Version History

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Version: 2.32
Updated on:
2012-07-06 05:46:53 by chrismrulz
File Name: universalsoccer.zip File Size: 5931197 bytes (View Zip Contents)
Version Notes:
v2.32: Bug fix release. Many thanks to Gids once again. v2.31: Bug fix release. v2.30: Fixed several bugs, changed over the disableknives function and stats touch registering to the new dynamic hooks in SPE since nativetools no longer works in OB. v2.21: Bug fix release. v2.20: Bug fix release. v2.19: Re-worked gideon's soccerteamskins2 script to use the 'awaychar' system with the original skins config section. Numerous bug fixes from v2.18 made by gideon and myself. 'Maps' config section by gideon added to Map config section, to control which maps trigger loading the scripts. Removed need for nativetools_enabled function in config. Automatically detects presence of NT. v2.18: Cheerleaders now dance. You can change the animation sequences in config. v2.17: Added soccergoalie3 and soccerteamskins2 modules. Conversions of scripts made by gideon that allow you do skins and goalies the manual way. these new scripts are used when you use the settings: "soccergoalie_enabled = 3" and "soccerteamskins_enabled = 2" in soccer.ini. Admin section added to config. Use 'the 'usemani' option to use mani admins instead of setting them in the script. Respawn script includes an optional countdown timer sent to players that are waiting to respawn. Added msgmode 3 in ref config, which sends both public and private messages when a player dies. v2.16: Added cheerleaders option in map script and subsequent map coordinates for where the cheerleaders spawn. Sprint script now includes sounds for each interaction. Super mario sounds included by default. v2.15: Added NativeTools Enabled option in config, to prevent script from failing with OB version of eventscripts as much. Added auto-team-killing-slays and auto-team-stealing-slays options. Stats are now fully functional with kills. TK's and Self-Kills are also included. v2.14: moved map coords to a section in the config, with the option of manually adding coords for new maps. various changes in almost all scripts. v2.13: changed operation of respawning options in healthmode, now you use a setting called respawnmode if you have healthmode set to 3 (respawn). fixed bug in ref script overtime. merged old respawn scripts into 1 and provided more respawn config options. Any scripts that slay a player (ref script, knife script, goal slay etc.) can be set to disallow respawns by setting respawnslayed to 0 in the config. v2.12: fixed compatibility with fletch's ka_soccer_acssl_2010 map. added slow-mo, an auto-start kickoff option, and bug fixes to penalties in the ref script. v2.11: fixed death goals for autoref and stats scripts. v2.10: stats now track knives on the ball aswell as touches, many bug fixes, fixed scoreboard auto-centering. v2.02: new ini file reading method that allows unicode and commenting, various bug and performance fixes. v2.01: est_box_trigger emulation in soccer.py works after map change. v2.00: The script is rewritten completely in python. python is much faster while using far less resources on the server. Knife script bugs are fixed. There is now a !options menu for users to customize their own settings like message delivery, knife sounds, whether they want to automatically face enemy goals at spawn, etc.. The ref script saves the state upon every action, so in the event of a server crash, when the server loads again the match will be back to where it was immediately. That also means refs can setup the ref script pre-match, then even do whatever they want with the server or even unload the ref script, and it'll always be ready to start the match. Stats script tracks touches on the ball instead of knives. Although it will miss the balls that weren't touched with the body, It's 100% accurate as opposed to about 70% accuracy of the last one. There is now a commentator script you can turn completely off or enable any commentary you like.. from simple things like goal scorers, to complex things like interceptions and tackles. There aren't any more limits of how many team skins or admins you can use, since it doesn't use the console to store the variables. No need to muck around setting up mani skins. you just provide the path to the main model filename in the config. Since it uses eventscripts to give admin authority, which can import mani admins, you can use your existing mani admin setup to let them use the ref script. No need for mani, es_tools, or mattie's system plugin. the things it needed plugins for before are now built-in. * * You'll need 1 plugin called NativeTools, which just needs you to copy some dll's to your addons folder (and is setup to be installed when you extract the installation zip file anyway). Only 1 soccer.ini file to edit as opposed to 10 cfg files for each script, and 1 addon folder called soccer, as opposed to 10 different scripts. Times in the config (for period length and such) now use a H:MM:SS format, instead of having to use a calculator to work out how many seconds to use yourself. v1.19: Added extra respawn script, goalies are now teleported on round start for the 2 new respawn scripts. v1.18: Reenabled penalties, moved 'display scores' to a public command, fixed various bugs, added second respawn script and fixed up the old one. v1.17: Fixed problem with scripts not unloading. Added overtime to ref script. v1.16: Fixed conflict with goalie script and team skins script, added more automated period options to ref script. v1.15: Possibly fixed bug in knife script when using messages for warnings, added 'remove dead bodies' option to health script, cleaned up php web stats code. v1.14: Added full-blown penalty extension to the ref script! (very different to soccermod penalties), Slay menu no longer shows dead players/specs. Added option to auto-respawn dead players if using god-mode. v1.13: Fixed teams menu bug, Fixed ref script not unloading, New Option to 'Start a match' that resets/sets teams/starts pre-match lo3. v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 2.31
Updated on:
2012-06-22 02:53:34 by chrismrulz
File Name: universalsoccer.zip File Size: 5931188 bytes (View Zip Contents)
Version Notes:
v2.31: Bug fix release. v2.30: Fixed several bugs, changed over the disableknives function and stats touch registering to the new dynamic hooks in SPE since nativetools no longer works in OB. v2.21: Bug fix release. v2.20: Bug fix release. v2.19: Re-worked gideon's soccerteamskins2 script to use the 'awaychar' system with the original skins config section. Numerous bug fixes from v2.18 made by gideon and myself. 'Maps' config section by gideon added to Map config section, to control which maps trigger loading the scripts. Removed need for nativetools_enabled function in config. Automatically detects presence of NT. v2.18: Cheerleaders now dance. You can change the animation sequences in config. v2.17: Added soccergoalie3 and soccerteamskins2 modules. Conversions of scripts made by gideon that allow you do skins and goalies the manual way. these new scripts are used when you use the settings: "soccergoalie_enabled = 3" and "soccerteamskins_enabled = 2" in soccer.ini. Admin section added to config. Use 'the 'usemani' option to use mani admins instead of setting them in the script. Respawn script includes an optional countdown timer sent to players that are waiting to respawn. Added msgmode 3 in ref config, which sends both public and private messages when a player dies. v2.16: Added cheerleaders option in map script and subsequent map coordinates for where the cheerleaders spawn. Sprint script now includes sounds for each interaction. Super mario sounds included by default. v2.15: Added NativeTools Enabled option in config, to prevent script from failing with OB version of eventscripts as much. Added auto-team-killing-slays and auto-team-stealing-slays options. Stats are now fully functional with kills. TK's and Self-Kills are also included. v2.14: moved map coords to a section in the config, with the option of manually adding coords for new maps. various changes in almost all scripts. v2.13: changed operation of respawning options in healthmode, now you use a setting called respawnmode if you have healthmode set to 3 (respawn). fixed bug in ref script overtime. merged old respawn scripts into 1 and provided more respawn config options. Any scripts that slay a player (ref script, knife script, goal slay etc.) can be set to disallow respawns by setting respawnslayed to 0 in the config. v2.12: fixed compatibility with fletch's ka_soccer_acssl_2010 map. added slow-mo, an auto-start kickoff option, and bug fixes to penalties in the ref script. v2.11: fixed death goals for autoref and stats scripts. v2.10: stats now track knives on the ball aswell as touches, many bug fixes, fixed scoreboard auto-centering. v2.02: new ini file reading method that allows unicode and commenting, various bug and performance fixes. v2.01: est_box_trigger emulation in soccer.py works after map change. v2.00: The script is rewritten completely in python. python is much faster while using far less resources on the server. Knife script bugs are fixed. There is now a !options menu for users to customize their own settings like message delivery, knife sounds, whether they want to automatically face enemy goals at spawn, etc.. The ref script saves the state upon every action, so in the event of a server crash, when the server loads again the match will be back to where it was immediately. That also means refs can setup the ref script pre-match, then even do whatever they want with the server or even unload the ref script, and it'll always be ready to start the match. Stats script tracks touches on the ball instead of knives. Although it will miss the balls that weren't touched with the body, It's 100% accurate as opposed to about 70% accuracy of the last one. There is now a commentator script you can turn completely off or enable any commentary you like.. from simple things like goal scorers, to complex things like interceptions and tackles. There aren't any more limits of how many team skins or admins you can use, since it doesn't use the console to store the variables. No need to muck around setting up mani skins. you just provide the path to the main model filename in the config. Since it uses eventscripts to give admin authority, which can import mani admins, you can use your existing mani admin setup to let them use the ref script. No need for mani, es_tools, or mattie's system plugin. the things it needed plugins for before are now built-in. * * You'll need 1 plugin called NativeTools, which just needs you to copy some dll's to your addons folder (and is setup to be installed when you extract the installation zip file anyway). Only 1 soccer.ini file to edit as opposed to 10 cfg files for each script, and 1 addon folder called soccer, as opposed to 10 different scripts. Times in the config (for period length and such) now use a H:MM:SS format, instead of having to use a calculator to work out how many seconds to use yourself. v1.19: Added extra respawn script, goalies are now teleported on round start for the 2 new respawn scripts. v1.18: Reenabled penalties, moved 'display scores' to a public command, fixed various bugs, added second respawn script and fixed up the old one. v1.17: Fixed problem with scripts not unloading. Added overtime to ref script. v1.16: Fixed conflict with goalie script and team skins script, added more automated period options to ref script. v1.15: Possibly fixed bug in knife script when using messages for warnings, added 'remove dead bodies' option to health script, cleaned up php web stats code. v1.14: Added full-blown penalty extension to the ref script! (very different to soccermod penalties), Slay menu no longer shows dead players/specs. Added option to auto-respawn dead players if using god-mode. v1.13: Fixed teams menu bug, Fixed ref script not unloading, New Option to 'Start a match' that resets/sets teams/starts pre-match lo3. v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 2.30
Updated on:
2012-06-21 08:45:07 by chrismrulz
File Name: universalsoccer.zip File Size: 5931023 bytes (View Zip Contents)
Version Notes:
