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CheapWireCut - Version 4

posted on 2007-04-10 18:14:57
by SuperDave
10
w00ts
w00t!
Requires: Tags: bomb css gameplay mod

Description

Allows player to instantly defuse the bomb at the risk of detonation. Requires only ES 2.0+

Options:
// CheapWireCut release 4 options
// ./addons/eventscripts/cheapwirecut/cheapwirecut.cfg
// http://addons.eventscripts.com/addons/view/cheapwirecut
 
// Load this addon with: es_load cheapwirecut
 
 
// To configure language settings for CheapWireCut please see cheapwirecut_languages.ini
 
 
// Thanks to 7355608 for this script idea. CutWires can be found here:
// http://addons.eventscripts.com/addons/view/cutwires
 
// Thanks also to *X*Y*Z*SaYnt. HailMary can be found here:
// http://addons.eventscripts.com/addons/view/hailmary
 
 
// This addon is compatible with CheapBombTimer, which can be found here:
// http://addons.eventscripts.com/addons/view/cheapbombtimer
 
 
// ***** General options *****
 
// Percent chance pulling a wire detonates the bomb
cheapwirecut_pull 65
 
// Percent chance cutting a wire (defuse kit only) detonates the bomb
cheapwirecut_cut 28
 
 
// ***** BPS option *****
 
// Bomb beeps per second (x 10)
cheapwirecut_bps 83
// To test your cheapwirecut_bps setting load CheapWireCut, plant the bomb and let it explode.
// If your cheapwirecut_bps setting is incorrect you will be told the correct value when the bomb explodes.
 
 
// ***** Minigame options *****
 
// 0 = no change, 1 = players planting the bomb will be prompted to select menu items to increase detonation chance
cheapwirecut_minigame 1
 
// Digits possible in the minigame--only 1 through 9 will increase explosion chance, 0 will omit the selection
cheapwirecut_minigame_digits "0123456789"
 
// Percentage points added to the detonation chance of pulling a wire by pressing the correct digit in the minigame
cheapwirecut_minigame_pull 6
 
// Percentage points added to the detonation chance of cutting a wire by pressing the correct digit in the minigame
cheapwirecut_minigame_cut 12
 
 
// ***** Bot options *****
 
// Maximum chance of explosion allowed for a bot to pull or cut a wire--set to 0 to eliminate
cheapwirecut_bot_defuse_percent 85
 
// Maximum perceived chance of explosion for a bot to pull or cut a wire--set to 0 to eliminate
cheapwirecut_bot_defuse_perceived 50
 
// Percent chance a bot will pull or cut a wire if attacked while defusing--set to 0 to eliminate
cheapwirecut_bot_defuse_hurt 80
 
// Bomb time in seconds below which bots will prefer to pull or cut a wire rather than be defusing
cheapwirecut_bot_defuse_threshold 2
 
// Percent chance a bot will increase the chance of detonation with the minigame
cheapwirecut_bot_minigame_chance 70
 
// Maximum number of times a bot can increase the chance of detonation with the minigame--set to 0 to eliminate
cheapwirecut_bot_minigame_max 5
 
 
// ***** Announcement options *****
 
// 0 = no change, 1 = announce the percent chance of detonation from pulling or cutting wire on the console to Terrorists, 2 = announce the percent chance of detonation from pulling or cutting wire in chat area to Terrorists, 3 = announce the percent chance of detonation from pulling or cutting wire on the console to all players, 4 = announce the percent chance of detonation from pulling or cutting wire in chat area to all players
cheapwirecut_announce_percent_chat 2
 
// 0 = no change, 1 = announce the percent chance of detonation from pulling or cutting wire in center text to Terrorists, 2 = announce the percent chance of detonation from pulling or cutting wire in center text to all players
cheapwirecut_announce_percent_center 0
 
// 0 = no change, 1 = announce the percent chance of detonation from pulling or cutting wire in a HUD message to Terrorists, 2 = announce the percent chance of detonation from pulling or cutting wire in a HUD message to all players
cheapwirecut_announce_percent_hud 1
 
// 0 = no change, 1 = announce when a wire is cut or pulled on the console, 2 = announce when a wire is cut or pulled in chat area, 3 = announce when the bomb is defused normally and when a wire is cut or pulled on the console, 4 = announce when the bomb is defused normally and when a wire is cut or pulled in chat area
cheapwirecut_announce_result_chat 4
 
// 0 = no change, 1 = announce when a wire is cut or pulled in center text, 2 = announce when the bomb is defused normally and when a wire is cut or pulled in center text
cheapwirecut_announce_result_center 0
 
// 0 = no change, 1 = announce when a wire is cut or pulled in a HUD message, 2 = announce when the bomb is defused normally and when a wire is cut or pulled in a HUD message
cheapwirecut_announce_result_hud 2
 
 
// ***** Event documentation *****
 
// The following events will fire when CheapWireCut is loaded:
 
// bomb_wire
// - Fires when a player pulls or cuts a wire on the bomb BEFORE bomb_defused or bomb_exploded
// event_var(userid) - Userid of the player who pulled or cut a wire
// event_var(action) - Action performed ("PULL", "CUT")
// event_var(result) - Result of pulling or cutting the wire ("DEFUSED", "EXPLODED")
 
// cheapwirecut_minigame
// event_var(userid) - Userid of the player in the minigame
// event_var(action) - Action performed ("ADD_TO_CUT", "ADD_TO_PULL", "RESET", "FINISH", "CANCEL")
// event_var(pull) - Percent chance a pulled wire will explode
// event_var(cut) - Percent chance a cut wire will explode
 
// These events also provide event_var(es_steamid), event_var(es_username), and all the other event_vars that accompany
// event_var(userid). More information can be found here: http://www.eventscripts.com/pages/Extended_event_variables


Please see the forum link below for more translations or if you have a translation to add. Please also post general questions or comments.

Installation

Install with:
es_install cheapwirecut
Load once for cheapwirecut.cfg to appear:
es_load cheapwirecut
Configure your options in cheapwirecut.cfg and then reload the addon.

Version Notes For 4 (Announce this update)

Updated on: 2008-08-13 17:19:06 EST by SuperDave
- Updated to ES 2.0
( Previous Versions )