Version: 1.4
Updated on: 2011-06-01 10:33:18
by TheCheeTaH File Name: CheeTaHs_Double_Jump.zip
File Size: 1558 bytes
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Version Notes: The script now allows you to give the player an extra boost if the player is falling while trying to do the extra jump.[quote]
## How much extra boost he gets from his falling speed.
## Ex:
#### If this is set to 1 , the push he will get is: (Push_Value + (falling_speed * 1))
#### If this is set to 0.5, the push he will get is: (Push_Value + (falling_speed * 0.5))
#### If this is set to 2 , the push he will get is: (Push_Value + (falling_speed * 2))
#### If this is set to 0 , the push he will get is: (Push_Value + (falling_speed * 0)) (Just Push_Value)
Extra_Boost_If_Falling = 1[/quote] Download this version
Version: 1.4
Updated on: 2011-06-01 10:30:43
by TheCheeTaH File Name: cdj.py
File Size: 3234 bytes
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Version Notes: The script now allows you to give the player an extra boost if the player is falling while trying to do the extra jump.
[quote]## How much extra boost he gets from his falling speed.
## Ex:
#### If this is set to 1 , the push he will get is: (Push_Value + (falling_speed * 1))
#### If this is set to 0.5, the push he will get is: (Push_Value + (falling_speed * 0.5))
#### If this is set to 2 , the push he will get is: (Push_Value + (falling_speed * 2))
#### If this is set to 0 , the push he will get is: (Push_Value + (falling_speed * 0)) (Just Push_Value)
Extra_Boost_If_Falling = 1[/quote] Download this version
Version: 1.3
Updated on: 2011-04-03 05:48:39
by TheCheeTaH File Name: CheeTaHs_Double_Jump.zip
File Size: 1240 bytes
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Version Notes: Now makes sure that the player is dead before we do the double jump.
Also, when I changed some of the code in 1.2, I forgot to change [u]ev['userid'][/u] to [u]userid[/u] making the script not working. Actually, you'd just get lots of errors in console. Fixed now. Should work all fine now! Download this version
Version: 1.2
Updated on: 2011-04-03 03:33:37
by TheCheeTaH File Name: CheeTaHs_Double_Jump.zip
File Size: 1221 bytes
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Version Notes: 1.1 was actually the same as 1.0 - Since I forgot to upload the new version.. Thanks Satoon for pointing that out! ^^
Also, in 1.2, this version, you can either use [url=http://addons.eventscripts.com/addons/view/sm2es_keyPress]sm2es_keyPress[/url] or [url=http://addons.eventscripts.com/addons/view/client_keypress]Client KeyPress[/url].
Just choose the one you want to use. The script [b]should[/b] work in the same way with both. Do let me know if it doesn't though!
In 1.1 (1.0) it would actually only support CSS, since the way we I did the jump thing (CCSPlayer.baseclass.localdata.m_vecBaseVelocity), we now use a different way (CBasePlayer.localdata.m_vecBaseVelocity). Thanks satoon for letting me know about that! ;) Download this version
Version: 1.1
Updated on: 2011-04-01 07:19:43
by TheCheeTaH File Name: CheeTaHs_Double_Jump.zip
File Size: 1119 bytes
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Version Notes: Now uses [url=http://addons.eventscripts.com/addons/download/client_keypress/4]Client KeyPress (OrangeBox) - Version 1.3 [/url](Requires [url=http://forums.eventscripts.com/viewforum.php?f=125]Source Python Extensions[/url]) instead of SourceMod! Download this version
Version: 1.0
Updated on: 2011-03-30 12:49:21
by TheCheeTaH File Name: CheeTaHs_Double_Jump.zip
File Size: 1119 bytes
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Version Notes: 1.0 - Released Download this version