NOTE: This addon ships packed with errolib, which makes it a lot easier for me to debug it. However it will submit data about your server (no personal data) to me via email. Should you want to disable this and make debugging for me harder, change the scriptline 'ENABLE_ERRORLIB = True' in hangman.py to 'ENABLE_ERRORLIB = False' (use any texteditor to edit it).
Don't you think it's boring to wait to respawn? Don't you wish you had something funny to play while you're dead ingame?
Well you have the solution now: HANGMAN!
This addon lets players who die play hangman in the time while they're dead. When they respawn their progress on a word is saved (same when they disconnect) and they can play on when they die again.
The addon comes with a 58'000+ words strong wordlist, but that list is fully customisable and can even be replaced with another file.
This is still a beta release so I'd love some input.
This addon should support all source engine games that can run ES2, it has only been tested on DoDS tho. On hl2mp based games it will use a chatbox based hangman grafic instead of the popuplib grafic.
Speaking of grafics. The grafics can be fully customised by editing the files hangman_5.gfx and hangman_8.gfx but note that those files must contain exactly 8 grafics that are all 5 or 8 lines high depending on the file!
[*]Make sure you have the most up to date version of EventScripts 2.0
[*]Download the addon
[*]Unpack the zip archive into your game's folder on the server (eg. /cstrike/'). The file hangman.py should now be in the folder /cstrike/addons/eventscripts/hangman/
[*]Edit the configuration file hangman.cfg in your cfg folder to your desires
[*]Edit the wordlist to your desires
[*]Add the line 'es_load hangman' to your autoexec.cfg
[*]Restart your server
Version Notes For 1.0.0 BETA
Updated on: 2008-05-09 11:52:03 EST by ojii (View Zip Contents)
[list][*]Completely revised code
[*]Removed Ojiiupdater (es_install is better)
[*]Removed online wordlist
[*]Added public var