Version: 1.3
Updated on: 2011-01-22 10:45:06
by Cyborg_king File Name: stickynades_ob_1.3.zip
File Size: 219796 bytes
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Version Notes: Fixed:
-a namerror about an undefined variable that happened every tick when "sn_hegrenade_model" was set to 0 and "sn_hegrenade_normal_radius" and "sn_hegrenade_normal_power" to -1.
-bug where the grenade would stay in the same place when the grenade hit a hosty, the grenade will now bounce instead.
-possibly fixed the crash that accured on some servers after a grenade was thrown.
Changed:
-exceptions are now turned on in the block that runs every tick(the one that runs after the grenade is thrown); this way it’ll hopefully be easier to see what goes wrong on some servers after a grenade is thrown.
-default "sn_hegrenade_stuck_power" setting is now set to 200; 180 wasn’t enough to ensure an instant kill.
-Optimised code. Download this version
Version: 1.2
Updated on: 2011-01-02 11:33:01
by Cyborg_king File Name: stickynades_ob_1.2.zip
File Size: 219744 bytes
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Version Notes: Added:
-config option: "sn_hegrenade_enabled" = 2; only human players have sticky nades.
-config option: "sn_flashbang_enabled" = 2; only human players have sticky nades.
-config option: "sn_playerstuck_announce"; sets if you want a message to be send when someone stickied another player or not.
-config option: "sn_throwerstuck_announce"; sets if you want a message to be send when someone stickied himself or not.
-config option: "sn_hegrenade_normal_radius" = -1; do not overwrite the HE grenades radius
-config option: "sn_hegrenade_normal_power"= -1; do not overwrite the HE grenades power
-config option: "sn_hegrenade_stuck_radius"= -1; do not overwrite the HE grenades radius
-config option: "sn_hegrenade_stuck_power"= -1; do not overwrite the HE grenades power
Removed:
-Some useless code; you shouldn’t notice anything about it.
Changed:
-some text; for example the word frag was replaced with HE
-"sn_hegrenade_normal_power" and "sn_hegrenade_normal_radius" are now always in effect no matter
what "sn_hegrenade_enabled" is set to.
-default setting of "sn_hegrenade_stuck_power" to 180; should be enough to kill someone with 100 hp and a kevlar + helmet.
-the order of the functions that are done when somebody got stickied; the grenade should now go from colide to no-colide sooner.
Fixed:
-Bug where "sn_[nadetype]_stick_to_players" had to be set to 1 or 2 to allow stickying to the thrower. Download this version
Version: 1.1.1
Updated on: 2010-12-28 10:20:20
by Cyborg_king File Name: stickynades_ob_1.1.1.zip
File Size: 219453 bytes
(View Zip Contents)
Version Notes: Updated:
-info.version; now shows it is version 1.1.1 instead of 1.0
-info.url; now points to the url of this addon instead of the old one. Download this version
Version: 1.1
Updated on: 2010-12-27 11:48:55
by Cyborg_king File Name: stickynades_ob_1.1.zip
File Size: 219419 bytes
(View Zip Contents)
Version Notes: Added:
-config option: "sn_hegrenade_stick_to_players" = 2; hegrenade will only stick to enemies.
-config option: "sn_flashbang_stick_to_players" = 2; flashbang will only stick to enemies.
Removed:
-function that precaches the sounds and models and adds them to the download table when the addon loads, if there is a map running; this requires es.ServerVar("eventscripts_currentmap") which isn't available at this time.
-.ztmp files in the zip of stickynades_ob; they were useless and created while making the zip for some reason.
Changed:
-Player sticky detection; it should now be more accurate and it should happen less often that a player is stuck while it is a wall instead.
-Stickynades model folder name to stickynades_fixed; this way, everybody will download the new fixed model.
Fixed:
-KeyValues Error in the two .mdl files; shouldn't cause any notable difference other then that the error won't show anymore in the console.
-Bug where the grenade would stay in the same place after it bounced against a player while 'stick to other players' is off. Download this version
Version: 1.0
Updated on: 2010-12-21 10:31:29
by Cyborg_king File Name: stickynades_ob.zip
File Size: 456566 bytes
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Version Notes: