Version History

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Version: 1.2
Updated on:
2009-03-06 01:23:29 by Viper2026
File Name: block_crash.zip File Size: 2098 bytes (View Zip Contents)
Version Notes:
I've added a few more lines, specifically some es.regsaycmd's to cover additional vulnerable mani commands. People were getting clever and starting to use things like alias spam "say @timeleft; say @nextmap" but the main functionality is still the same. I also removed a few old comments, made some very minor code changes, and lowered the "tolerance threshold" from 5 to 3 before someone is kicked; it seems to catch people slightly more quickly this way and leads to less server lag and chat output spam. Additionally, it will now also print the name and steamid of people who are kicked by the script; not just the name as was the case before. I realize that it usually spams the hell out of the chat area when it kicks someone, but I honestly think it's a nice side effect so you don't need to go looking too hard to find out who's just been pwnd :) (This 2nd upload is just fixing an outdated web address in the comments)
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Version: 1.2
Updated on:
2009-03-06 00:57:19 by Viper2026
File Name: block_crash.zip File Size: 2097 bytes (View Zip Contents)
Version Notes:
I've added a few more lines, specifically some es.regsaycmd's to cover additional vulnerable mani commands. People were getting clever and starting to use things like alias spam "say @timeleft; say @nextmap" but the main functionality is still the same. I also removed a few old comments, made some very minor code changes, and lowered the "tolerance threshold" from 5 to 3 before someone is kicked; it seems to catch people slightly more quickly this way and leads to less server lag and chat output spam. Additionally, it will now also print the name and steamid of people who are kicked by the script; not just the name as was the case before. I realize that it usually spams the hell out of the chat area when it kicks someone, but I honestly think it's a nice side effect so you don't need to go looking too hard to find out who's just been pwnd :)
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Version: 1.1b
Updated on:
2009-01-14 23:18:42 by Viper2026
File Name: block_crash.zip File Size: 2063 bytes (View Zip Contents)
Version Notes:
Please disregard any previous updates, the code was broken and I didn't realize it. This is the latest "stable" release.
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Version:
Updated on:
2009-01-14 19:09:37 by Viper2026
File Name: block_crash.zip File Size: 2105 bytes (View Zip Contents)
Version Notes:
Added two lines, one to remove the FCVAR_REPLICATED from sv_cheats on script load and then one to add it on unload. This doesn't add much actual new functionality, but if you're using a script which needs to set sv_cheats to 1 (such as bullettime, etc) then this can be helpful in deterring people with malicious intent. When sv_cheats is changed, the client will not be notified of this, so typing sv_cheats into one's console will always show 0 regardless of what the actual value may be. Some evil people using "black side" scripting can gain rcon access to your server if cheats is on, and this change should make it more difficult for them to determine when cheats is on. http://developer.valvesoftware.com/wiki/Black_side
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Version: 1.1beta
Updated on:
2008-12-16 22:57:21 by Viper2026
File Name: block_crash.zip File Size: 2063 bytes (View Zip Contents)
Version Notes:
Added files into a handy .zip archive for easy installation
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Version: 1.1beta
Updated on:
2008-11-24 15:03:47 by Viper2026
File Name: block_crash.py File Size: 3788 bytes (View Zip Contents)
Version Notes:
Added a few lines to catch people trying to connect as unconnected and kicks them if their name is detected to be ""
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Version: 1.0b
Updated on:
2008-11-24 12:11:35 by Viper2026
File Name: block_crash.py File Size: 3584 bytes (View Zip Contents)
Version Notes:
This has been tested by me on windows only (server 2003), and in my experience, you must be loading mani via metamod (www.sourcemm.net) for this to work, and NOT by a .vdf file I personally have not tested this on linux, but after talking with several other people, it appears that you may not need to use metamod for this to work on linux ****ALSO NOTE: In order to test this, you must load the script then join/reconnect to the server. This is based on how the script functions, and it doesn't "hook" clients until they've connected while the script is loaded.
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