Version History

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Version: 1.3
Updated on:
2011-01-22 10:45:06 by Cyborg_king
File Name: stickynades_ob_1.3.zip File Size: 219796 bytes (View Zip Contents)
Version Notes:
Fixed: -a namerror about an undefined variable that happened every tick when "sn_hegrenade_model" was set to 0 and "sn_hegrenade_normal_radius" and "sn_hegrenade_normal_power" to -1. -bug where the grenade would stay in the same place when the grenade hit a hosty, the grenade will now bounce instead. -possibly fixed the crash that accured on some servers after a grenade was thrown. Changed: -exceptions are now turned on in the block that runs every tick(the one that runs after the grenade is thrown); this way it’ll hopefully be easier to see what goes wrong on some servers after a grenade is thrown. -default "sn_hegrenade_stuck_power" setting is now set to 200; 180 wasn’t enough to ensure an instant kill. -Optimised code.
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Version: 1.2
Updated on:
2011-01-02 11:33:01 by Cyborg_king
File Name: stickynades_ob_1.2.zip File Size: 219744 bytes (View Zip Contents)
Version Notes:
Added: -config option: "sn_hegrenade_enabled" = 2; only human players have sticky nades. -config option: "sn_flashbang_enabled" = 2; only human players have sticky nades. -config option: "sn_playerstuck_announce"; sets if you want a message to be send when someone stickied another player or not. -config option: "sn_throwerstuck_announce"; sets if you want a message to be send when someone stickied himself or not. -config option: "sn_hegrenade_normal_radius" = -1; do not overwrite the HE grenades radius -config option: "sn_hegrenade_normal_power"= -1; do not overwrite the HE grenades power -config option: "sn_hegrenade_stuck_radius"= -1; do not overwrite the HE grenades radius -config option: "sn_hegrenade_stuck_power"= -1; do not overwrite the HE grenades power Removed: -Some useless code; you shouldn’t notice anything about it. Changed: -some text; for example the word frag was replaced with HE -"sn_hegrenade_normal_power" and "sn_hegrenade_normal_radius" are now always in effect no matter what "sn_hegrenade_enabled" is set to. -default setting of "sn_hegrenade_stuck_power" to 180; should be enough to kill someone with 100 hp and a kevlar + helmet. -the order of the functions that are done when somebody got stickied; the grenade should now go from colide to no-colide sooner. Fixed: -Bug where "sn_[nadetype]_stick_to_players" had to be set to 1 or 2 to allow stickying to the thrower.
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Version: 1.1.1
Updated on:
2010-12-28 10:20:20 by Cyborg_king
File Name: stickynades_ob_1.1.1.zip File Size: 219453 bytes (View Zip Contents)
Version Notes:
Updated: -info.version; now shows it is version 1.1.1 instead of 1.0 -info.url; now points to the url of this addon instead of the old one.
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Version: 1.1
Updated on:
2010-12-27 11:48:55 by Cyborg_king
File Name: stickynades_ob_1.1.zip File Size: 219419 bytes (View Zip Contents)
Version Notes:
Added: -config option: "sn_hegrenade_stick_to_players" = 2; hegrenade will only stick to enemies. -config option: "sn_flashbang_stick_to_players" = 2; flashbang will only stick to enemies. Removed: -function that precaches the sounds and models and adds them to the download table when the addon loads, if there is a map running; this requires es.ServerVar("eventscripts_currentmap") which isn't available at this time. -.ztmp files in the zip of stickynades_ob; they were useless and created while making the zip for some reason. Changed: -Player sticky detection; it should now be more accurate and it should happen less often that a player is stuck while it is a wall instead. -Stickynades model folder name to stickynades_fixed; this way, everybody will download the new fixed model. Fixed: -KeyValues Error in the two .mdl files; shouldn't cause any notable difference other then that the error won't show anymore in the console. -Bug where the grenade would stay in the same place after it bounced against a player while 'stick to other players' is off.
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Version: 1.0
Updated on:
2010-12-21 10:31:29 by Cyborg_king
File Name: stickynades_ob.zip File Size: 456566 bytes (View Zip Contents)
Version Notes:

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