Version History

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Version: 1.3FIX
Updated on:
2010-04-17 15:59:10 by stabby
File Name: L4D2-ZombieClaws1.3-FIXED.zip File Size: 15161411 bytes (View Zip Contents)
Version Notes:
For some time this wasn't working because i put the wrong model files in the archive by accident, its fixed again now.
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Version: 1.3
Updated on:
2010-02-20 11:08:16 by stabby
File Name: L4D2-Zombieclaws1.3.zip File Size: 5514382 bytes (View Zip Contents)
Version Notes:
Update 1.2-1.3 - Included latest modelchanger and modellib - Recoded some parts. NOTE: The scripts and modelchanger included are the same as in my L4D2 zombieclaws package. The only difference between these 2 packages are the included viewmodels and configuration.
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Version: 1.2
Updated on:
2010-01-17 23:34:40 by stabby
File Name: zombieclaws1.2.zip File Size: 5513533 bytes (View Zip Contents)
Version Notes:
[color=#FF0000][b]NOTE: [/color] The scripts and modelchanger included are the same as in my [url=http://addons.eventscripts.com/addons/view/zombieclaws2]zombieclaws[/url] package. The only difference between these 2 packages are the included viewmodels and configuration.[/b] This one uses 4 L4D2 models, the other one uses 1 different zombiehands skin.
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Version: 1.2
Updated on:
2010-01-01 19:41:18 by stabby
File Name: zombieclaws1.2.zip File Size: 16211250 bytes (View Zip Contents)
Version Notes:
1.2: fixed bug where humans sometimes would keep zombie hands.
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Version: 1.1
Updated on:
2010-01-01 18:58:08 by stabby
File Name: zombieclaws1.1.zip File Size: 16211248 bytes (View Zip Contents)
Version Notes:
none
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Version: 1.1
Updated on:
2010-01-01 18:19:02 by stabby
File Name: zombie_claws1.1.zip File Size: 16211250 bytes (View Zip Contents)
Version Notes:
none
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Version: 1.1
Updated on:
2010-01-01 16:51:31 by stabby
File Name: zombieclaws1.1.zip File Size: 16211246 bytes (View Zip Contents)
Version Notes:
V1.0d-V1.1 - Recoded lots - Easier installation
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Version: 1.0e
Updated on:
2010-01-01 15:36:41 by stabby
File Name: zombieclaws1.0e.zip File Size: 16211285 bytes (View Zip Contents)
Version Notes:
1.0d-1.0e fixed small bug
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Version: 1.0d
Updated on:
2010-01-01 15:29:12 by stabby
File Name: zombieclaws1.0d.zip File Size: 16211286 bytes (View Zip Contents)
Version Notes:
1.0c-1.0d - added support for servers where players spawn automatically as zombie on connect 1.0b-1.0c - Fixed bug with random skins
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Version: 1.0c
Updated on:
2010-01-01 14:48:17 by stabby
File Name: zombieclaws1.0c.zip File Size: 16211235 bytes (View Zip Contents)
Version Notes:
1.0b 1.0c - Fixed bug with random skins
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Version: 1.0b
Updated on:
2010-01-01 14:27:25 by stabby
File Name: Zombieclaws1.0b.zip File Size: 16211239 bytes (View Zip Contents)
Version Notes:
none
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Version: 1.0b
Updated on:
2010-01-01 14:19:24 by stabby
File Name: l4dzombieclaws.zip File Size: 16211237 bytes (View Zip Contents)
Version Notes:
none
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Version: 1.0b
Updated on:
2010-01-01 13:57:36 by stabby
File Name: l4dzombieclaws.zip File Size: 16211125 bytes (View Zip Contents)
Version Notes:
none
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Version: 1.0a
Updated on:
2010-01-01 13:10:37 by stabby
File Name: l4dzombieclaws.zip File Size: 16211126 bytes (View Zip Contents)
Version Notes:
- 1.0-1.0a - fixed minor potential bug.
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Version: 1.0
Updated on:
2010-01-01 12:50:29 by stabby
File Name: l4dzombieclaws.zip File Size: 16211125 bytes (View Zip Contents)
Version Notes:
Due to client-side input prediction (cl_predict 1), occasionaly the view model will flicker back to the regular knife, the frequency of this happening depends on the amount of players, server load etc... there is nothing that can be done to prevent this other than to turn cl_predict off, Its not advised to turn this off however, because on a lot of servers it will affect server performance negatively.
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Version: 1.0
Updated on:
2010-01-01 12:05:38 by stabby
File Name: l4dzombieclaws.zip File Size: 16211082 bytes (View Zip Contents)
Version Notes:
Due to client-side input prediction (cl_predict 1), occasionaly the view model will flicker back to the regular knife, the frequency of this happening depends on the amount of players, server load etc... there is nothing that can be done to prevent this other than to turn cl_predict off, Its not advised to turn this off however, because on a lot of servers it will affect server performance negatively.
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