Converted from an es_shell script I made when dodgeball was never a public script.
AFAIK this is what the other versions have been based on.
Plenty of improvements have been made in this new python version.
There is no way you will ever get partially flashed, not be able to throw, or have the ball model not apply to the nade.
Every other dodgeball script has those bugs arise occasionally.
Includes a dodgeball.ini file to change the following settings:
1v1effects = 1 # Effects on the ball in 1v1 mode - None, Sparks, Fire
doexplosions = 1 # Do explosions where player dies?
allowradio = 0 # Allow radio?
ball_model = models/forlix/soccer/soccerball.mdl # Ball Skin
Installation
Copy to cstrike folder, Configure dodgeball.ini, Add es_load dodgeball to your autoexec.cfg.
Version Notes For 1.0
Updated on: 2012-02-16 15:16:32 EST by chrismrulz (View Zip Contents)