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disco - Version 3.0.1b

posted on 2008-05-07 19:00:24
by bonbon
66
w00ts
w00t!
Requires: Tags: ball color colors css dance disco effects fog laser lasers lights music pvkii random

Description

Admins can make a disco ball anywhere on the map, when they do that there will be a disco ball that appears at specified place, and then it'll spin, and there will be colored fog that changes color every x seconds. There will also be colored lasers randomly spurting out of the ball, and occasionally into the player.

admins can type disco "sub command" "args" [args] in console to start, and disc stop in console to stop.

available sub commands are
  • head - Start disco above your head
  • loc x y z - start disco at given coordinates
  • view - start disco where you're looking
  • sound sound [x] [y] [z] - Start disco with a different sound, and optional coordinates
  • time seconds [x] [y] [z] - Starts disco for a certain time at optional location
  • menu - Shows the disco menu, where there's a save/delete/start disco from saved map locations

config options are

// Minimum length (In game units) of the lasers
disco_length_min 50
 
// Maximum length (In game units) of the lasers
disco_length_max 350
 
// How many degrees the ball spins on the x axis every 0.1 seconds
disco_x_spin 10
 
// How many degrees the ball spins on the y axis every 0.1 seconds
disco_y_spin 10
 
// How many degrees the ball spins on the z axis every 0.1 seconds
disco_z_spin 10
 
// People who are authorized to use disco
// If you add mani_admins in there, anyone with mani admin may use it
// If you have group auth set up, anyone with the "disco_admin" access may use
disco_admins "STEAM_0:0:11089864,STEAM_0:0:000000,STEAM_0:1:1111111111,mani_admins"
 
// The time (In seconds) between fog color changes
disco_fog_change_time 2
 
// How many units away from the persons screen they see the fog
// The larger this value, the less you see it
disco_fog_start_unit 150
 
// How many units away from the player the fog stops
disco_fog_end_unit 1000
 
// Enable/Disable fog, 0 = off, anything else = on
disco_enable_fog 1
 
// Put all sounds you want to play for disco here
// Give the exact filepath of the sound after ./cstrike/sound/
// IE, if you want the sound cow.wav that's located under ./cstrike/sound/disco/ as cow.wav, add "disco/cow.wav" to the list of sounds here
// All sounds should be located under ./cstrike/sound/
// If you don't want any sounds playing, don't have anything here
// The command to add a sound is disco_addsound <sound> [length]
// The optional length parameter will play a new sound after [length] seconds
// Two examples would be
// disco_addsound disco/cow.wav
// disco_addsound disco/cow.wav 10
 
// When using disco head, the amount of game units above your head the disco ball will appear
disco_above_head_amount 40
 
// If you have EST installed, and you want to have disco play on map end, set this to one
// It is recommended that you have mp_chattime high, so people can actually see the disco!
disco_on_map_end 0
 
// If you want disco to start on map start, after the first player has joined the server, set this to one
disco_on_map_start 0


screenshots

Installation

extract the contents of disco.zip into ./cstrike/
edit disco.cfg to your liking.

Version Notes For 3.0.1b (Announce this update)

Updated on: 2010-02-14 22:30:16 EST by bonbon
MEOW!
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