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HeGrenade_Projectile - Version 1.0

posted on 2012-05-27 18:11:45
by stas

Requires: autokick_disabler: http://forums.eventscripts.com/viewtopic.php?t=42620


Description

Add to [b]server.cfg[/b] several variables: [code]// Model flying grenades (or leave empty he_model "") he_model "models/props/cs_italy/bananna.mdl" // 1 = beam for a flying grenade, 0 = no he_trail "1"[/code] [b]es_load HeGrenade_Projectile[/b] in autoexec.cfg

Version Notes For 1.0

Updated on: 2012-05-28 05:52:51 EST by stas (View Zip Contents)


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