v2.30: Fixed several bugs, changed over the disableknives function and stats touch registering to the new dynamic hooks in SPE since nativetools no longer works in OB. v2.21: Bug fix release. v2.20: Bug fix release. v2.19: Re-worked gideon's soccerteamskins2 script to use the 'awaychar' system with the original skins config section. Numerous bug fixes from v2.18 made by gideon and myself. 'Maps' config section by gideon added to Map config section, to control which maps trigger loading the scripts. Removed need for nativetools_enabled function in config. Automatically detects presence of NT. v2.18: Cheerleaders now dance. You can change the animation sequences in config. v2.17: Added soccergoalie3 and soccerteamskins2 modules. Conversions of scripts made by gideon that allow you do skins and goalies the manual way. these new scripts are used when you use the settings: "soccergoalie_enabled = 3" and "soccerteamskins_enabled = 2" in soccer.ini. Admin section added to config. Use 'the 'usemani' option to use mani admins instead of setting them in the script. Respawn script includes an optional countdown timer sent to players that are waiting to respawn. Added msgmode 3 in ref config, which sends both public and private messages when a player dies. v2.16: Added cheerleaders option in map script and subsequent map coordinates for where the cheerleaders spawn. Sprint script now includes sounds for each interaction. Super mario sounds included by default. v2.15: Added NativeTools Enabled option in config, to prevent script from failing with OB version of eventscripts as much. Added auto-team-killing-slays and auto-team-stealing-slays options. Stats are now fully functional with kills. TK's and Self-Kills are also included. v2.14: moved map coords to a section in the config, with the option of manually adding coords for new maps. various changes in almost all scripts. v2.13: changed operation of respawning options in healthmode, now you use a setting called respawnmode if you have healthmode set to 3 (respawn). fixed bug in ref script overtime. merged old respawn scripts into 1 and provided more respawn config options. Any scripts that slay a player (ref script, knife script, goal slay etc.) can be set to disallow respawns by setting respawnslayed to 0 in the config. v2.12: fixed compatibility with fletch's ka_soccer_acssl_2010 map. added slow-mo, an auto-start kickoff option, and bug fixes to penalties in the ref script. v2.11: fixed death goals for autoref and stats scripts. v2.10: stats now track knives on the ball aswell as touches, many bug fixes, fixed scoreboard auto-centering. v2.02: new ini file reading method that allows unicode and commenting, various bug and performance fixes. v2.01: est_box_trigger emulation in soccer.py works after map change. v2.00: The script is rewritten completely in python. python is much faster while using far less resources on the server. Knife script bugs are fixed. There is now a !options menu for users to customize their own settings like message delivery, knife sounds, whether they want to automatically face enemy goals at spawn, etc.. The ref script saves the state upon every action, so in the event of a server crash, when the server loads again the match will be back to where it was immediately. That also means refs can setup the ref script pre-match, then even do whatever they want with the server or even unload the ref script, and it'll always be ready to start the match. Stats script tracks touches on the ball instead of knives. Although it will miss the balls that weren't touched with the body, It's 100% accurate as opposed to about 70% accuracy of the last one. There is now a commentator script you can turn completely off or enable any commentary you like.. from simple things like goal scorers, to complex things like interceptions and tackles. There aren't any more limits of how many team skins or admins you can use, since it doesn't use the console to store the variables. No need to muck around setting up mani skins. you just provide the path to the main model filename in the config. Since it uses eventscripts to give admin authority, which can import mani admins, you can use your existing mani admin setup to let them use the ref script. No need for mani, es_tools, or mattie's system plugin. the things it needed plugins for before are now built-in. * * You'll need 1 plugin called NativeTools, which just needs you to copy some dll's to your addons folder (and is setup to be installed when you extract the installation zip file anyway). Only 1 soccer.ini file to edit as opposed to 10 cfg files for each script, and 1 addon folder called soccer, as opposed to 10 different scripts. Times in the config (for period length and such) now use a H:MM:SS format, instead of having to use a calculator to work out how many seconds to use yourself. v1.19: Added extra respawn script, goalies are now teleported on round start for the 2 new respawn scripts. v1.18: Reenabled penalties, moved 'display scores' to a public command, fixed various bugs, added second respawn script and fixed up the old one. v1.17: Fixed problem with scripts not unloading. Added overtime to ref script. v1.16: Fixed conflict with goalie script and team skins script, added more automated period options to ref script. v1.15: Possibly fixed bug in knife script when using messages for warnings, added 'remove dead bodies' option to health script, cleaned up php web stats code. v1.14: Added full-blown penalty extension to the ref script! (very different to soccermod penalties), Slay menu no longer shows dead players/specs. Added option to auto-respawn dead players if using god-mode. v1.13: Fixed teams menu bug, Fixed ref script not unloading, New Option to 'Start a match' that resets/sets teams/starts pre-match lo3. v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 2.21
Updated on:
2012-02-22 12:11:17 by chrismrulz
File Name: universalsoccer.zip File Size: 4864495 bytes (View Zip Contents)
Version Notes:
v2.21: Bug fix release. v2.20: Bug fix release. v2.19: Re-worked gideon's soccerteamskins2 script to use the 'awaychar' system with the original skins config section. Numerous bug fixes from v2.18 made by gideon and myself. 'Maps' config section by gideon added to Map config section, to control which maps trigger loading the scripts. Removed need for nativetools_enabled function in config. Automatically detects presence of NT. v2.18: Cheerleaders now dance. You can change the animation sequences in config. v2.17: Added soccergoalie3 and soccerteamskins2 modules. Conversions of scripts made by gideon that allow you do skins and goalies the manual way. these new scripts are used when you use the settings: "soccergoalie_enabled = 3" and "soccerteamskins_enabled = 2" in soccer.ini. Admin section added to config. Use 'the 'usemani' option to use mani admins instead of setting them in the script. Respawn script includes an optional countdown timer sent to players that are waiting to respawn. Added msgmode 3 in ref config, which sends both public and private messages when a player dies. v2.16: Added cheerleaders option in map script and subsequent map coordinates for where the cheerleaders spawn. Sprint script now includes sounds for each interaction. Super mario sounds included by default. v2.15: Added NativeTools Enabled option in config, to prevent script from failing with OB version of eventscripts as much. Added auto-team-killing-slays and auto-team-stealing-slays options. Stats are now fully functional with kills. TK's and Self-Kills are also included. v2.14: moved map coords to a section in the config, with the option of manually adding coords for new maps. various changes in almost all scripts. v2.13: changed operation of respawning options in healthmode, now you use a setting called respawnmode if you have healthmode set to 3 (respawn). fixed bug in ref script overtime. merged old respawn scripts into 1 and provided more respawn config options. Any scripts that slay a player (ref script, knife script, goal slay etc.) can be set to disallow respawns by setting respawnslayed to 0 in the config. v2.12: fixed compatibility with fletch's ka_soccer_acssl_2010 map. added slow-mo, an auto-start kickoff option, and bug fixes to penalties in the ref script. v2.11: fixed death goals for autoref and stats scripts. v2.10: stats now track knives on the ball aswell as touches, many bug fixes, fixed scoreboard auto-centering. v2.02: new ini file reading method that allows unicode and commenting, various bug and performance fixes. v2.01: est_box_trigger emulation in soccer.py works after map change. v2.00: The script is rewritten completely in python. python is much faster while using far less resources on the server. Knife script bugs are fixed. There is now a !options menu for users to customize their own settings like message delivery, knife sounds, whether they want to automatically face enemy goals at spawn, etc.. The ref script saves the state upon every action, so in the event of a server crash, when the server loads again the match will be back to where it was immediately. That also means refs can setup the ref script pre-match, then even do whatever they want with the server or even unload the ref script, and it'll always be ready to start the match. Stats script tracks touches on the ball instead of knives. Although it will miss the balls that weren't touched with the body, It's 100% accurate as opposed to about 70% accuracy of the last one. There is now a commentator script you can turn completely off or enable any commentary you like.. from simple things like goal scorers, to complex things like interceptions and tackles. There aren't any more limits of how many team skins or admins you can use, since it doesn't use the console to store the variables. No need to muck around setting up mani skins. you just provide the path to the main model filename in the config. Since it uses eventscripts to give admin authority, which can import mani admins, you can use your existing mani admin setup to let them use the ref script. No need for mani, es_tools, or mattie's system plugin. the things it needed plugins for before are now built-in. * * You'll need 1 plugin called NativeTools, which just needs you to copy some dll's to your addons folder (and is setup to be installed when you extract the installation zip file anyway). Only 1 soccer.ini file to edit as opposed to 10 cfg files for each script, and 1 addon folder called soccer, as opposed to 10 different scripts. Times in the config (for period length and such) now use a H:MM:SS format, instead of having to use a calculator to work out how many seconds to use yourself. v1.19: Added extra respawn script, goalies are now teleported on round start for the 2 new respawn scripts. v1.18: Reenabled penalties, moved 'display scores' to a public command, fixed various bugs, added second respawn script and fixed up the old one. v1.17: Fixed problem with scripts not unloading. Added overtime to ref script. v1.16: Fixed conflict with goalie script and team skins script, added more automated period options to ref script. v1.15: Possibly fixed bug in knife script when using messages for warnings, added 'remove dead bodies' option to health script, cleaned up php web stats code. v1.14: Added full-blown penalty extension to the ref script! (very different to soccermod penalties), Slay menu no longer shows dead players/specs. Added option to auto-respawn dead players if using god-mode. v1.13: Fixed teams menu bug, Fixed ref script not unloading, New Option to 'Start a match' that resets/sets teams/starts pre-match lo3. v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 2.20
Updated on:
2012-02-15 10:02:23 by chrismrulz
File Name: universalsoccer.zip File Size: 4864556 bytes (View Zip Contents)
Version Notes:
