Version History

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Version: 1.93
Updated on:
2012-10-28 10:51:44 by Beefaloaf
File Name: vipengine.zip File Size: 2144080 bytes (View Zip Contents)
Version Notes:
50% re-code. Python ES and Linux do not play well together. Many of the key commands had to be called via original ES syntax to avoid server crashes. I think Python executes it's code too fast, or doesnt "queue" commands in a likeable fashion for Linux. No more mani admin dependency. Teamswitch should be functioning. VIP now has cash set to 0, to address buymenu conflicts. VIP will be given back all cash on next round. CFG layout has been redone, please delete your old .cfg so a new one is created. CFG allows both primary and secondary weapons to be set. You MUST provide both.
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Version: 1.66
Updated on:
2011-06-28 21:42:45 by Beefaloaf
File Name: vipengine.zip File Size: 1318203 bytes (View Zip Contents)
Version Notes:
FIXED REGULAR VERSION SO IT LOADS MODELS!!! BURN AND TEAMSWAP WILL ONLY WORK WHEN MANI ADMIN IS FIXED!
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Version: 1.65
Updated on:
2011-06-19 18:44:48 by Beefaloaf
File Name: vipengine.zip File Size: 1318216 bytes (View Zip Contents)
Version Notes:
Moved the .cfg to cstrike/cfg folder! Added the now working half time team switch! Added vipengineL.py as an alternative for Linux servers. Got a few reports that the newer versions were crashing on Linux. So far, the Linux version is stripped of VIP model changes. Until we can diagnose exactly what causes the crashes, it's trial and error. I've had trouble with models/entities on Linux in the past, so i'll start there!
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Version: 1.6
Updated on:
2011-06-13 21:58:50 by Beefaloaf
File Name: vipengine.zip File Size: 1313410 bytes (View Zip Contents)
Version Notes:
Added custom model support for the VIP! Enjoy
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Version: 1.55
Updated on:
2011-06-11 21:01:41 by Beefaloaf
File Name: vipengine.zip File Size: 381088 bytes (View Zip Contents)
Version Notes:
[b]Fixed a problem causing "is the last one left!" whenever anyone would die[/b] Supressed almost ALL of the console trash! (I get none on my Windows box!) Added a CFG with a many options! Added more options to distinguish the VIP (smoke, sparks, plasma) Added full RGB color adjustability! Health and Kevlar adjustments added! Grenade options! Added the ability to burn the VIP when roundtime is up (good for maps that dont end when time runs out) Added the classic "Protect the VIP" sound Changed the random VIP selector so that it doesnt choose the same person twice in a row!
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Version: 1.5
Updated on:
2011-06-10 23:15:45 by Beefaloaf
File Name: vipengine.zip File Size: 379901 bytes (View Zip Contents)
Version Notes:
Supressed SOME of the console trash Added a CFG with a few configs Added more options to distinguish the VIP (smoke, sparks) Added the ability to burn the VIP when roundtime is up Added the classic "Protect the VIP" sound Changed the random VIP selector so that it doesnt choose the same person twice in a row There's still console trash, mainly when it first fires up and a VIP hasnt been designated. Custom model/skin for VIP might happen in the future.
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Version: 1.4
Updated on:
2011-06-05 01:00:02 by Beefaloaf
File Name: vipengine.zip File Size: 378734 bytes (View Zip Contents)
Version Notes:
Fairly stable on Linux. Sometimes when the weapons are being erased on the VIP, they don't happen right... Ive seen the gun appear but be unfunctional, dissapearing when switching weapons. I've also seen it where the VIP gets a primary, and the gun is being held in the left position rather than right. Really strange. It's a playable bug for now, but will hopefully fix soon. Also noticed that round warmup timers can cause 2 colored players. One of which is the real VIP. This is reset after the next round. Will fix soon. There's a few console errors, mainly with the routines to try and strip the VIP of his/her weapons. Will fix soon.
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