1 // 0 = no change, 1 = announce IED creation feedback in a HUD message iedmod_announce_create_hud 1 // ***** IED model options ***** // NOTE: IEDs will be spawned as prop_physics entities. Some will move when shot and others will be destroyed. // Destroyed models are no longer IEDs. // IED models can be added with the following server command: // iedmod_addmodel -"model relative to ./models/"- // Models are marked for download automatically. // Place your iedmod_addmodel commands below: // Uncomment the following default options if you wish to use them: // iedmod_addmodel props_c17/oildrum001.mdl // iedmod_addmodel props_c17/oildrum001_explosive.mdl // iedmod_addmodel props_junk/cardboard_box001a.mdl // iedmod_addmodel props_junk/cardboard_box001b.mdl // iedmod_addmodel props_junk/cardboard_box002a.mdl // iedmod_addmodel props_junk/cardboard_box002b.mdl // iedmod_addmodel props_junk/cardboard_box003a.mdl // iedmod_addmodel props_junk/cardboard_box003b.mdl // iedmod_addmodel props_junk/cardboard_box004a.mdl // iedmod_addmodel props_junk/garbage_bag001a.mdl // iedmod_addmodel props_junk/gascan001a.mdl // iedmod_addmodel props_junk/metal_paintcan001a.mdl // iedmod_addmodel props_junk/metal_paintcan001b.mdl // iedmod_addmodel props_junk/MetalBucket01a.mdl // iedmod_addmodel props_junk/metalgascan.mdl // iedmod_addmodel props_junk/plasticbucket001a.mdl // iedmod_addmodel props_junk/propane_tank001a.mdl // iedmod_addmodel props_junk/PropaneCanister001a.mdl // iedmod_addmodel props_junk/TrafficCone001a.mdl // iedmod_addmodel props_junk/TrashBin01a.mdl // iedmod_addmodel props_junk/watermelon01.mdl // iedmod_addmodel props_junk/wood_crate001a.mdl // iedmod_addmodel props_junk/wood_crate002a.mdl // IED models can be removed with the following server command: // iedmod_removemodel -"model relative to ./models/"- // Due to the fact IED models can be added and removed above, this command will not be used by most users. // ***** IED sound options ***** // IED sounds can be added with the following server command: // iedmod_addsound -"sound relative to ./sound/"- // Sounds are marked for download automatically. // Place your iedmod_addsound commands below: // Uncomment the following default options if you wish to use them: // iedmod_addsound buttons/blip1.wav // iedmod_addsound buttons/button14.wav // iedmod_addsound buttons/button15.wav // iedmod_addsound buttons/button16.wav // iedmod_addsound buttons/button17.wav // iedmod_addsound buttons/button18.wav // iedmod_addsound buttons/button24.wav // iedmod_addsound buttons/button3.wav // iedmod_addsound buttons/button9.wav // iedmod_addsound npc/roller/remote_yes.wav // iedmod_addsound npc/turret_floor/ping.wav // IED sounds can be removed with the following server command: // iedmod_removesound -"sound relative to ./sound/"- // Due to the fact IED sounds can be added and removed above, this command will not be used by most users. // ***** Event documentation ***** // The following events will fire while IEDMod is loaded: // ied_activated // - An IED is "activated" when it begins checking for near players. // event_var(userid) - Player whose IED was activated // event_var(index) - Index of IED // ied_exploded // event_var(userid) - Player who triggered the IED // event_var(attacker) - Player whose IED exploded // event_var(index) - Index of IED that exploded (WARNING: Entity no longer exists when event fires) // ied_planted // event_var(userid) - Player who planted the IED // event_var(index) - Index of IED // ied_purchased // event_var(userid) - Player who purchased an IED // event_var(count) - Number of IEDs the player owns // Each event also provides event_var(es_steamid), event_var(es_username), and all the other event_vars that accompany // event_var(userid). More information can be found here: http://www.eventscripts.com/pages/Extended_event_variables[/syntax] Please see the forum link below for more translations or if you have a translation to add. Please also post general questions or comments.

Installation

Install with:[syntax="es"]es_install iedmod[/syntax]Load once for [b]iedmod.cfg[/b] to appear:[syntax="es"]es_load iedmod[/syntax]Configure your options in [b]iedmod.cfg[/b] and then reload the addon.

Version Notes For 3

Updated on: 2008-09-14 21:28:12 EST by SuperDave (View Zip Contents)
- Updated to use cfglib

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