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Zombiemod - Version 0.9.7

posted on 2007-07-29 07:23:21
by Blade
5
w00ts
w00t!
Requires: Tags: css mod zombie

Description

The Game:
The level is loaded very dark with fog all around. Rifles and the MGs are restricted.
Everyone spawnes as ct (human) and changes the team to t if been infected by a zombie.
They have 5000 hp , nightvision and a FOV of 125. Zombies are knocked backwards with each shot, so their
only hope of survival is attacking in numbers or attack from the ambush.

At the beginning of a round one of the player mutates into a zombie by random.
The zombies always try to eliminate the Human world by infecting or killing all humans.
You can use mouse button1 to infect humans with only one single hit. With mouse button2 you can leech hp from humans.
The Combine Soldiers should prevent the zombies from this intention cost what it may!
The round ends when either all the Zombies are killed, or all Humans have been turned to zombies.

Comments:
As i begun to script this mod it was the main objective to create an obscure atmosphere.
I had to wait (i think over 12 months) until Es was able to do things like emitsound
(long time ago i made a request for it on Matties old forum) changing models e.g
At that time where i had to wait i developed the idea of zombiemod further.
And now it's nearly done. I realy like the Half Life music

Features:

  • built in weapon pricing and restriction
  • knockback code
  • new combine radio system
  • interactive music
  • 3 human models (c) Valve
  • 2 Zombie models (c) Valve
  • No Timelimit
  • No bots are supported


Combines:

  • Healthpoints 300
  • Projectile weapons
  • Flashlight


Zombies:

  • Healthpoints 5000
  • Primary attack Infection (mouse button 1)
  • Secondary attack leech hp (mouse button 2)


Download the model and material files from the forum link below!

Version Notes For 0.9.7 (Announce this update)

Updated on: 2007-08-06 10:56:01 EST

  • improved performance
  • fixed a bug with dynamic music
  • fixed ingame radio commands
  • removed clrsc check

( Previous Versions )