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SmartSpawns - Version 1.1

posted on 2008-02-08 15:59:26
by JoeyT2006


[size=18][color=red]SmartSpawns v1.1[/color][/size] Created by [color=green]JoeyT2008[/color] [size=18][color=blue][b]Requirements:[/b][/color][/size] [list][b][*][url=]EventScripts v2.0 or higher.[/url][/b][/list] [size=18][color=blue][b]Description:[/b][/color][/size] [list]Dynamicly creates spawn points depending on players location, very cool for deathmatch! It will get player locations every X seconds and if the location can be used as a spawnpoint, it is added to the spawn point list. It also checks if there is another spawn point within X units of your location, if so, it will not create the spawn point. And before spawning players, it will also check if there is another enemy withing X units of that spawn point.[/list] [color=blue][size=18][b]Installation:[/b][/size][/color] [list]1. Extract to your cstrike folder. 2. Add es_load smartspawns to your autoexec.cfg. 3. Restart server.[/list] [size=18][color=blue][b]Download:[/b] [/color][/size] [list][b]:arrow: [url][/url][/b][/list]

Version Notes For 1.1

Updated on: 2008-02-08 16:56:29 EST by JoeyT2006 (View Zip Contents)
[color=blue][size=18][b]Version Notes:[/b][/size][/color] [list][u][b]Version 1.1[/b][/u] [*]Added option to overwrite old spawns with new spawns. [u][b]Version 1.0[/b][/u] [*]Released to public.[/list]

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