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Counter-Strike Source
css
deathmatch
dm
fun
gamemode
mod
mutant
UT
es_load popup
es_load keymenu
es_load Mutant
You can also leave "es_load Mutant" out and write it manually per rcon or hlsw. But be sure to write Mutant with a capital M. And both popup and keymenu are necessary for the script. So be sure to load them first.
I included a config file in this mod where some things can be set. It's everything explained in it. The file is to be found in the cfg folder.
Version 1.3:
Added tag !top
Well I realized that the script wasn't working at all. xD
So I fixed all bugs and issues I found.
To get a satisfaction I added the toplist and as far as I can see everything works correctly now. :)
Please post suggestions and problems in the forum thread as soon as you can.
Version 1.2:
Added tag !getmutant
Added function for the mutant to be coosen by first kill instead of randomly
Fixed some problems with the stats but sill no toplist :/
Version 1.1:
I did not realize that ifx doesn't work with 'then' xD
so i fixed that.
Stats still aren't improved... will take a bit I think.
Version 1.0:
Even though the stats function is not as good as I want it to be Im sure the mod will be nice to play. I hope that I will improve this function soon so that the people will be able to see the top list and not only their own rank.
( Previous Versions )
Mutant mod - Version 1.3 |
Description
As in Unreal Turnament's Mutant game mode one single player is the Mutant and has some advantages.(faster movement, barely visible, more health)
The Mutant is choosed randomly as there are at least two players on the server and the round is restartet.
The mutant stays the mutant until he leaves, suicides or is killed. When he is killed the killer gets the Mutant and for the other two opportunities the mutant is randomly choosen again.
Though the Mutant is able to choose a harder mode. This means for the Mutant getting health only per kill and otherwise being normal. For his enemys its like Deathmatch so they are spawned after they die and the Mutant has "infinite" enemys. As the name says its a hard mode but the Mutant will get more points for a kill.
Here the scripts Tags:
!guns - as usual to get new guns while dm is running
!rank - as usual you are told your rank and your points with this tag
!top - as usual you can see the ranklist of all players. Just choose one to get his stats.
!hp - shows the Mutants current hp
!join - as the joiners are not spawned automatically when they join while dm is running they can use this command to be spawned (spectators are able to use this command too)
!getmutant - as the mutant isnt coosen automatically when a second player joins a player can start a choice by this command (doesn't work when there already is a Mutant)
You won't be able to join the terrorists' team but that is normal. The script will put the Mutant automatically to the other team.
The Mutant is choosed randomly as there are at least two players on the server and the round is restartet.
The mutant stays the mutant until he leaves, suicides or is killed. When he is killed the killer gets the Mutant and for the other two opportunities the mutant is randomly choosen again.
Though the Mutant is able to choose a harder mode. This means for the Mutant getting health only per kill and otherwise being normal. For his enemys its like Deathmatch so they are spawned after they die and the Mutant has "infinite" enemys. As the name says its a hard mode but the Mutant will get more points for a kill.
Here the scripts Tags:
!guns - as usual to get new guns while dm is running
!rank - as usual you are told your rank and your points with this tag
!top - as usual you can see the ranklist of all players. Just choose one to get his stats.
!hp - shows the Mutants current hp
!join - as the joiners are not spawned automatically when they join while dm is running they can use this command to be spawned (spectators are able to use this command too)
!getmutant - as the mutant isnt coosen automatically when a second player joins a player can start a choice by this command (doesn't work when there already is a Mutant)
You won't be able to join the terrorists' team but that is normal. The script will put the Mutant automatically to the other team.
Installation
The installation is as easy as everytime :) just add the following to your autoexec.cfg in the same order:es_load popup
es_load keymenu
es_load Mutant
You can also leave "es_load Mutant" out and write it manually per rcon or hlsw. But be sure to write Mutant with a capital M. And both popup and keymenu are necessary for the script. So be sure to load them first.
I included a config file in this mod where some things can be set. It's everything explained in it. The file is to be found in the cfg folder.
Version Notes For 1.3 (Announce this update)
Updated on: 2008-11-01 10:59:05 EST by ingnislunaeVersion 1.3:
Added tag !top
Well I realized that the script wasn't working at all. xD
So I fixed all bugs and issues I found.
To get a satisfaction I added the toplist and as far as I can see everything works correctly now. :)
Please post suggestions and problems in the forum thread as soon as you can.
Version 1.2:
Added tag !getmutant
Added function for the mutant to be coosen by first kill instead of randomly
Fixed some problems with the stats but sill no toplist :/
Version 1.1:
I did not realize that ifx doesn't work with 'then' xD
so i fixed that.
Stats still aren't improved... will take a bit I think.
Version 1.0:
Even though the stats function is not as good as I want it to be Im sure the mod will be nice to play. I hope that I will improve this function soon so that the people will be able to see the top list and not only their own rank.
( Previous Versions )
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