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Version: 1.0
Updated on:
2008-03-01 09:58:19 by HKRChief
File Name: averagehealth_v1.0.zip File Size: 1886 bytes (View Zip Contents)
Version Notes:
Works great as a stand alone script, but also tested alongside my Adrenaline script and works perfect. Although, you're not going to get adrenaline until toward the end when everyone's health is worn down (unless you get headshots). Still, makes it very interesting. If you have a system that allows players to gain health, that player's health will stay higher until someone on his team gets hurt. At that point, it will get averaged in with everyone else's health.
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