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GunGame-Info - Version 0.3

posted on 2008-11-08 07:11:04
by pitbull0993

Tags: css GunGame


[size=18][b]GunGame-Info by PitBull[/b][/size] [color=red][b]Of course GunGame is required. For me it worked in Version 4.0.96 RC1, but it should also work for older ones.[/b][/color] Like said in the description, this AddOn improves the GunGame-Gameplay. [b]1. Knife-Level[/b] When a User is on the Knife-Level, it is hard for him to get a kill. So I thought: Wouldn't it be fair if he could ran a bit faster? [syntax="es"]// -- Knife-Level Settings -- // // If a user is on the Knife-Level, his speed is higher than the // Activate the Knife-Level Module? (1=yes, 0=no) ggi_knife_active 1 // On which level is the knife? (If you have the default weapon-order it would be 23) ggi_knife_level 23 // Set the speed (default value is a good one, in my opinion) ggi_knife_speed 1.50 // --- //[/syntax] [b]2. Join-Message[/b] If a user joins the Server, there will be a message like this: [quote]PitBull has joined the Server. Total Wins: 17[/quote] [syntax="es"]// -- Join-Message Settings -- // // If a user joins the server, a message will be sent how much wins he has ggi_join_active 1 // ---//[/syntax] [b]3. Bomb-Messages[/b] This feature tells the public that the user gained a level for defusing the bomb/planting the exploded bomb. Also there is a little cheer for the user who planted the bomb that he should protect the C4. [syntax="es"]// -- Bomb-Message Settings -- // // Should there be a little cheer for the user when he planted the bomb? (1=yes, 0=no) ggi_bomb_planted 1 // Should there be a message that the user leveld-up if the bomb exlpoded? (1=yes, 0=no) ggi_bomb_exploded 1 // Should there be a message if a user defuses the bomb? (1=yes, 0=no) ggi_bomb_defused 1 // --- //[/syntax] [b]4. Refill clip/magazine on kill, set Ammo to a higher value[/b] The clip can be refilled if a user gots a kill. So you don't have to reload. Disabled in Turbo-Mode. Also you can set the reserve ammo, not the magazine/clip, to a value you like. [syntax="es"]// -- Ammo Settings -- // // Should the player get a specific amount of ammo? (0=disabled, every over number is the ammo) ggi_ammo 200 // Should the clip/magazine be refilled on kill? (1=yes, 0=no) ggi_ammo_refill 1 // --- //[/syntax]


Extract the zip-file to your cstrike-folder. Edit the [i]gginfo.cfg[/i] in the cfg-directory and add [code]es_load gginfo[/code] to your autoexec.cfg. Restart your server!

Version Notes For 0.3

Updated on: 2008-11-10 13:19:16 EST by pitbull0993 (View Zip Contents)
* Replaced [i]if[/i] with [i]ifx[/i] if possible

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