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StickyNades - Version 2.2a

posted on 2007-10-17 13:59:21
by JoeyT2006


[img][/img] Created by [color=green]JoeyT2008[/color] [size=18][color=blue][b]Requirements:[/b][/color][/size] [list][b][*][url=]EventScripts v2.0 or higher.[/url][/b][/list] [size=18][color=blue][b]Description:[/b][/color][/size] [list]Makes grenades stick to walls and players, and follow them while stuck. The idea came from Halo, where you can throw grenades and have them stick to enemies blowing them off the planet :D Just throw a grenade and watch your enemy... die...[/list] [size=18][color=blue][b]Download:[/b] [/color][/size] [list][b]:arrow: [url][/url][/b][/list] [b]IMPORTANT: This addon has been split into 2 parts, one part is the actually addon and the other part is the materials, models and sounds. Please download both packages before attemping to load this addon.[/b]


[color=blue][size=18][b]Installation:[/b][/size][/color] [list]1. Extract all files to your cstrike folder. 2. In your autoexec.cfg file, put es_load stickynades. 3. Restart the server.[/list]

Version Notes For 2.2a

Updated on: 2008-08-27 11:07:20 EST by JoeyT2006 (View Zip Contents)
[color=blue][size=18][b]Version Notes:[/b][/size][/color] [list][u][b]Version 2.2a[/b][/u] [*]Fixed a few more bugs. [*]Added more specific options for each grenade. [u][b]Version 2.2[/b][/u] [*]Rewritten entirely as I am sick of this bs. [*]Fixed ALL bugs. (I hope) [u][b]Version 2.1a[/b][/u] [*]Fixed some bugs. [*]Added grenade radius/damage check to make sure they both change. [u][b]Version 2.1b[/b][/u] [*]Fixed MAJOR lag problem? [u][b]Version 2.1[/b][/u] [*]Rewritten. [u][b]Version 2.0.2a[/b][/u] [*]Removed variable: stickynades. [*]Fixed grenades dissapearing when hitting players. [u][b]Version 2.0.2[/b][/u] [*]Fixed various bugs. [*]Fixed sounds/materials downloading. [*]Grenades should drop to the ground if the player it was stuck to dies before the explosion. [u][b]Version 2.0.1[/b][/u] [*]Fixed various bugs. [*]Removed unneeded text. [u][b]Version 2.0[/b][/u] [*]Update to python. [*]Fixed loads of bugs. [*]Throwing multiple grenades will not mess up completely any more. [*]Two players cannot be stuck by the same grenade, solving blindeye's problem. [*]Removed es_event support. [*]Removed smoke grenade support as they do not do anything when stuck to walls... [u][b]Version 1.0.003a[/b][/u] [*]Changed the model materials. [u][b]Version 1.0.003[/b][/u] [*]Removed useless code. [*]Shortened cbase's. [*]Fixed minor bugs. [*]Added es_event support. [u][b]Version 1.0.002[/b][/u] [*]Made grenades more powerful. (guarenteed 1 hit kill) [u][b]Version 1.0.001[/b][/u] [*]Added public variable. [u][b]Version 1.0.000[/b][/u] [*]Released to public.[/list]

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