HurtMods is designed to easily modify weapons damage.
Weapon damage can be multiplied globally or per-weapon by a multiplier (eg, 2 will do double damage, 0.5 will do half damage, 0 will do no damage, etc)
It will also allow you to block certain hitgroups.
Requires SPE
Examples:
HeadShot only
[syntax="es"]
// HitGroups to disable, seperated by a ; (see http://www.eventscripts.com/pages/Hit_Groups) Set to 0 to disable
hm_blocked_hitgroups "2;3;4;5;6;7"
[/syntax]
No-Damage Snipers
[syntax="es"]
// Enable Damage Mods? (0=No,1=perweapon,2=global)
hm_enable_damagemods "1"
// Multiplier for the scout
hm_wepmod_scout "0.0"
// Multiplier for the awp
hm_wepmod_awp "0.0"
// Multiplier for the sg550
hm_wepmod_sg550 "0.0"
// Multiplier for the g3sg1
hm_wepmod_g3sg1 "0.0"
// Multiplier for the aug
hm_wepmod_aug "0.0"
// Multiplier for the sg522
hm_wepmod_sg522 "0.0"
[/syntax]
Double-Damage
[syntax="es"]
// Enable Damage Mods? (0=No,1=perweapon,2=global)
hm_enable_damagemods "2"
// If using hm_enable_damagemods 2, the damage multiplier
hm_damagemods_global "2"
[/syntax]
Installation
extract to cstrike, add
es_load hurtmods
to autoexec, restart server
Version Notes For 1.0
Updated on: 2009-09-09 06:05:07 EST by DanielB (View Zip Contents)
Initial release