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CritHits - Version 1

posted on 2010-11-11 22:28:34
by SuperDave


Tags: css Damage

Description

Options:[syntax="es"]// CritHits release 1 options // ./addons/eventscripts/crithits/crithits.cfg // http://addons.eventscripts.com/addons/view/crithits // Load this addon with: es_load crithits // This addon turns on eventscripts_noisy. More information on eventscripts_noisy can be found here: // http://www.eventscripts.com/pages/Eventscripts_noisy // ***** Base critical hit options ***** // Percent chance of inflicting critical damage [TF2 value: 2] crithits_base_percent 10 // Percent chance of inflicting critical damage with a melee weapon [TF2 value: 15] crithits_base_percent_melee 35 // Percent chance of inflicting critical damage for members of the winner team, after round end [TF2 value: 100] crithits_base_percent_endround 100 // Minimum damage modifier for critical hits [TF2 value: presumed to be around 3.0] crithits_base_modifier_min 2.5 // Maximum damage modifier for critical hits [TF2 value: presumed to be around 3.0] crithits_base_modifier_max 3.2 // Maximum number of seconds a player can be blinded by a critical flashbang crithits_base_flashbang_max 10 // ***** Rolling critical hit options ***** // Maximum chance-to-crit percentage increase [TF2 value: 10] crithits_rolling_maxpercent 70 // Number of seconds to retain damage information [TF2 value: 20] crithits_rolling_time 15 // Amount of damage that will yeild the maximum chance-to-crit increase [TF2 value: 800] crithits_rolling_damage 500 // ***** Rapid-fire critical hit options ***** // Weapons that are NOT rapid-fire (should have crit chance every shot), separated with ";" crithits_rapidfire_exempt "knife;deagle;scout;awp;sg550;g3sg1;hegrenade;smokegrenade;flashbang" // Number of seconds between calculating critical hit chance on rapid-fire weapons [TF2 value: 1] crithits_rapidfire_chancerate 1 // Number of seconds rapid-fire weapons retain critical hit damage [TF2 value: 2] crithits_rapidfire_duration 3 // ***** Announcement options ***** // 1 = announce in center text, 0 = no center text announcements crithits_announce_center 1 // 1 = announce in console of attacker and victim, 2 = announce in console of all players, 0 = no console announcements crithits_announce_echo 1 // ***** Critical fire/hit sound options ***** // Use the following server command to add critical fire/hit sounds: // crithits_sound_add <fire/hit> <"sound relative to ./sound/"> // Place your crithits_sound_add commands below: // Uncomment the following example options if you wish to use them: // crithits_sound_add fire "weapons/stunstick/stunstick_fleshhit1.wav" // crithits_sound_add fire "weapons/stunstick/stunstick_fleshhit2.wav" // crithits_sound_add fire "weapons/stunstick/stunstick_impact1.wav" // crithits_sound_add fire "weapons/stunstick/stunstick_impact2.wav" // crithits_sound_add hit "npc/manhack/grind1.wav" // crithits_sound_add hit "npc/manhack/grind2.wav" // crithits_sound_add hit "npc/manhack/grind3.wav" // crithits_sound_add hit "npc/manhack/grind4.wav" // crithits_sound_add hit "npc/manhack/grind5.wav" // Critical hit sounds can be removed with the following server command: // crithits_sound_remove <fire/hit> <"sound relative to ./sound/"> // Due to the fact sounds can be added or removed removed above, this command will not be used by most users. // ***** Custom critical hit options ***** // Use the following server command to give a custom critical damage chance to weapons: // crithits_weapon_add <weapon> <percent> // See the bottom of these options for a list of acceptable weapon names. // Using -1 as for the critical damage percent will remove critical hits for the weapon. // Place your crithits_weapon_add commands below: // Uncomment the following example options if you wish to use them: // crithits_weapon_add awp -1 // No critical hits for the AWP // crithits_weapon_add tmp 5 // TMP starts with 5% chance of doing critical damage // crithits_weapon_add mac10 5 // MAC10 starts with 5% chance of doing critical damage // Weapon-specific critical hit chance can be removed with the following server command: // crithits_weapon_remove <weapon> // Due to the fact custom critical chance can be added or removed removed above, this command will not be used by most users. // ***** Acceptable weapon names ***** // These are the weapon names acceptable for custom critical hit percentages along with their more common in-game names. // This is just a reference--these are not options. // deagle - Night Hawk .50C // ak47 - CV-47 // scout - Schmidt Scout // aug - Bullpup // g3sg1 - D3/AU1 // galil - IDF Defender // famas - Clarion 5.56 // m4a1 - Maverick M4A1 Carbine // sg552 - Krieg 552 // sg550 - Krieg 550 Commando // m249 - M249 // awp - Magnum Sniper Rifle // tmp - Schmidt Machine Pistol // mp5navy - KM Sub-Machine Gun // glock - 9x19mm Sidearm // elite - .40 Dual Elites // m3 - Leone 12 Gauge Super // xm1014 - Leone YG1265 Auto Shotgun // usp - KM .45 Tactical // mac10 - Ingram MAC-10 // ump45 - KM UMP45 // p228 - 228 Compact // fiveseven - ES Five-Seven // p90 - ES C90 // hegrenade - HE Grenade // flashbang - Flashbang // smokegrenade - Smoke Grenade // knife - Knife[/syntax]

Version Notes For 1

Updated on: 2010-11-11 22:40:13 EST by SuperDave (View Zip Contents)


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