v2.20: Bug fix release. v2.19: Re-worked gideon's soccerteamskins2 script to use the 'awaychar' system with the original skins config section. Numerous bug fixes from v2.18 made by gideon and myself. 'Maps' config section by gideon added to Map config section, to control which maps trigger loading the scripts. Removed need for nativetools_enabled function in config. Automatically detects presence of NT. v2.18: Cheerleaders now dance. You can change the animation sequences in config. v2.17: Added soccergoalie3 and soccerteamskins2 modules. Conversions of scripts made by gideon that allow you do skins and goalies the manual way. these new scripts are used when you use the settings: "soccergoalie_enabled = 3" and "soccerteamskins_enabled = 2" in soccer.ini. Admin section added to config. Use 'the 'usemani' option to use mani admins instead of setting them in the script. Respawn script includes an optional countdown timer sent to players that are waiting to respawn. Added msgmode 3 in ref config, which sends both public and private messages when a player dies. v2.16: Added cheerleaders option in map script and subsequent map coordinates for where the cheerleaders spawn. Sprint script now includes sounds for each interaction. Super mario sounds included by default. v2.15: Added NativeTools Enabled option in config, to prevent script from failing with OB version of eventscripts as much. Added auto-team-killing-slays and auto-team-stealing-slays options. Stats are now fully functional with kills. TK's and Self-Kills are also included. v2.14: moved map coords to a section in the config, with the option of manually adding coords for new maps. various changes in almost all scripts. v2.13: changed operation of respawning options in healthmode, now you use a setting called respawnmode if you have healthmode set to 3 (respawn). fixed bug in ref script overtime. merged old respawn scripts into 1 and provided more respawn config options. Any scripts that slay a player (ref script, knife script, goal slay etc.) can be set to disallow respawns by setting respawnslayed to 0 in the config. v2.12: fixed compatibility with fletch's ka_soccer_acssl_2010 map. added slow-mo, an auto-start kickoff option, and bug fixes to penalties in the ref script. v2.11: fixed death goals for autoref and stats scripts. v2.10: stats now track knives on the ball aswell as touches, many bug fixes, fixed scoreboard auto-centering. v2.02: new ini file reading method that allows unicode and commenting, various bug and performance fixes. v2.01: est_box_trigger emulation in soccer.py works after map change. v2.00: The script is rewritten completely in python. python is much faster while using far less resources on the server. Knife script bugs are fixed. There is now a !options menu for users to customize their own settings like message delivery, knife sounds, whether they want to automatically face enemy goals at spawn, etc.. The ref script saves the state upon every action, so in the event of a server crash, when the server loads again the match will be back to where it was immediately. That also means refs can setup the ref script pre-match, then even do whatever they want with the server or even unload the ref script, and it'll always be ready to start the match. Stats script tracks touches on the ball instead of knives. Although it will miss the balls that weren't touched with the body, It's 100% accurate as opposed to about 70% accuracy of the last one. There is now a commentator script you can turn completely off or enable any commentary you like.. from simple things like goal scorers, to complex things like interceptions and tackles. There aren't any more limits of how many team skins or admins you can use, since it doesn't use the console to store the variables. No need to muck around setting up mani skins. you just provide the path to the main model filename in the config. Since it uses eventscripts to give admin authority, which can import mani admins, you can use your existing mani admin setup to let them use the ref script. No need for mani, es_tools, or mattie's system plugin. the things it needed plugins for before are now built-in. * * You'll need 1 plugin called NativeTools, which just needs you to copy some dll's to your addons folder (and is setup to be installed when you extract the installation zip file anyway). Only 1 soccer.ini file to edit as opposed to 10 cfg files for each script, and 1 addon folder called soccer, as opposed to 10 different scripts. Times in the config (for period length and such) now use a H:MM:SS format, instead of having to use a calculator to work out how many seconds to use yourself. v1.19: Added extra respawn script, goalies are now teleported on round start for the 2 new respawn scripts. v1.18: Reenabled penalties, moved 'display scores' to a public command, fixed various bugs, added second respawn script and fixed up the old one. v1.17: Fixed problem with scripts not unloading. Added overtime to ref script. v1.16: Fixed conflict with goalie script and team skins script, added more automated period options to ref script. v1.15: Possibly fixed bug in knife script when using messages for warnings, added 'remove dead bodies' option to health script, cleaned up php web stats code. v1.14: Added full-blown penalty extension to the ref script! (very different to soccermod penalties), Slay menu no longer shows dead players/specs. Added option to auto-respawn dead players if using god-mode. v1.13: Fixed teams menu bug, Fixed ref script not unloading, New Option to 'Start a match' that resets/sets teams/starts pre-match lo3. v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 2.20
Updated on:
2012-02-15 08:31:59 by chrismrulz
File Name: universalsoccer.zip File Size: 4864561 bytes (View Zip Contents)
Version Notes:
v2.20: Bug fix release. v2.19: Re-worked gideon's soccerteamskins2 script to use the 'awaychar' system with the original skins config section. Numerous bug fixes from v2.18 made by gideon and myself. 'Maps' config section by gideon added to Map config section, to control which maps trigger loading the scripts. Removed need for nativetools_enabled function in config. Automatically detects presence of NT. v2.18: Cheerleaders now dance. You can change the animation sequences in config. v2.17: Added soccergoalie3 and soccerteamskins2 modules. Conversions of scripts made by gideon that allow you do skins and goalies the manual way. these new scripts are used when you use the settings: "soccergoalie_enabled = 3" and "soccerteamskins_enabled = 2" in soccer.ini. Admin section added to config. Use 'the 'usemani' option to use mani admins instead of setting them in the script. Respawn script includes an optional countdown timer sent to players that are waiting to respawn. Added msgmode 3 in ref config, which sends both public and private messages when a player dies. v2.16: Added cheerleaders option in map script and subsequent map coordinates for where the cheerleaders spawn. Sprint script now includes sounds for each interaction. Super mario sounds included by default. v2.15: Added NativeTools Enabled option in config, to prevent script from failing with OB version of eventscripts as much. Added auto-team-killing-slays and auto-team-stealing-slays options. Stats are now fully functional with kills. TK's and Self-Kills are also included. v2.14: moved map coords to a section in the config, with the option of manually adding coords for new maps. various changes in almost all scripts. v2.13: changed operation of respawning options in healthmode, now you use a setting called respawnmode if you have healthmode set to 3 (respawn). fixed bug in ref script overtime. merged old respawn scripts into 1 and provided more respawn config options. Any scripts that slay a player (ref script, knife script, goal slay etc.) can be set to disallow respawns by setting respawnslayed to 0 in the config. v2.12: fixed compatibility with fletch's ka_soccer_acssl_2010 map. added slow-mo, an auto-start kickoff option, and bug fixes to penalties in the ref script. v2.11: fixed death goals for autoref and stats scripts. v2.10: stats now track knives on the ball aswell as touches, many bug fixes, fixed scoreboard auto-centering. v2.02: new ini file reading method that allows unicode and commenting, various bug and performance fixes. v2.01: est_box_trigger emulation in soccer.py works after map change. v2.00: The script is rewritten completely in python. python is much faster while using far less resources on the server. Knife script bugs are fixed. There is now a !options menu for users to customize their own settings like message delivery, knife sounds, whether they want to automatically face enemy goals at spawn, etc.. The ref script saves the state upon every action, so in the event of a server crash, when the server loads again the match will be back to where it was immediately. That also means refs can setup the ref script pre-match, then even do whatever they want with the server or even unload the ref script, and it'll always be ready to start the match. Stats script tracks touches on the ball instead of knives. Although it will miss the balls that weren't touched with the body, It's 100% accurate as opposed to about 70% accuracy of the last one. There is now a commentator script you can turn completely off or enable any commentary you like.. from simple things like goal scorers, to complex things like interceptions and tackles. There aren't any more limits of how many team skins or admins you can use, since it doesn't use the console to store the variables. No need to muck around setting up mani skins. you just provide the path to the main model filename in the config. Since it uses eventscripts to give admin authority, which can import mani admins, you can use your existing mani admin setup to let them use the ref script. No need for mani, es_tools, or mattie's system plugin. the things it needed plugins for before are now built-in. * * You'll need 1 plugin called NativeTools, which just needs you to copy some dll's to your addons folder (and is setup to be installed when you extract the installation zip file anyway). Only 1 soccer.ini file to edit as opposed to 10 cfg files for each script, and 1 addon folder called soccer, as opposed to 10 different scripts. Times in the config (for period length and such) now use a H:MM:SS format, instead of having to use a calculator to work out how many seconds to use yourself. v1.19: Added extra respawn script, goalies are now teleported on round start for the 2 new respawn scripts. v1.18: Reenabled penalties, moved 'display scores' to a public command, fixed various bugs, added second respawn script and fixed up the old one. v1.17: Fixed problem with scripts not unloading. Added overtime to ref script. v1.16: Fixed conflict with goalie script and team skins script, added more automated period options to ref script. v1.15: Possibly fixed bug in knife script when using messages for warnings, added 'remove dead bodies' option to health script, cleaned up php web stats code. v1.14: Added full-blown penalty extension to the ref script! (very different to soccermod penalties), Slay menu no longer shows dead players/specs. Added option to auto-respawn dead players if using god-mode. v1.13: Fixed teams menu bug, Fixed ref script not unloading, New Option to 'Start a match' that resets/sets teams/starts pre-match lo3. v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 2.20
Updated on:
2012-02-15 07:59:18 by chrismrulz
File Name: universalsoccer.zip File Size: 4864516 bytes (View Zip Contents)
Version Notes:
v2.19: Re-worked gideon's soccerteamskins2 script to use the 'awaychar' system with the original skins config section. Numerous bug fixes from v2.18 made by gideon and myself. 'Maps' config section by gideon added to Map config section, to control which maps trigger loading the scripts. Removed need for nativetools_enabled function in config. Automatically detects presence of NT. v2.18: Cheerleaders now dance. You can change the animation sequences in config. v2.17: Added soccergoalie3 and soccerteamskins2 modules. Conversions of scripts made by gideon that allow you do skins and goalies the manual way. these new scripts are used when you use the settings: "soccergoalie_enabled = 3" and "soccerteamskins_enabled = 2" in soccer.ini. Admin section added to config. Use 'the 'usemani' option to use mani admins instead of setting them in the script. Respawn script includes an optional countdown timer sent to players that are waiting to respawn. Added msgmode 3 in ref config, which sends both public and private messages when a player dies. v2.16: Added cheerleaders option in map script and subsequent map coordinates for where the cheerleaders spawn. Sprint script now includes sounds for each interaction. Super mario sounds included by default. v2.15: Added NativeTools Enabled option in config, to prevent script from failing with OB version of eventscripts as much. Added auto-team-killing-slays and auto-team-stealing-slays options. Stats are now fully functional with kills. TK's and Self-Kills are also included. v2.14: moved map coords to a section in the config, with the option of manually adding coords for new maps. various changes in almost all scripts. v2.13: changed operation of respawning options in healthmode, now you use a setting called respawnmode if you have healthmode set to 3 (respawn). fixed bug in ref script overtime. merged old respawn scripts into 1 and provided more respawn config options. Any scripts that slay a player (ref script, knife script, goal slay etc.) can be set to disallow respawns by setting respawnslayed to 0 in the config. v2.12: fixed compatibility with fletch's ka_soccer_acssl_2010 map. added slow-mo, an auto-start kickoff option, and bug fixes to penalties in the ref script. v2.11: fixed death goals for autoref and stats scripts. v2.10: stats now track knives on the ball aswell as touches, many bug fixes, fixed scoreboard auto-centering. v2.02: new ini file reading method that allows unicode and commenting, various bug and performance fixes. v2.01: est_box_trigger emulation in soccer.py works after map change. v2.00: The script is rewritten completely in python. python is much faster while using far less resources on the server. Knife script bugs are fixed. There is now a !options menu for users to customize their own settings like message delivery, knife sounds, whether they want to automatically face enemy goals at spawn, etc.. The ref script saves the state upon every action, so in the event of a server crash, when the server loads again the match will be back to where it was immediately. That also means refs can setup the ref script pre-match, then even do whatever they want