Description
Fires a custom event when a player kills an opponent but did not cause the most damage to that opponent. Also fires when a player kills a blinded opponent but did not throw the flashbang. Requires only ES 2.0+
Options:[syntax="es"]// AssistedKills release 4 options
// ./addons/eventscripts/assistedkills/assistedkills.cfg
// http://addons.eventscripts.com/addons/view/assistedkills
// Load this addon with: es_load assistedkills
// To configure language settings for AssistedKills please see assistedkills_languages.ini
// ***** General options *****
assistedkills_threshold 15
// Amount of damage a player must have more than the killing player to receive an assisted kill [default 15]
assistedkills_flashbang 1
// 0 = no flashbang assisted kills, 1 = blinding a killed player is considered assisting in the kill [default 1]
assistedkills_hegrenade 1
// 0 = no HE grenade assisted kills, 1 = killing a player who drops a grenade that kills another player is considered assisting in the latter kill [default 1]
// WARNING: Setting this option to 1 will turn on eventscripts_noisy. More information on eventscripts_noisy can be found here:
// http://www.eventscripts.com/pages/Eventscripts_noisy
// ***** Rewards options *****
assistedkills_reward_money 150
// Money a player receives for an assisted kill [default 150]
assistedkills_reward_killstopoints 2
// Number of assisted kills a player needs to receive points added to his or her score [default 2]
assistedkills_reward_points 1
// Number of points a player will receive for the requisite number of assisted kills [default 1]
// ***** Punishment options *****
assistedkills_punishment_money 150
// Money a player loses for a kill that was assisted [default 150]
assistedkills_punishment_killstopoints 5
// Number of kills that can be assisted until player loses points from his or her score [default 5]
assistedkills_punishment_points 2
// Number of points a player will lose for the requisite number of kills that are assisted [default 2]
// ***** Announcement options *****
assistedkills_announce_console 2
// 0 = no change, 1 = announce assisted kills to involved players on the console,
// 2 = announce assisted kills to all players on the console [default 2]
assistedkills_announce_center 2
// 0 = no change, 1 = announce assisted kills to the player who made the assisted kill in center text,
// 2 = announce assisted kills to players involved in the assisted kill in center text [default 2]
assistedkills_announce_hud 0
// 0 = no change, 1 = announce assisted kills to the player who made the assisted kill in a HUD message,
// 2 = announce assisted kills to players involved in the assisted kill in a HUD message [default 0]
assistedkills_announce_chat 0
// 0 = no change, 1 = announce assisted kills to the player who made the assisted kill in chat area,
// 2 = announce assisted kills to players involved in the assisted kill in chat area,
// 3 = announce assisted kills to all players in chat area [default 0]
// ***** Event documentation *****
// While loaded this addon will create and fire a custom event:
// player_assisteddeath
// event_var(userid) - Userid of the player who died
// event_var(attacker) - Userid of the player who killed the victim
// event_var(assistid) - Userid of the player who assisted in killing the victim
// event_var(assisttype) - Type of assisted kill ("DAMAGE", "FLASHBANG", "HEGRENADE")
// event_var(weapon) - Weapon used to kill the victim
// event_var(damage) - Damage the assisting player gave to the victim (0 for grenade assists)
// event_var(attackerdamage) - Damage the killing player gave to the victim
// event_var(assistcount) - Number of assisted kills the assisting player has
// event_var(assistedcount) - Number of kills that were assisted the attacker has
// Each event also provides event_var(es_steamid), event_var(es_username), and all the other event_vars that accompany
// event_var(userid). More information can be found here: http://www.eventscripts.com/pages/Extended_event_variables[/syntax]
Please see the forum link below for more translations or if you have a translation to add. Please also post general questions or comments.