Creates fast, deathmatch-style gameplay with only ES 22.214.171.124+. Spawn points are created automaticially so CheapDeathmatch is compatible with most maps without setup.
Options:[syntax="es"]// CheapDeathmatch release 7 options
// Load this addon with: es_load cheapdeathmatch
// To configure language settings for CheapDeathmatch please see cheapdeathmatch_languages.ini
// ***** General options *****
// Health players receive each spawn
// Number of lives players receive at the start of each round--set to 0 for infinite lives
// 0 = players do not receive an extra life for kills, 1 = players receive an extra life for every opponent killed
// Amount of cash players receive for killing an opponent
// ***** Respawn options *****
// Maximum number of attempts to respawn players
// If no spawn point is found players will respawn at the place of death.
// Distance a spawn point must be from opponents for a player to spawn on it
// Debug level of error message displayed when no spawn point is found for a player
// Respawn error messages will only be visible if eventscripts_debug is greater than or equal to cheapdeathmatch_respawn_debug.
// You can find more information on eventscripts_debug here: http://www.eventscripts.com/pages/Eventscripts_debug
// Number of seconds between creating spawn points at living player locations--set to 0 to use predefined map spawn points only
// NOTE: This value _must_ be 0 if the map changes in layout each round (such as cs_havana).
// ***** Spawn protection options *****
// This addon should be compatible with most deathmatch-compatible spawn protection addons if third-party spawn protection is desired.
// Number of seconds after spawning players will be invincible
// Alpha (visibility) of players at spawn--255 is fully visible
// Number of steps to fade invincible players to full visibility--set to 1 for no fade
// ***** Anouncement options *****
// Say command to display personal lives, kills, deaths information--set to "none" to remove
// 0 = no change, 1 = announce command to trigger deathmatch lives, kills, deaths information on the console each round, 2 = announce command to trigger deathmatch lives, kills, deaths information in chat area each round
// 0 = no change, 1 = announce lives, kills, and deaths to players on the console each spawn, 2 = announce lives, kills, and deaths to players in chat area each spawn
// 0 = no change, 1 = announce lives, kills, and deaths to players in center text each spawn
// 0 = no change, 1 = announce lives, kills, and deaths to players in a HUD message each spawn
// Say command to display deathmatch statistics--set to "none" to remove
// 0 = no change, 1 = announce command to trigger deathmatch statistics on the console each round, 2 = announce command to trigger deathmatch statistics in chat area each round
// 0 = no change, 1 = announce command to trigger deathmatch statistics on the console to players who lose their last life, 2 = announce command to trigger deathmatch statistics in chat area to players who lose their last life
// 0 = announce deathmatch statistics on the console, 1 = announce deathmatch statistics in a menu, 2 = announce deathmatch statistics on the console and in a menu
// Number of seconds to display menu of deathmatch statistics--set to 0 for no time limit
// ***** Command documentation *****
// The following server command can be used to respawn _LIVING_ players:
// cheapdeathmatch_respawn -userid/name/"Steam ID"- [attacker userid/name/"Steam ID"] [weapon] [headshot]
// attacker - the attacker to credit for the death of the respawning player
// - If omitted, attacker defaults to 0
// weapon - the weapon used to kill the respawning player
// - If omitted, weapon defaults to "world"
// headshot - 0 = player was not killed with a headshot, 1 = player was killed with a headshot
// - If omitted, headshot defaults to 0
// In addition to the server command CheapDeathmatch offers a Python command. In order to utilize the Python command CheapDeathmatch must be loaded
// before your addon and your addon must contain the import line:
// from cheapdeathmatch import cheapdeathmatch
// You may then use the following command:
// cheapdeathmatch.respawn(int_userid, int_attacker=0, str_weapon='world', int_headshot=0)
// - Respawns a living player
// int_userid - integer containing the userid of the player to respawn
// int_attacker - integer containing the userid of the player to credit for the death of the respawning player
// str_weapon - string containing the weapon used to kill the respawning player
// int_headshot - 0 = player was not killed with a headshot, 1 = player was killed with a headshot
Please see the forum link below for more translations or if you have a translation to add. Please also post general questions or comments.