with the server or even unload the ref script, and it'll always be ready to start the match. Stats script tracks touches on the ball instead of knives. Although it will miss the balls that weren't touched with the body, It's 100% accurate as opposed to about 70% accuracy of the last one. There is now a commentator script you can turn completely off or enable any commentary you like.. from simple things like goal scorers, to complex things like interceptions and tackles. There aren't any more limits of how many team skins or admins you can use, since it doesn't use the console to store the variables. No need to muck around setting up mani skins. you just provide the path to the main model filename in the config. Since it uses eventscripts to give admin authority, which can import mani admins, you can use your existing mani admin setup to let them use the ref script. No need for mani, es_tools, or mattie's system plugin. the things it needed plugins for before are now built-in. * * You'll need 1 plugin called NativeTools, which just needs you to copy some dll's to your addons folder (and is setup to be installed when you extract the installation zip file anyway). Only 1 soccer.ini file to edit as opposed to 10 cfg files for each script, and 1 addon folder called soccer, as opposed to 10 different scripts. Times in the config (for period length and such) now use a H:MM:SS format, instead of having to use a calculator to work out how many seconds to use yourself. v1.19: Added extra respawn script, goalies are now teleported on round start for the 2 new respawn scripts. v1.18: Reenabled penalties, moved 'display scores' to a public command, fixed various bugs, added second respawn script and fixed up the old one. v1.17: Fixed problem with scripts not unloading. Added overtime to ref script. v1.16: Fixed conflict with goalie script and team skins script, added more automated period options to ref script. v1.15: Possibly fixed bug in knife script when using messages for warnings, added 'remove dead bodies' option to health script, cleaned up php web stats code. v1.14: Added full-blown penalty extension to the ref script! (very different to soccermod penalties), Slay menu no longer shows dead players/specs. Added option to auto-respawn dead players if using god-mode. v1.13: Fixed teams menu bug, Fixed ref script not unloading, New Option to 'Start a match' that resets/sets teams/starts pre-match lo3. v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 2.19
Updated on:
2012-02-15 06:15:05 by chrismrulz
File Name: universalsoccer.zip File Size: 4864477 bytes (View Zip Contents)
Version Notes:
v2.19: Re-worked gideon's soccerteamskins2 script to use the 'awaychar' system with the original skins config section. Numerous bug fixes from v2.18 made by gideon and myself. 'Maps' config section by gideon added to Map config section, to control which maps trigger loading the scripts. Removed need for nativetools_enabled function in config. Automatically detects presence of NT. v2.18: Cheerleaders now dance. You can change the animation sequences in config. v2.17: Added soccergoalie3 and soccerteamskins2 modules. Conversions of scripts made by gideon that allow you do skins and goalies the manual way. these new scripts are used when you use the settings: "soccergoalie_enabled = 3" and "soccerteamskins_enabled = 2" in soccer.ini. Admin section added to config. Use 'the 'usemani' option to use mani admins instead of setting them in the script. Respawn script includes an optional countdown timer sent to players that are waiting to respawn. Added msgmode 3 in ref config, which sends both public and private messages when a player dies. v2.16: Added cheerleaders option in map script and subsequent map coordinates for where the cheerleaders spawn. Sprint script now includes sounds for each interaction. Super mario sounds included by default. v2.15: Added NativeTools Enabled option in config, to prevent script from failing with OB version of eventscripts as much. Added auto-team-killing-slays and auto-team-stealing-slays options. Stats are now fully functional with kills. TK's and Self-Kills are also included. v2.14: moved map coords to a section in the config, with the option of manually adding coords for new maps. various changes in almost all scripts. v2.13: changed operation of respawning options in healthmode, now you use a setting called respawnmode if you have healthmode set to 3 (respawn). fixed bug in ref script overtime. merged old respawn scripts into 1 and provided more respawn config options. Any scripts that slay a player (ref script, knife script, goal slay etc.) can be set to disallow respawns by setting respawnslayed to 0 in the config. v2.12: fixed compatibility with fletch's ka_soccer_acssl_2010 map. added slow-mo, an auto-start kickoff option, and bug fixes to penalties in the ref script. v2.11: fixed death goals for autoref and stats scripts. v2.10: stats now track knives on the ball aswell as touches, many bug fixes, fixed scoreboard auto-centering. v2.02: new ini file reading method that allows unicode and commenting, various bug and performance fixes. v2.01: est_box_trigger emulation in soccer.py works after map change. v2.00: The script is rewritten completely in python. python is much faster while using far less resources on the server. Knife script bugs are fixed. There is now a !options menu for users to customize their own settings like message delivery, knife sounds, whether they want to automatically face enemy goals at spawn, etc.. The ref script saves the state upon every action, so in the event of a server crash, when the server loads again the match will be back to where it was immediately. That also means refs can setup the ref script pre-match, then even do whatever they want with the server or even unload the ref script, and it'll always be ready to start the match. Stats script tracks touches on the ball instead of knives. Although it will miss the balls that weren't touched with the body, It's 100% accurate as opposed to about 70% accuracy of the last one. There is now a commentator script you can turn completely off or enable any commentary you like.. from simple things like goal scorers, to complex things like interceptions and tackles. There aren't any more limits of how many team skins or admins you can use, since it doesn't use the console to store the variables. No need to muck around setting up mani skins. you just provide the path to the main model filename in the config. Since it uses eventscripts to give admin authority, which can import mani admins, you can use your existing mani admin setup to let them use the ref script. No need for mani, es_tools, or mattie's system plugin. the things it needed plugins for before are now built-in. * * You'll need 1 plugin called NativeTools, which just needs you to copy some dll's to your addons folder (and is setup to be installed when you extract the installation zip file anyway). Only 1 soccer.ini file to edit as opposed to 10 cfg files for each script, and 1 addon folder called soccer, as opposed to 10 different scripts. Times in the config (for period length and such) now use a H:MM:SS format, instead of having to use a calculator to work out how many seconds to use yourself. v1.19: Added extra respawn script, goalies are now teleported on round start for the 2 new respawn scripts. v1.18: Reenabled penalties, moved 'display scores' to a public command, fixed various bugs, added second respawn script and fixed up the old one. v1.17: Fixed problem with scripts not unloading. Added overtime to ref script. v1.16: Fixed conflict with goalie script and team skins script, added more automated period options to ref script. v1.15: Possibly fixed bug in knife script when using messages for warnings, added 'remove dead bodies' option to health script, cleaned up php web stats code. v1.14: Added full-blown penalty extension to the ref script! (very different to soccermod penalties), Slay menu no longer shows dead players/specs. Added option to auto-respawn dead players if using god-mode. v1.13: Fixed teams menu bug, Fixed ref script not unloading, New Option to 'Start a match' that resets/sets teams/starts pre-match lo3. v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 2.19
Updated on:
2012-02-15 04:49:33 by chrismrulz
File Name: universalsoccer.zip File Size: 4864511 bytes (View Zip Contents)
Version Notes:
v2.19: Re-worked gideon's soccerteamskins2 script to use the 'awaychar' system with the original skins config section. Numerous bug fixes from v2.18 made by gideon and myself. 'Maps' config section by gideon added to Map config section, to control which maps trigger loading the scripts. v2.18: Cheerleaders now dance. You can change the animation sequences in config. v2.17: Added soccergoalie3 and soccerteamskins2 modules. Conversions of scripts made by gideon that allow you do skins and goalies the manual way. these new scripts are used when you use the settings: "soccergoalie_enabled = 3" and "soccerteamskins_enabled = 2" in soccer.ini. Admin section added to config. Use 'the 'usemani' option to use mani admins instead of setting them in the script. Respawn script includes an optional countdown timer sent to players that are waiting to respawn. Added msgmode 3 in ref config, which sends both public and private messages when a player dies. v2.16: Added cheerleaders option in map script and subsequent map coordinates for where the cheerleaders spawn. Sprint script now includes sounds for each interaction. Super mario sounds included by default. v2.15: Added NativeTools Enabled option in config, to prevent script from failing with OB version of eventscripts as much. Added auto-team-killing-slays and auto-team-stealing-slays options. Stats are now fully functional with kills. TK's and Self-Kills are also included. v2.14: moved map coords to a section in the config, with the option of manually adding coords for new maps. various changes in almost all scripts. v2.13: changed operation of respawning options in healthmode, now you use a setting called respawnmode if you have healthmode set to 3 (respawn). fixed bug in ref script overtime. merged old respawn scripts into 1 and provided more respawn config options. Any scripts that slay a player (ref script, knife script, goal slay etc.) can be set to disallow respawns by setting respawnslayed to 0 in the config. v2.12: fixed compatibility with fletch's ka_soccer_acssl_2010 map. added slow-mo, an auto-start kickoff option, and bug fixes to penalties in the ref script. v2.11: fixed death goals for autoref and stats scripts. v2.10: stats now track knives on the ball aswell as touches, many bug fixes, fixed scoreboard auto-centering. v2.02: new ini file reading method that allows unicode and commenting, various bug and performance fixes. v2.01: est_box_trigger emulation in soccer.py works after map change. v2.00: The script is rewritten completely in python. python is much faster while using far less resources on the server. Knife script bugs are fixed. There is now a !options menu for users to customize their own settings like message delivery, knife sounds, whether they want to automatically face enemy goals at spawn, etc.. The ref script saves the state upon every action, so in the event of a server crash, when the server loads again the match will be back to where it was immediately. That also means refs can setup the ref script pre-match, then even do whatever they want with the server or even unload the ref script, and it'll always be ready to start the match. Stats script tracks touches on the ball instead of knives. Although it will miss the balls that weren't touched with the body, It's 100% accurate as opposed to about 70% accuracy of the last one. There is now a commentator script you can turn completely off or enable any commentary you like.. from simple things like goal scorers, to complex things like interceptions and tackles. There aren't any more limits of how many team skins or admins you can use, since it doesn't use the console to store the variables. No need to muck around setting up mani skins. you just provide the path to the main model filename in the config. Since it uses eventscripts to give admin authority, which can import mani admins, you can use your existing mani admin setup to let them use the ref script. No need for mani, es_tools, or mattie's system plugin. the things it needed plugins for before are now built-in. * * You'll need 1 plugin called NativeTools, which just needs you to copy some dll's to your addons folder (and is setup to be installed when you extract the installation zip file anyway). Only 1 soccer.ini file to edit as opposed to 10 cfg files for each script, and 1 addon folder called soccer, as opposed to 10 different scripts. Times in the config (for period length and such) now use a H:MM:SS format, instead of having to use a calculator to work out how many seconds to use yourself. v1.19: Added extra respawn script, goalies are now teleported on round start for the 2 new respawn scripts. v1.18: Reenabled penalties, moved 'display scores' to a public command, fixed various bugs, added second respawn script and fixed up the old one. v1.17: Fixed problem with scripts not unloading. Added overtime to ref script. v1.16: Fixed conflict with goalie script and team skins script, added more automated period options to ref script. v1.15: Possibly fixed bug in knife script when using messages for warnings, added 'remove dead bodies' option to health script, cleaned up php web stats code. v1.14: Added full-blown penalty extension to the ref script! (very different to soccermod penalties), Slay menu no longer shows dead players/specs. Added option to auto-respawn dead players if using god-mode. v1.13: Fixed teams menu bug, Fixed ref script not unloading, New Option to 'Start a match' that resets/sets teams/starts pre-match lo3. v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 2.18
