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Propmenu FR - Version FDGSpawn 1.3

posted on 2010-06-19 22:52:14
by hackerz

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Description

//// Script: FDGSpawn 1.3 FR //// Auteur: Fishy, developement initial: Sleepingpills ; Traduction française : HaCkErZ //// Requierts: EventScripts 1.5 avec popup chargé(es_load popup). Attention à ServSecurity v0.8.3(anti popup crash) //// Après le chargement de ce script, les joueurs doivent se reconecter pour recevoir leurs credits, //// je suggère un changement de map pour cela. // Configurer le script: block config { // Credits maximum qu'un joueur peut avoir. Si les joueurs spam, vous pouvez le baisser es_xsetinfo credits_max 6 // Le nombre de credits 'gratuit' qu'un joueur recoit lors de sa connection // Si la valeur est plus haute que credits_max,les credits depasseront pas cette valeur es_xsetinfo credits_connect 0 // Le nombre de credits 'gratuit' qu'un joueur recoit lors de son spawn es_xsetinfo credits_spawn 5 // Le nombre de credits qu'un joueur recoit par kill es_xsetinfo credits_kill 2 // The number of seconds before the plugin explains itself to players who connect es_xsetinfo credits_helpdelay 10 } // NE PAS EDITER APRES CETTE LIGNE, LE SCRIPT RISQUE DE NE PLUS FONCTIONNER! block load { es_doblock fdgspawn/config if (server_var(credits_connect) greaterthan server_var(credits_max)) do { es_xsetinfo credits_connect server_var(credits_max) } es_keygroupcreate s_uses es_doblock fdgspawn/propmenupopup es_msg FDG Spawner (1.3) a ete (re)charge. Veuiller rebooter ou changer de map } block unload { es_keygroupdelete s_uses es_msg FDG Spawner (1.3) a ete decharge. Vous ne pouvez plus utiliser !propmenu. } event player_spawn { es_xsetinfo s_stemp 0 es_keygetvalue s_stemp s_uses event_var(userid) uses es_math s_stemp + server_var(credits_spawn) if (server_var(s_stemp) greaterthan server_var(credits_max)) do { es_keysetvalue s_uses event_var(userid) uses server_var(credits_max) es_tell event_var(userid) #green Vos Credits: server_var(credits_max) (Maximum) } else do { es_keysetvalue s_uses event_var(userid) uses server_var(s_stemp) es_tell event_var(userid) #green Vos Credits: server_var(s_stemp) (+ server_var(credits_spawn)) } } event player_activate { es_delayed server_var(credits_helpdelay) es_tell event_var(userid) #lightgreen FDG !propmenu v1.3 FR, par HaCkErZ es_delayed server_var(credits_helpdelay) es_tell event_var(userid) #lightgreen Ecrire !propmenu pour spawn des props es_delayed server_var(credits_helpdelay) es_tell event_var(userid) #lightgreen Tuez des joueurs pour gagner des credits. es_keydelete s_uses event_var(userid) es_keycreate s_uses event_var(userid) es_keysetvalue s_uses event_var(userid) uses server_var(credits_connect) } event player_disconnect { es_keydelete s_uses event_var(userid) } event player_death { es_xsetinfo s_dtemp 0 es_keygetvalue s_dtemp s_uses event_var(attacker) uses es_math s_dtemp + server_var(credits_kill) if (server_var(s_dtemp) greaterthan server_var(credits_max)) do { es_keysetvalue s_uses event_var(attacker) uses server_var(credits_max) es_tell event_var(attacker) #green Vos Credits: server_var(credits_max) (Maximum) } else do { es_keysetvalue s_uses event_var(attacker) uses server_var(s_dtemp) es_tell event_var(attacker) #green Vos Credits: server_var(s_dtemp) (+ server_var(credits_kill)) } } //========================================= //========================================= //========================================= //========================================= event player_say { if (event_var(text) equalto !propmenu) do { if (event_var(es_userdead) == 0) do { es popup send propmenu1 event_var(userid) es_xsetinfo s_temp 0 es_keygetvalue s_temp s_uses event_var(userid) uses es_tell event_var(userid) #green Vos Credits: server_var(s_temp) } else do { es_tell event_var(userid) Les morts ne peuvent pas spawn des objets. } } if (event_var(text) equalto !propinfo) do { es_tell event_var(userid) #green Credits a la Connection: server_var(credits_connect) es_tell event_var(userid) #green Credits au Spawn: server_var(credits_spawn) es_tell event_var(userid) #green Credits par Kill: server_var(credits_kill) es_tell event_var(userid) #green Credits Maximum: server_var(credits_max) es_tell event_var(userid) #green Version du Script: 1.3 FR } } //========================================= //========================================= //========================================= //========================================= block propmenupopup { popup create propmenu1 popup addline propmenu1 "============" popup addline propmenu1 "| Acheter Props |" popup addline propmenu1 "============" popup addline propmenu1 "->1. Armoire - 5 Credits" popup addline propmenu1 "->2. Baril - 5 Credits" popup addline propmenu1 "->3. Machine a laver - 5 Credits" popup addline propmenu1 "->0. Quitter" popup submenu propmenu1 1 propmenu1 popup submenu propmenu1 2 propmenu1 popup submenu propmenu1 3 propmenu1 popup select propmenu1 1 fdgspawn/filecabmen popup select propmenu1 2 fdgspawn/barrelmen popup select propmenu1 3 fdgspawn/dryermen //========================================= //========================================= //========================================= //========================================= } //========================================= block filecabmen { es_xsetinfo s_temp 0 es_keygetvalue s_temp s_uses server_var(_popup_userid) uses if (server_var(s_temp) greaterthan 1) do { es_prop_physics_create server_var(_popup_userid) props/cs_office/file_cabinet1.mdl es_math s_temp - 5 es_keysetvalue s_uses server_var(_popup_userid) uses server_var(s_temp) es_tell server_var(_popup_userid) #green Vos Credits: server_var(s_temp) (-5) } else do { es_tell server_var(_popup_userid) #green Vos Credits: server_var(s_temp) (pas assez de credit!) } } //========================================= block barrelmen { es_xsetinfo s_temp 0 es_keygetvalue s_temp s_uses server_var(_popup_userid) uses if (server_var(s_temp) greaterthan 1) do { es_prop_physics_create server_var(_popup_userid) props/de_train/Barrel.mdl es_math s_temp - 5 es_keysetvalue s_uses server_var(_popup_userid) uses server_var(s_temp) es_tell server_var(_popup_userid) #green Vos Credits: server_var(s_temp) (-5) } else do { es_tell server_var(_popup_userid) #green Vos Credits: server_var(s_temp) (pas assez de credits!) } } //========================================= block dryermen { es_xsetinfo s_temp 0 es_keygetvalue s_temp s_uses server_var(_popup_userid) uses if (server_var(s_temp) greaterthan 2) do { es_prop_physics_create server_var(_popup_userid) props/cs_militia/dryer.mdl es_math s_temp - 5 es_keysetvalue s_uses server_var(_popup_userid) uses server_var(s_temp) es_tell server_var(_popup_userid) #green vos Credits: server_var(s_temp) (-5) } else do { es_tell server_var(_popup_userid) #green Vos Credits: server_var(s_temp) (pas assez de credits!) } }

Installation

Extraire dans le dossier cstrike Ajouter es_load fdgspawn dans l'autoexec.cfg Redémarrer le serveur.

Version Notes For FDGSpawn 1.3

Updated on: 2010-06-19 22:52:14 EST by hackerz (View Zip Contents)
Même version que celle de Thevampyr, mais en français.

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