Version: 1.3FIX
Updated on: 2010-04-17 15:59:10
by stabby File Name: L4D2-ZombieClaws1.3-FIXED.zip
File Size: 15161411 bytes
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Version Notes: For some time this wasn't working because i put the wrong model files in the archive by accident, its fixed again now. Download this version
Version: 1.3
Updated on: 2010-02-20 11:08:16
by stabby File Name: L4D2-Zombieclaws1.3.zip
File Size: 5514382 bytes
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Version Notes: Update 1.2-1.3
- Included latest modelchanger and modellib
- Recoded some parts.
NOTE:
The scripts and modelchanger included are the same as
in my L4D2 zombieclaws package.
The only difference between these 2 packages
are the included viewmodels and configuration.
Download this version
Version: 1.2
Updated on: 2010-01-17 23:34:40
by stabby File Name: zombieclaws1.2.zip
File Size: 5513533 bytes
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Version Notes: [color=#FF0000][b]NOTE: [/color]
The scripts and modelchanger included are the same as
in my [url=http://addons.eventscripts.com/addons/view/zombieclaws2]zombieclaws[/url] package.
The only difference between these 2 packages
are the included viewmodels and configuration.[/b]
This one uses 4 L4D2 models, the other one uses 1 different zombiehands skin. Download this version
Version: 1.2
Updated on: 2010-01-01 19:41:18
by stabby File Name: zombieclaws1.2.zip
File Size: 16211250 bytes
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Version Notes: 1.2: fixed bug where humans sometimes would keep zombie hands. Download this version
Version: 1.1
Updated on: 2010-01-01 18:58:08
by stabby File Name: zombieclaws1.1.zip
File Size: 16211248 bytes
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Version Notes: none Download this version
Version: 1.1
Updated on: 2010-01-01 18:19:02
by stabby File Name: zombie_claws1.1.zip
File Size: 16211250 bytes
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Version Notes: none Download this version
Version: 1.1
Updated on: 2010-01-01 16:51:31
by stabby File Name: zombieclaws1.1.zip
File Size: 16211246 bytes
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Version Notes: V1.0d-V1.1
- Recoded lots
- Easier installation Download this version
Version: 1.0e
Updated on: 2010-01-01 15:36:41
by stabby File Name: zombieclaws1.0e.zip
File Size: 16211285 bytes
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Version Notes: 1.0d-1.0e fixed small bug Download this version
Version: 1.0d
Updated on: 2010-01-01 15:29:12
by stabby File Name: zombieclaws1.0d.zip
File Size: 16211286 bytes
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Version Notes: 1.0c-1.0d - added support for servers where players spawn automatically as zombie on connect
1.0b-1.0c - Fixed bug with random skins Download this version
Version: 1.0c
Updated on: 2010-01-01 14:48:17
by stabby File Name: zombieclaws1.0c.zip
File Size: 16211235 bytes
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Version Notes: 1.0b 1.0c - Fixed bug with random skins Download this version
Version: 1.0b
Updated on: 2010-01-01 14:27:25
by stabby File Name: Zombieclaws1.0b.zip
File Size: 16211239 bytes
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Version Notes: none Download this version
Version: 1.0b
Updated on: 2010-01-01 14:19:24
by stabby File Name: l4dzombieclaws.zip
File Size: 16211237 bytes
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Version Notes: none Download this version
Version: 1.0b
Updated on: 2010-01-01 13:57:36
by stabby File Name: l4dzombieclaws.zip
File Size: 16211125 bytes
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Version Notes: none Download this version
Version: 1.0a
Updated on: 2010-01-01 13:10:37
by stabby File Name: l4dzombieclaws.zip
File Size: 16211126 bytes
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Version Notes: - 1.0-1.0a - fixed minor potential bug. Download this version
Version: 1.0
Updated on: 2010-01-01 12:50:29
by stabby File Name: l4dzombieclaws.zip
File Size: 16211125 bytes
(View Zip Contents)
Version Notes: Due to client-side input prediction (cl_predict 1), occasionaly the view model will flicker back to the regular knife, the frequency of this happening depends on the amount of players, server load etc... there is nothing that can be done to prevent this other than to turn cl_predict off,
Its not advised to turn this off however, because on a lot of servers it will affect server performance negatively. Download this version
Version: 1.0
Updated on: 2010-01-01 12:05:38
by stabby File Name: l4dzombieclaws.zip
File Size: 16211082 bytes
(View Zip Contents)
Version Notes: Due to client-side input prediction (cl_predict 1), occasionaly the view model will flicker back to the regular knife, the frequency of this happening depends on the amount of players, server load etc... there is nothing that can be done to prevent this other than to turn cl_predict off,
Its not advised to turn this off however, because on a lot of servers it will affect server performance negatively.
Download this version