Updated on:
2012-02-12 14:31:03 by chrismrulz
File Name: universalsoccer.zip File Size: 4864046 bytes (View Zip Contents)
Version Notes:
v2.18: Cheerleaders now dance. You can change the animation sequences in config. v2.17: Added soccergoalie3 and soccerteamskins2 modules. Conversions of scripts made by gideon that allow you do skins and goalies the manual way. these new scripts are used when you use the settings: "soccergoalie_enabled = 3" and "soccerteamskins_enabled = 2" in soccer.ini. Admin section added to config. Use 'the 'usemani' option to use mani admins instead of setting them in the script. Respawn script includes an optional countdown timer sent to players that are waiting to respawn. Added msgmode 3 in ref config, which sends both public and private messages when a player dies. v2.16: Added cheerleaders option in map script and subsequent map coordinates for where the cheerleaders spawn. Sprint script now includes sounds for each interaction. Super mario sounds included by default. v2.15: Added NativeTools Enabled option in config, to prevent script from failing with OB version of eventscripts as much. Added auto-team-killing-slays and auto-team-stealing-slays options. Stats are now fully functional with kills. TK's and Self-Kills are also included. v2.14: moved map coords to a section in the config, with the option of manually adding coords for new maps. various changes in almost all scripts. v2.13: changed operation of respawning options in healthmode, now you use a setting called respawnmode if you have healthmode set to 3 (respawn). fixed bug in ref script overtime. merged old respawn scripts into 1 and provided more respawn config options. Any scripts that slay a player (ref script, knife script, goal slay etc.) can be set to disallow respawns by setting respawnslayed to 0 in the config. v2.12: fixed compatibility with fletch's ka_soccer_acssl_2010 map. added slow-mo, an auto-start kickoff option, and bug fixes to penalties in the ref script. v2.11: fixed death goals for autoref and stats scripts. v2.10: stats now track knives on the ball aswell as touches, many bug fixes, fixed scoreboard auto-centering. v2.02: new ini file reading method that allows unicode and commenting, various bug and performance fixes. v2.01: est_box_trigger emulation in soccer.py works after map change. v2.00: The script is rewritten completely in python. python is much faster while using far less resources on the server. Knife script bugs are fixed. There is now a !options menu for users to customize their own settings like message delivery, knife sounds, whether they want to automatically face enemy goals at spawn, etc.. The ref script saves the state upon every action, so in the event of a server crash, when the server loads again the match will be back to where it was immediately. That also means refs can setup the ref script pre-match, then even do whatever they want with the server or even unload the ref script, and it'll always be ready to start the match. Stats script tracks touches on the ball instead of knives. Although it will miss the balls that weren't touched with the body, It's 100% accurate as opposed to about 70% accuracy of the last one. There is now a commentator script you can turn completely off or enable any commentary you like.. from simple things like goal scorers, to complex things like interceptions and tackles. There aren't any more limits of how many team skins or admins you can use, since it doesn't use the console to store the variables. No need to muck around setting up mani skins. you just provide the path to the main model filename in the config. Since it uses eventscripts to give admin authority, which can import mani admins, you can use your existing mani admin setup to let them use the ref script. No need for mani, es_tools, or mattie's system plugin. the things it needed plugins for before are now built-in. * * You'll need 1 plugin called NativeTools, which just needs you to copy some dll's to your addons folder (and is setup to be installed when you extract the installation zip file anyway). Only 1 soccer.ini file to edit as opposed to 10 cfg files for each script, and 1 addon folder called soccer, as opposed to 10 different scripts. Times in the config (for period length and such) now use a H:MM:SS format, instead of having to use a calculator to work out how many seconds to use yourself. v1.19: Added extra respawn script, goalies are now teleported on round start for the 2 new respawn scripts. v1.18: Reenabled penalties, moved 'display scores' to a public command, fixed various bugs, added second respawn script and fixed up the old one. v1.17: Fixed problem with scripts not unloading. Added overtime to ref script. v1.16: Fixed conflict with goalie script and team skins script, added more automated period options to ref script. v1.15: Possibly fixed bug in knife script when using messages for warnings, added 'remove dead bodies' option to health script, cleaned up php web stats code. v1.14: Added full-blown penalty extension to the ref script! (very different to soccermod penalties), Slay menu no longer shows dead players/specs. Added option to auto-respawn dead players if using god-mode. v1.13: Fixed teams menu bug, Fixed ref script not unloading, New Option to 'Start a match' that resets/sets teams/starts pre-match lo3. v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 2.17
Updated on:
2012-02-12 09:06:16 by chrismrulz
File Name: universalsoccer.zip File Size: 4863818 bytes (View Zip Contents)
Version Notes:
v2.17: Added soccergoalie3 and soccerteamskins2 modules. Conversions of scripts made by gideon that allow you do skins and goalies the manual way. these new scripts are used when you use the settings: "soccergoalie_enabled = 3" and "soccerteamskins_enabled = 2" in soccer.ini. Admin section added to config. Use 'the 'usemani' option to use mani admins instead of setting them in the script. Respawn script includes an optional countdown timer sent to players that are waiting to respawn. Added msgmode 3 in ref config, which sends both public and private messages when a player dies. v2.16: Added cheerleaders option in map script and subsequent map coordinates for where the cheerleaders spawn. Sprint script now includes sounds for each interaction. Super mario sounds included by default. v2.15: Added NativeTools Enabled option in config, to prevent script from failing with OB version of eventscripts as much. Added auto-team-killing-slays and auto-team-stealing-slays options. Stats are now fully functional with kills. TK's and Self-Kills are also included. v2.14: moved map coords to a section in the config, with the option of manually adding coords for new maps. various changes in almost all scripts. v2.13: changed operation of respawning options in healthmode, now you use a setting called respawnmode if you have healthmode set to 3 (respawn). fixed bug in ref script overtime. merged old respawn scripts into 1 and provided more respawn config options. Any scripts that slay a player (ref script, knife script, goal slay etc.) can be set to disallow respawns by setting respawnslayed to 0 in the config. v2.12: fixed compatibility with fletch's ka_soccer_acssl_2010 map. added slow-mo, an auto-start kickoff option, and bug fixes to penalties in the ref script. v2.11: fixed death goals for autoref and stats scripts. v2.10: stats now track knives on the ball aswell as touches, many bug fixes, fixed scoreboard auto-centering. v2.02: new ini file reading method that allows unicode and commenting, various bug and performance fixes. v2.01: est_box_trigger emulation in soccer.py works after map change. v2.00: The script is rewritten completely in python. python is much faster while using far less resources on the server. Knife script bugs are fixed. There is now a !options menu for users to customize their own settings like message delivery, knife sounds, whether they want to automatically face enemy goals at spawn, etc.. The ref script saves the state upon every action, so in the event of a server crash, when the server loads again the match will be back to where it was immediately. That also means refs can setup the ref script pre-match, then even do whatever they want with the server or even unload the ref script, and it'll always be ready to start the match. Stats script tracks touches on the ball instead of knives. Although it will miss the balls that weren't touched with the body, It's 100% accurate as opposed to about 70% accuracy of the last one. There is now a commentator script you can turn completely off or enable any commentary you like.. from simple things like goal scorers, to complex things like interceptions and tackles. There aren't any more limits of how many team skins or admins you can use, since it doesn't use the console to store the variables. No need to muck around setting up mani skins. you just provide the path to the main model filename in the config. Since it uses eventscripts to give admin authority, which can import mani admins, you can use your existing mani admin setup to let them use the ref script. No need for mani, es_tools, or mattie's system plugin. the things it needed plugins for before are now built-in. * * You'll need 1 plugin called NativeTools, which just needs you to copy some dll's to your addons folder (and is setup to be installed when you extract the installation zip file anyway). Only 1 soccer.ini file to edit as opposed to 10 cfg files for each script, and 1 addon folder called soccer, as opposed to 10 different scripts. Times in the config (for period length and such) now use a H:MM:SS format, instead of having to use a calculator to work out how many seconds to use yourself. v1.19: Added extra respawn script, goalies are now teleported on round start for the 2 new respawn scripts. v1.18: Reenabled penalties, moved 'display scores' to a public command, fixed various bugs, added second respawn script and fixed up the old one. v1.17: Fixed problem with scripts not unloading. Added overtime to ref script. v1.16: Fixed conflict with goalie script and team skins script, added more automated period options to ref script. v1.15: Possibly fixed bug in knife script when using messages for warnings, added 'remove dead bodies' option to health script, cleaned up php web stats code. v1.14: Added full-blown penalty extension to the ref script! (very different to soccermod penalties), Slay menu no longer shows dead players/specs. Added option to auto-respawn dead players if using god-mode. v1.13: Fixed teams menu bug, Fixed ref script not unloading, New Option to 'Start a match' that resets/sets teams/starts pre-match lo3. v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 2.17
Updated on:
2012-02-12 06:33:24 by chrismrulz
File Name: universalsoccer.zip File Size: 4863667 bytes (View Zip Contents)
Version Notes:
