Add a little more fun to your Hostage Rescue maps.
LooneyHostage allows server owners to add new Hostages to maps, and you can even remove the original hostage points. You can set a range for hostages to spawn each round as "Active" and a separate range for "Inactive" hostages. Inactive hostages will not follow players. Once all active hostages have been rescued, the inactive ones will be 'auto-rescued' to end the round.
Installation
Extract Zip file into your ..<gamename>/ folder.
Add [b]es_load looneyhostage[/b] in your autoexec.cfg.
After the first time es_load-ing the script, a file called lh_config.cfg will appear in your [color=blue]../addons/eventscripts/looneyhostage/[/color] folder. Edit that file to your liking.
Also, 3 .ini files will be created.
[list][b][*]strings.ini[/b]:[list][*][*]holds all the translations for the main phrases used in the script
[*]if you add translations, please report them to me, so I can add them to the script for others[/list]
[b][*]hostage_locations.ini[/b]:[list][*]stores all locations of hostages to be chose from
[*]each location is in the format [b]<location> = <angle>[/b]
[*]the first time a map with hostages on it is loaded, the default locations/angles will automatically be added
[*]you can add more manually, or by using the lh_add_command (default is [b]!add_hostage[/b] )
[*]you can remove each manually, or use the lh_remove_command to get a list in-game (default is [b]!remove_hostage[/b] )[/list]
[b][*]hostage_names.ini[/b]:[list][*]stores names, models, and sounds of each hostage
[*]you can add names manually by following the same syntax
[*]you can only set 1 model per name
[*]you can also set a sound folder for the sounds to use for each hostage for certain events:[list]hostage_follows
hostage_hurt
hostage_stops_following[/list][/list][/list]
Version Notes For 1.1
Updated on: 2010-07-30 23:15:12 EST by 101satoon101 (View Zip Contents)
Fixed issue with loading properly via autoexec.cfg