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EDIT: It has been done before but I didn't really like how they did it ;p so, o well. Here it is anyway...
Now uses math thanks to SuperDave (THX a ton!)
Also comes with an option for free NightVision and Maximum Darkness:
TimeLights_FreeNV 1
1 for free NV, 0 for no free NV
TimeLights_MaxDark 245
0-245
0 to do absolutely nothing.
245 midnight shouldn't be any darker than this otherwise NV wouldn't even work.
-To start simply put es_load TimeLights into your console or autoexec.cfg
-To stop simply put es_unload TimeLights into your console.
NOTE: REQUIRES ES TOOLS!
-Added SuperDave's gettime suggestion to simplify code.
-Fixed the messages from player_spawn to round_start which were causing multiple messages.
( Previous Versions )
Description
I can't believe this hadn't already been done before, so I decided to do it.EDIT: It has been done before but I didn't really like how they did it ;p so, o well. Here it is anyway...
Now uses math thanks to SuperDave (THX a ton!)
Also comes with an option for free NightVision and Maximum Darkness:
TimeLights_FreeNV 1
1 for free NV, 0 for no free NV
TimeLights_MaxDark 245
0-245
0 to do absolutely nothing.
245 midnight shouldn't be any darker than this otherwise NV wouldn't even work.
-To start simply put es_load TimeLights into your console or autoexec.cfg
-To stop simply put es_unload TimeLights into your console.
NOTE: REQUIRES ES TOOLS!
Version Notes For 1.2 (Announce this update)
Updated on: 2008-03-08 13:39:15 EST-Added SuperDave's gettime suggestion to simplify code.
-Fixed the messages from player_spawn to round_start which were causing multiple messages.
( Previous Versions )
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