v2.17: Added soccergoalie3 and soccerteamskins2 modules. Conversions of scripts made by gideon that allow you do skins and goalies the manual way. these new scripts are used when you use the settings: "soccergoalie_enabled = 3" and "soccerteamskins_enabled = 2" in soccer.ini. Admin section added to config. Use 'the 'usemani' option to use mani admins instead/aswell as setting them manually. v2.16: Added cheerleaders option in map script and subsequent map coordinates for where the cheerleaders spawn. Sprint script now includes sounds for each interaction. Super mario sounds included by default. v2.15: Added NativeTools Enabled option in config, to prevent script from failing with OB version of eventscripts as much. Added auto-team-killing-slays and auto-team-stealing-slays options. Stats are now fully functional with kills. TK's and Self-Kills are also included. v2.14: moved map coords to a section in the config, with the option of manually adding coords for new maps. various changes in almost all scripts. v2.13: changed operation of respawning options in healthmode, now you use a setting called respawnmode if you have healthmode set to 3 (respawn). fixed bug in ref script overtime. merged old respawn scripts into 1 and provided more respawn config options. Any scripts that slay a player (ref script, knife script, goal slay etc.) can be set to disallow respawns by setting respawnslayed to 0 in the config. v2.12: fixed compatibility with fletch's ka_soccer_acssl_2010 map. added slow-mo, an auto-start kickoff option, and bug fixes to penalties in the ref script. v2.11: fixed death goals for autoref and stats scripts. v2.10: stats now track knives on the ball aswell as touches, many bug fixes, fixed scoreboard auto-centering. v2.02: new ini file reading method that allows unicode and commenting, various bug and performance fixes. v2.01: est_box_trigger emulation in soccer.py works after map change. v2.00: The script is rewritten completely in python. python is much faster while using far less resources on the server. Knife script bugs are fixed. There is now a !options menu for users to customize their own settings like message delivery, knife sounds, whether they want to automatically face enemy goals at spawn, etc.. The ref script saves the state upon every action, so in the event of a server crash, when the server loads again the match will be back to where it was immediately. That also means refs can setup the ref script pre-match, then even do whatever they want with the server or even unload the ref script, and it'll always be ready to start the match. Stats script tracks touches on the ball instead of knives. Although it will miss the balls that weren't touched with the body, It's 100% accurate as opposed to about 70% accuracy of the last one. There is now a commentator script you can turn completely off or enable any commentary you like.. from simple things like goal scorers, to complex things like interceptions and tackles. There aren't any more limits of how many team skins or admins you can use, since it doesn't use the console to store the variables. No need to muck around setting up mani skins. you just provide the path to the main model filename in the config. Since it uses eventscripts to give admin authority, which can import mani admins, you can use your existing mani admin setup to let them use the ref script. No need for mani, es_tools, or mattie's system plugin. the things it needed plugins for before are now built-in. * * You'll need 1 plugin called NativeTools, which just needs you to copy some dll's to your addons folder (and is setup to be installed when you extract the installation zip file anyway). Only 1 soccer.ini file to edit as opposed to 10 cfg files for each script, and 1 addon folder called soccer, as opposed to 10 different scripts. Times in the config (for period length and such) now use a H:MM:SS format, instead of having to use a calculator to work out how many seconds to use yourself. v1.19: Added extra respawn script, goalies are now teleported on round start for the 2 new respawn scripts. v1.18: Reenabled penalties, moved 'display scores' to a public command, fixed various bugs, added second respawn script and fixed up the old one. v1.17: Fixed problem with scripts not unloading. Added overtime to ref script. v1.16: Fixed conflict with goalie script and team skins script, added more automated period options to ref script. v1.15: Possibly fixed bug in knife script when using messages for warnings, added 'remove dead bodies' option to health script, cleaned up php web stats code. v1.14: Added full-blown penalty extension to the ref script! (very different to soccermod penalties), Slay menu no longer shows dead players/specs. Added option to auto-respawn dead players if using god-mode. v1.13: Fixed teams menu bug, Fixed ref script not unloading, New Option to 'Start a match' that resets/sets teams/starts pre-match lo3. v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 2.16
Updated on:
2012-02-12 04:46:31 by chrismrulz
File Name: universalsoccer.zip File Size: 4859263 bytes (View Zip Contents)
Version Notes:
v2.16: Added cheerleaders option in map script and subsequent map coordinates for where the cheerleaders spawn. Sprint script now includes sounds for each interaction. Super mario sounds included by default. Admin section added to config. Use 'the 'usemani' option to use mani admins instead of setting them in the script. v2.15: Added NativeTools Enabled option in config, to prevent script from failing with OB version of eventscripts as much. Added auto-team-killing-slays and auto-team-stealing-slays options. Stats are now fully functional with kills. TK's and Self-Kills are also included. v2.14: moved map coords to a section in the config, with the option of manually adding coords for new maps. various changes in almost all scripts. v2.13: changed operation of respawning options in healthmode, now you use a setting called respawnmode if you have healthmode set to 3 (respawn). fixed bug in ref script overtime. merged old respawn scripts into 1 and provided more respawn config options. Any scripts that slay a player (ref script, knife script, goal slay etc.) can be set to disallow respawns by setting respawnslayed to 0 in the config. v2.12: fixed compatibility with fletch's ka_soccer_acssl_2010 map. added slow-mo, an auto-start kickoff option, and bug fixes to penalties in the ref script. v2.11: fixed death goals for autoref and stats scripts. v2.10: stats now track knives on the ball aswell as touches, many bug fixes, fixed scoreboard auto-centering. v2.02: new ini file reading method that allows unicode and commenting, various bug and performance fixes. v2.01: est_box_trigger emulation in soccer.py works after map change. v2.00: The script is rewritten completely in python. python is much faster while using far less resources on the server. Knife script bugs are fixed. There is now a !options menu for users to customize their own settings like message delivery, knife sounds, whether they want to automatically face enemy goals at spawn, etc.. The ref script saves the state upon every action, so in the event of a server crash, when the server loads again the match will be back to where it was immediately. That also means refs can setup the ref script pre-match, then even do whatever they want with the server or even unload the ref script, and it'll always be ready to start the match. Stats script tracks touches on the ball instead of knives. Although it will miss the balls that weren't touched with the body, It's 100% accurate as opposed to about 70% accuracy of the last one. There is now a commentator script you can turn completely off or enable any commentary you like.. from simple things like goal scorers, to complex things like interceptions and tackles. There aren't any more limits of how many team skins or admins you can use, since it doesn't use the console to store the variables. No need to muck around setting up mani skins. you just provide the path to the main model filename in the config. Since it uses eventscripts to give admin authority, which can import mani admins, you can use your existing mani admin setup to let them use the ref script. No need for mani, es_tools, or mattie's system plugin. the things it needed plugins for before are now built-in. * * You'll need 1 plugin called NativeTools, which just needs you to copy some dll's to your addons folder (and is setup to be installed when you extract the installation zip file anyway). Only 1 soccer.ini file to edit as opposed to 10 cfg files for each script, and 1 addon folder called soccer, as opposed to 10 different scripts. Times in the config (for period length and such) now use a H:MM:SS format, instead of having to use a calculator to work out how many seconds to use yourself. v1.19: Added extra respawn script, goalies are now teleported on round start for the 2 new respawn scripts. v1.18: Reenabled penalties, moved 'display scores' to a public command, fixed various bugs, added second respawn script and fixed up the old one. v1.17: Fixed problem with scripts not unloading. Added overtime to ref script. v1.16: Fixed conflict with goalie script and team skins script, added more automated period options to ref script. v1.15: Possibly fixed bug in knife script when using messages for warnings, added 'remove dead bodies' option to health script, cleaned up php web stats code. v1.14: Added full-blown penalty extension to the ref script! (very different to soccermod penalties), Slay menu no longer shows dead players/specs. Added option to auto-respawn dead players if using god-mode. v1.13: Fixed teams menu bug, Fixed ref script not unloading, New Option to 'Start a match' that resets/sets teams/starts pre-match lo3. v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 2.16
Updated on:
2012-02-12 02:21:09 by chrismrulz
File Name: universalsoccer.zip File Size: 4398189 bytes (View Zip Contents)
Version Notes:
v2.16: Added cheerleaders option in map script and subsequent map coordinates for where the cheerleaders spawn. Sprint script now includes sounds for each interaction. Super mario sounds included by default. Admin section added to config. Use 'the 'usemani' option to use mani admins instead of setting them in the script. v2.15: Added NativeTools Enabled option in config, to prevent script from failing with OB version of eventscripts as much. Added auto-team-killing-slays and auto-team-stealing-slays options. Stats are now fully functional with kills. TK's and Self-Kills are also included. v2.14: moved map coords to a section in the config, with the option of manually adding coords for new maps. various changes in almost all scripts. v2.13: changed operation of respawning options in healthmode, now you use a setting called respawnmode if you have healthmode set to 3 (respawn). fixed bug in ref script overtime. merged old respawn scripts into 1 and provided more respawn config options. Any scripts that slay a player (ref script, knife script, goal slay etc.) can be set to disallow respawns by setting respawnslayed to 0 in the config. v2.12: fixed compatibility with fletch's ka_soccer_acssl_2010 map. added slow-mo, an auto-start kickoff option, and bug fixes to penalties in the ref script. v2.11: fixed death goals for autoref and stats scripts. v2.10: stats now track knives on the ball aswell as touches, many bug fixes, fixed scoreboard auto-centering. v2.02: new ini file reading method that allows unicode and commenting, various bug and performance fixes. v2.01: est_box_trigger emulation in soccer.py works after map change. v2.00: The script is rewritten completely in python. python is much faster while using far less resources on the server. Knife script bugs are fixed. There is now a !options menu for users to customize their own settings like message delivery, knife sounds, whether they want to automatically face enemy goals at spawn, etc.. The ref script saves the state upon every action, so in the event of a server crash, when the server loads again the match will be back to where it was immediately. That also means refs can setup the ref script pre-match, then even do whatever they want with the server or even unload the ref script, and it'll always be ready to start the match. Stats script tracks touches on the ball instead of knives. Although it will miss the balls that weren't touched with the body, It's 100% accurate as opposed to about 70% accuracy of the last one. There is now a commentator script you can turn completely off or enable any commentary you like.. from simple things like goal scorers, to complex things like interceptions and tackles. There aren't any more limits of how many team skins or admins you can use, since it doesn't use the console to store the variables. No need to muck around setting up mani skins. you just provide the path to the main model filename in the config. Since it uses eventscripts to give admin authority, which can import mani admins, you can use your existing mani admin setup to let them use the ref script. No need for mani, es_tools, or mattie's system plugin. the things it needed plugins for before are now built-in. * * You'll need 1 plugin called NativeTools, which just needs you to copy some dll's to your addons folder (and is setup to be installed when you extract the installation zip file anyway). Only 1 soccer.ini file to edit as opposed to 10 cfg files for each script, and 1 addon folder called soccer, as opposed to 10 different scripts. Times in the config (for period length and such) now use a H:MM:SS format, instead of having to use a calculator to work out how many seconds to use yourself. v1.19: Added extra respawn script, goalies are now teleported on round start for the 2 new respawn scripts. v1.18: Reenabled penalties, moved 'display scores' to a public command, fixed various bugs, added second respawn script and fixed up the old one. v1.17: Fixed problem with scripts not unloading. Added overtime to ref script. v1.16: Fixed conflict with goalie script and team skins script, added more automated period options to ref script. v1.15: Possibly fixed bug in knife script when using messages for warnings, added 'remove dead bodies' option to health script, cleaned up php web stats code. v1.14: Added full-blown penalty extension to the ref script! (very different to soccermod penalties), Slay menu no longer shows dead players/specs. Added option to auto-respawn dead players if using god-mode. v1.13: Fixed teams menu bug, Fixed ref script not unloading, New Option to 'Start a match' that resets/sets teams/starts pre-match lo3. v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 2.15
