Version History

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Version: 1.2b
Updated on:
2008-03-25 14:28:20 by HKRChief
File Name: Adrenalinev1.2b.zip File Size: 8193 bytes (View Zip Contents)
Version Notes:
Minor bug fixes: Fixed problem with properly loading keygroupfile at server start. Now it should work every time. Fixed problem with the jump function. Now jumps when under adrenaline will work properly. Moved the keygroup file (es_a_config.txt) to the adrenaline script directory so both files are in one location. To install this version over an oler version, simply extract the zip file to the server's cstrike directory and restart the server (or run es_load adrenaline).
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Version: 1.2
Updated on:
2008-03-11 14:43:57 by HKRChief
File Name: Adrenalinev1.2.zip File Size: 8583 bytes (View Zip Contents)
Version Notes:
Major improvements have been made to version 1.2! Recent Changes: Added a full dynamic menu system which allows on-the-fly changes to adrenaline settings. The following settings can be adjusted: -Speed of player during first stage adrenaline rush. -Speed of player during second stage adrenaline rush. -How long a first stage adrenaline rush will last. -How long a second stage adrenaline rush will last. -Time needed to score multiple kills to acheive adrenaline rush. -How much health to add for first stage adrenaline. -How much health to add for second stage adrenaline. -How much armor to add for first stage adrenaline. -How much armor to add for second stage adrenaline. -Amount of screen redness during a first stage rush -Amount of screen redness during a second stage rush -Maximum health a player is allowed to have. -Maximum armor a player is allowed to have. -Toggle Punishment for killing hostages on and off. Menu shows current values and dynamically upadates when changes are made. A keygroup is used to store the settings so if you restart your server, or if it crashes/reboots, your latest settings are saved and restored. Also fixed the jump feature. I borrowed code from MBchrono's Matrix Mod for a jump multiplier and incorporated it into my code. Big thanks goes out to him for that because I couldn't figure out how to make jumps work decent when setting player's speeds higher.
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Version: 1.1
Updated on:
2008-02-28 13:20:10 by HKRChief
File Name: adrenaline_1.1.zip File Size: 4550 bytes (View Zip Contents)
Version Notes:
Fixes in Version 1.1: - Changed it from using Steam ID to userid. This should allow mulitplayer on LAN to work properly. - Did some testing and I don't think the previous version would have worked properly for multiple players getting adrenaline rushes within the same timeframes. I believe I fixed that, but only testing by others will tell the truth. - Also optimized the way it creates and cleans up the keys in the Players keygroup. I found that player_spawn actually fires before player_activate, so I moved key creation for individual players to the player_connect event. There is no more flooding of errors on the server console. - I added hostage a kill penalty option. If punish_hostagekill is set to 1, when a player kills a hostage it will remove any adrenaline benefits he had including reduce health back down to 100, set armor to 0, and set normal running speed, and of course return the screen to normal viewing.
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Version: 1.0
Updated on:
2008-02-25 13:38:22 by HKRChief
File Name: adrenaline_1.0.zip File Size: 3932 bytes (View Zip Contents)
Version Notes:
I m currently seeking some beta testers to see if this works properly in normal online play with multiple human players, as I don't currently have the ability to test that. Known Bugs and other notes: Currently this script will not work for LAN play because it uses Steam IDs. Only way this works for LAN play is if ONE single human is playing. In that case it works. I haven't figured out a good fix for when a player's speed is increased, his jumps are very short and quick. I've tried adjusting gravity for the player but couldn't seem to make it work properly. Upcoming modification will be loss of adrenaline for killing hostages.
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