Updated on:
2012-02-09 03:22:59 by chrismrulz
File Name: universalsoccer.zip File Size: 269512 bytes (View Zip Contents)
Version Notes:
v2.15: Added NativeTools Enabled option in config, to prevent script from failing with OB version of eventscripts as much. Added auto-team-killing-slays and auto-team-stealing-slays options. Stats are now fully functional with kills. TK's and Self-Kills are also included. v2.14: moved map coords to a section in the config, with the option of manually adding coords for new maps. various changes in almost all scripts. v2.13: changed operation of respawning options in healthmode, now you use a setting called respawnmode if you have healthmode set to 3 (respawn). fixed bug in ref script overtime. merged old respawn scripts into 1 and provided more respawn config options. Any scripts that slay a player (ref script, knife script, goal slay etc.) can be set to disallow respawns by setting respawnslayed to 0 in the config. v2.12: fixed compatibility with fletch's ka_soccer_acssl_2010 map. added slow-mo, an auto-start kickoff option, and bug fixes to penalties in the ref script. v2.11: fixed death goals for autoref and stats scripts. v2.10: stats now track knives on the ball aswell as touches, many bug fixes, fixed scoreboard auto-centering. v2.02: new ini file reading method that allows unicode and commenting, various bug and performance fixes. v2.01: est_box_trigger emulation in soccer.py works after map change. v2.00: The script is rewritten completely in python. python is much faster while using far less resources on the server. Knife script bugs are fixed. There is now a !options menu for users to customize their own settings like message delivery, knife sounds, whether they want to automatically face enemy goals at spawn, etc.. The ref script saves the state upon every action, so in the event of a server crash, when the server loads again the match will be back to where it was immediately. That also means refs can setup the ref script pre-match, then even do whatever they want with the server or even unload the ref script, and it'll always be ready to start the match. Stats script tracks touches on the ball instead of knives. Although it will miss the balls that weren't touched with the body, It's 100% accurate as opposed to about 70% accuracy of the last one. There is now a commentator script you can turn completely off or enable any commentary you like.. from simple things like goal scorers, to complex things like interceptions and tackles. There aren't any more limits of how many team skins or admins you can use, since it doesn't use the console to store the variables. No need to muck around setting up mani skins. you just provide the path to the main model filename in the config. Since it uses eventscripts to give admin authority, which can import mani admins, you can use your existing mani admin setup to let them use the ref script. No need for mani, es_tools, or mattie's system plugin. the things it needed plugins for before are now built-in. * * You'll need 1 plugin called NativeTools, which just needs you to copy some dll's to your addons folder (and is setup to be installed when you extract the installation zip file anyway). Only 1 soccer.ini file to edit as opposed to 10 cfg files for each script, and 1 addon folder called soccer, as opposed to 10 different scripts. Times in the config (for period length and such) now use a H:MM:SS format, instead of having to use a calculator to work out how many seconds to use yourself. v1.19: Added extra respawn script, goalies are now teleported on round start for the 2 new respawn scripts. v1.18: Reenabled penalties, moved 'display scores' to a public command, fixed various bugs, added second respawn script and fixed up the old one. v1.17: Fixed problem with scripts not unloading. Added overtime to ref script. v1.16: Fixed conflict with goalie script and team skins script, added more automated period options to ref script. v1.15: Possibly fixed bug in knife script when using messages for warnings, added 'remove dead bodies' option to health script, cleaned up php web stats code. v1.14: Added full-blown penalty extension to the ref script! (very different to soccermod penalties), Slay menu no longer shows dead players/specs. Added option to auto-respawn dead players if using god-mode. v1.13: Fixed teams menu bug, Fixed ref script not unloading, New Option to 'Start a match' that resets/sets teams/starts pre-match lo3. v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 2.15
Updated on:
2012-02-07 01:42:38 by chrismrulz
File Name: universalsoccer.zip File Size: 269471 bytes (View Zip Contents)
Version Notes:
v2.15: Added NativeTools Enabled option in config, to prevent script from failing with OB version of eventscripts as much. Added auto-team-killing-slays and auto-team-stealing-slays options. Stats are now fully functional with kills. TK's and Self-Kills are also included. v2.14: moved map coords to a section in the config, with the option of manually adding coords for new maps. various changes in almost all scripts. v2.13: changed operation of respawning options in healthmode, now you use a setting called respawnmode if you have healthmode set to 3 (respawn). fixed bug in ref script overtime. merged old respawn scripts into 1 and provided more respawn config options. Any scripts that slay a player (ref script, knife script, goal slay etc.) can be set to disallow respawns by setting respawnslayed to 0 in the config. v2.12: fixed compatibility with fletch's ka_soccer_acssl_2010 map. added slow-mo, an auto-start kickoff option, and bug fixes to penalties in the ref script. v2.11: fixed death goals for autoref and stats scripts. v2.10: stats now track knives on the ball aswell as touches, many bug fixes, fixed scoreboard auto-centering. v2.02: new ini file reading method that allows unicode and commenting, various bug and performance fixes. v2.01: est_box_trigger emulation in soccer.py works after map change. v2.00: The script is rewritten completely in python. python is much faster while using far less resources on the server. Knife script bugs are fixed. There is now a !options menu for users to customize their own settings like message delivery, knife sounds, whether they want to automatically face enemy goals at spawn, etc.. The ref script saves the state upon every action, so in the event of a server crash, when the server loads again the match will be back to where it was immediately. That also means refs can setup the ref script pre-match, then even do whatever they want with the server or even unload the ref script, and it'll always be ready to start the match. Stats script tracks touches on the ball instead of knives. Although it will miss the balls that weren't touched with the body, It's 100% accurate as opposed to about 70% accuracy of the last one. There is now a commentator script you can turn completely off or enable any commentary you like.. from simple things like goal scorers, to complex things like interceptions and tackles. There aren't any more limits of how many team skins or admins you can use, since it doesn't use the console to store the variables. No need to muck around setting up mani skins. you just provide the path to the main model filename in the config. Since it uses eventscripts to give admin authority, which can import mani admins, you can use your existing mani admin setup to let them use the ref script. No need for mani, es_tools, or mattie's system plugin. the things it needed plugins for before are now built-in. * * You'll need 1 plugin called NativeTools, which just needs you to copy some dll's to your addons folder (and is setup to be installed when you extract the installation zip file anyway). Only 1 soccer.ini file to edit as opposed to 10 cfg files for each script, and 1 addon folder called soccer, as opposed to 10 different scripts. Times in the config (for period length and such) now use a H:MM:SS format, instead of having to use a calculator to work out how many seconds to use yourself. v1.19: Added extra respawn script, goalies are now teleported on round start for the 2 new respawn scripts. v1.18: Reenabled penalties, moved 'display scores' to a public command, fixed various bugs, added second respawn script and fixed up the old one. v1.17: Fixed problem with scripts not unloading. Added overtime to ref script. v1.16: Fixed conflict with goalie script and team skins script, added more automated period options to ref script. v1.15: Possibly fixed bug in knife script when using messages for warnings, added 'remove dead bodies' option to health script, cleaned up php web stats code. v1.14: Added full-blown penalty extension to the ref script! (very different to soccermod penalties), Slay menu no longer shows dead players/specs. Added option to auto-respawn dead players if using god-mode. v1.13: Fixed teams menu bug, Fixed ref script not unloading, New Option to 'Start a match' that resets/sets teams/starts pre-match lo3. v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 2.15
Updated on:
2011-05-23 09:22:27 by chrismrulz
File Name: universalsoccer.zip File Size: 269448 bytes (View Zip Contents)
Version Notes:
v2.15: Added NativeTools Enabled option in config, to prevent script from failing with OB version of eventscripts as much. Added auto-team-killing-slays and auto-team-stealing-slays options. Stats are now fully functional with kills. TK's and Self-Kills are also included. v2.14: moved map coords to a section in the config, with the option of manually adding coords for new maps. various changes in almost all scripts. v2.13: changed operation of respawning options in healthmode, now you use a setting called respawnmode if you have healthmode set to 3 (respawn). fixed bug in ref script overtime. merged old respawn scripts into 1 and provided more respawn config options. Any scripts that slay a player (ref script, knife script, goal slay etc.) can be set to disallow respawns by setting respawnslayed to 0 in the config. v2.12: fixed compatibility with fletch's ka_soccer_acssl_2010 map. added slow-mo, an auto-start kickoff option, and bug fixes to penalties in the ref script. v2.11: fixed death goals for autoref and stats scripts. v2.10: stats now track knives on the ball aswell as touches, many bug fixes, fixed scoreboard auto-centering. v2.02: new ini file reading method that allows unicode and commenting, various bug and performance fixes. v2.01: est_box_trigger emulation in soccer.py works after map change. v2.00: The script is rewritten completely in python. python is much faster while using far less resources on the server. Knife script bugs are fixed. There is now a !options menu for users to customize their own settings like message delivery, knife sounds, whether they want to automatically face enemy goals at spawn, etc.. The ref script saves the state upon every action, so in the event of a server crash, when the server loads again the match will be back to where it was immediately. That also means refs can setup the ref script pre-match, then even do whatever they want with the server or even unload the ref script, and it'll always be ready to start the match. Stats script tracks touches on the ball instead of knives. Although it will miss the balls that weren't touched with the body, It's 100% accurate as opposed to about 70% accuracy of the last one. There is now a commentator script you can turn completely off or enable any commentary you like.. from simple things like goal scorers, to complex things like interceptions and tackles. There aren't any more limits of how many team skins or admins you can use, since it doesn't use the console to store the variables. No need to muck around setting up mani skins. you just provide the path to the main model filename in the config. Since it uses eventscripts to give admin authority, which can import mani admins, you can use your existing mani admin setup to let them use the ref script. No need for mani, es_tools, or mattie's system plugin. the things it needed plugins for before are now built-in. * * You'll need 1 plugin called NativeTools, which just needs you to copy some dll's to your addons folder (and is setup to be installed when you extract the installation zip file anyway). Only 1 soccer.ini file to edit as opposed to 10 cfg files for each script, and 1 addon folder called soccer, as opposed to 10 different scripts. Times in the config (for period length and such) now use a H:MM:SS format, instead of having to use a calculator to work out how many seconds to use yourself. v1.19: Added extra respawn script, goalies are now teleported on round start for the 2 new respawn scripts. v1.18: Reenabled penalties, moved 'display scores' to a public command, fixed various bugs, added second respawn script and fixed up the old one. v1.17: Fixed problem with scripts not unloading. Added overtime to ref script. v1.16: Fixed conflict with goalie script and team skins script, added more automated period options to ref script. v1.15: Possibly fixed bug in knife script when using messages for warnings, added 'remove dead bodies' option to health script, cleaned up php web stats code. v1.14: Added full-blown penalty extension to the ref script! (very different to soccermod penalties), Slay menu no longer shows dead players/specs. Added option to auto-respawn dead players if using god-mode. v1.13: Fixed teams menu bug, Fixed ref script not unloading, New Option to 'Start a match' that resets/sets teams/starts pre-match lo3. v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 2.14
Updated on:
2011-05-23 09:17:25 by chrismrulz
File Name: universalsoccer.zip File Size: 269448 bytes (View Zip Contents)
Version Notes:
v2.14: moved map coords to a section in the config, with the option of manually adding coords for new maps. various changes in almost all scripts. v2.13: changed operation of respawning options in healthmode, now you use a setting called respawnmode if you have healthmode set to 3 (respawn). fixed bug in ref script overtime. merged old respawn scripts into 1 and provided more respawn config options. Any scripts that slay a player (ref script, knife script, goal slay etc.) can be set to disallow respawns by setting respawnslayed to 0 in the config. v2.12: fixed compatibility with fletch's ka_soccer_acssl_2010 map. added slow-mo, an auto-start kickoff option, and bug fixes to penalties in the ref script. v2.11: fixed death goals for autoref and stats scripts. v2.10: stats now track knives on the ball aswell as touches, many bug fixes, fixed scoreboard auto-centering. v2.02: new ini file reading method that allows unicode and commenting, various bug and performance fixes. v2.01: est_box_trigger emulation in soccer.py works after map change. v2.00: The script is rewritten completely in python. python is much faster while using far less resources on the server. Knife script bugs are fixed. There is now a !options menu for users to customize their own settings like message delivery, knife sounds, whether they want to automatically face enemy goals at spawn, etc.. The ref script saves the state upon every action, so in the event of a server crash, when the server loads again the match will be back to where it was immediately. That also means refs can setup the ref script pre-match, then even do whatever they want with the server or even unload the ref script, and it'll always be ready to start the match. Stats script tracks touches on the ball instead of knives. Although it will miss the balls that weren't touched with the body, It's 100% accurate as opposed to about 70% accuracy of the last one. There is now a commentator script you can turn completely off or enable any commentary you like.. from simple things like goal scorers, to complex things like interceptions and tackles. There aren't any more limits of how many team skins or admins you can use, since it doesn't use the console to store the variables. No need to muck around setting up mani skins. you just provide the path to the main model filename in the config. Since it uses eventscripts to give admin authority, which can import mani admins, you can use your existing mani admin setup to let them use the ref script. No need for mani, es_tools, or mattie's system plugin. the things it needed plugins for before are now built-in. * * You'll need 1 plugin called NativeTools, which just needs you to copy some dll's to your addons folder (and is setup to be installed when you extract the installation zip file anyway). Only 1 soccer.ini file to edit as opposed to 10 cfg files for each script, and 1 addon folder called soccer, as opposed to 10 different scripts. Times in the config (for period length and such) now use a H:MM:SS format, instead of having to use a calculator to work out how many seconds to use yourself. v1.19: Added extra respawn script, goalies are now teleported on round start for the 2 new respawn scripts. v1.18: Reenabled penalties, moved 'display scores' to a public command, fixed various bugs, added second respawn script and fixed up the old one. v1.17: Fixed problem with scripts not unloading. Added overtime to ref script. v1.16: Fixed conflict with goalie script and team skins script, added more automated period options to ref script. v1.15: Possibly fixed bug in knife script when using messages for warnings, added 'remove dead bodies' option to health script, cleaned up php web stats code. v1.14: Added full-blown penalty extension to the ref script! (very different to soccermod penalties), Slay menu no longer shows dead players/specs. Added option to auto-respawn dead players if using god-mode. v1.13: Fixed teams menu bug, Fixed ref script not unloading, New Option to 'Start a match' that resets/sets teams/starts pre-match lo3. v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 2.14
Updated on:
2010-03-30 05:26:27 by chrismrulz
File Name: universalsoccer.zip File Size: 268084 bytes (View Zip Contents)
Version Notes:
v2.14: moved map coords to a section in the config, with the option of manually adding coords for new maps. various changes in almost all scripts. v2.13: changed operation of respawning options in healthmode, now you use a setting called respawnmode if you have healthmode set to 3 (respawn). fixed bug in ref script overtime. merged old respawn scripts into 1 and provided more respawn config options. Any scripts that slay a player (ref script, knife script, goal slay etc.) can be set to disallow respawns by setting respawnslayed to 0 in the config. v2.12: fixed compatibility with fletch's ka_soccer_acssl_2010 map. added slow-mo, an auto-start kickoff option, and bug fixes to penalties in the ref script. v2.11: fixed death goals for autoref and stats scripts. v2.10: stats now track knives on the ball aswell as touches, many bug fixes, fixed scoreboard auto-centering. v2.02: new ini file reading method that allows unicode and commenting, various bug and performance fixes. v2.01: est_box_trigger emulation in soccer.py works after map change. v2.00: The script is rewritten completely in python. python is much faster while using far less resources on the server. Knife script bugs are fixed. There is now a !options menu for users to customize their own settings like message delivery, knife sounds, whether they want to automatically face enemy goals at spawn, etc.. The ref script saves the state upon every action, so in the event of a server crash, when the server loads again the match will be back to where it was immediately. That also means refs can setup the ref script pre-match, then even do whatever they want with the server or even unload the ref script, and it'll always be ready to start the match. Stats script tracks touches on the ball instead of knives. Although it will miss the balls that weren't touched with the body, It's 100% accurate as opposed to about 70% accuracy of the last one. There is now a commentator script you can turn completely off or enable any commentary you like.. from simple things like goal scorers, to complex things like interceptions and tackles. There aren't any more limits of how many team skins or admins you can use, since it doesn't use the console to store the variables. No need to muck around setting up mani skins. you just provide the path to the main model filename in the config. Since it uses eventscripts to give admin authority, which can import mani admins, you can use your existing mani admin setup to let them use the ref script. No need for mani, es_tools, or mattie's system plugin. the things it needed plugins for before are now built-in. * * You'll need 1 plugin called NativeTools, which just needs you to copy some dll's to your addons folder (and is setup to be installed when you extract the installation zip file anyway). Only 1 soccer.ini file to edit as opposed to 10 cfg files for each script, and 1 addon folder called soccer, as opposed to 10 different scripts. Times in the config (for period length and such) now use a H:MM:SS format, instead of having to use a calculator to work out how many seconds to use yourself. v1.19: Added extra respawn script, goalies are now teleported on round start for the 2 new respawn scripts. v1.18: Reenabled penalties, moved 'display scores' to a public command, fixed various bugs, added second respawn script and fixed up the old one. v1.17: Fixed problem with scripts not unloading. Added overtime to ref script. v1.16: Fixed conflict with goalie script and team skins script, added more automated period options to ref script. v1.15: Possibly fixed bug in knife script when using messages for warnings, added 'remove dead bodies' option to health script, cleaned up php web stats code. v1.14: Added full-blown penalty extension to the ref script! (very different to soccermod penalties), Slay menu no longer shows dead players/specs. Added option to auto-respawn dead players if using god-mode. v1.13: Fixed teams menu bug, Fixed ref script not unloading, New Option to 'Start a match' that resets/sets teams/starts pre-match lo3. v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 2.14
Updated on:
2010-03-30 04:18:12 by chrismrulz
File Name: universalsoccer.zip File Size: 268107 bytes (View Zip Contents)
Version Notes:
v2.14: moved map coords to a section in the config, with the option of manually adding coords for new maps. various changes in almost all scripts. v2.13: changed operation of respawning options in healthmode, now you use a setting called respawnmode if you have healthmode set to 3 (respawn). fixed bug in ref script overtime. merged old respawn scripts into 1 and provided more respawn config options. Any scripts that slay a player (ref script, knife script, goal slay etc.) can be set to disallow respawns by setting respawnslayed to 0 in the config. v2.12: fixed compatibility with fletch's ka_soccer_acssl_2010 map. added slow-mo, an auto-start kickoff option, and bug fixes to penalties in the ref script. v2.11: fixed death goals for autoref and stats scripts. v2.10: stats now track knives on the ball aswell as touches, many bug fixes, fixed scoreboard auto-centering. v2.02: new ini file reading method that allows unicode and commenting, various bug and performance fixes. v2.01: est_box_trigger emulation in soccer.py works after map change. v2.00: The script is rewritten completely in python. python is much faster while using far less resources on the server. Knife script bugs are fixed. There is now a !options menu for users to customize their own settings like message delivery, knife sounds, whether they want to automatically face enemy goals at spawn, etc.. The ref script saves the state upon every action, so in the event of a server crash, when the server loads again the match will be back to where it was immediately. That also means refs can setup the ref script pre-match, then even do whatever they want with the server or even unload the ref script, and it'll always be ready to start the match. Stats script tracks touches on the ball instead of knives. Although it will miss the balls that weren't touched with the body, It's 100% accurate as opposed to about 70% accuracy of the last one. There is now a commentator script you can turn completely off or enable any commentary you like.. from simple things like goal scorers, to complex things like interceptions and tackles. There aren't any more limits of how many team skins or admins you can use, since it doesn't use the console to store the variables. No need to muck around setting up mani skins. you just provide the path to the main model filename in the config. Since it uses eventscripts to give admin authority, which can import mani admins, you can use your existing mani admin setup to let them use the ref script. No need for mani, es_tools, or mattie's system plugin. the things it needed plugins for before are now built-in. * * You'll need 1 plugin called NativeTools, which just needs you to copy some dll's to your addons folder (and is setup to be installed when you extract the installation zip file anyway). Only 1 soccer.ini file to edit as opposed to 10 cfg files for each script, and 1 addon folder called soccer, as opposed to 10 different scripts. Times in the config (for period length and such) now use a H:MM:SS format, instead of having to use a calculator to work out how many seconds to use yourself. v1.19: Added extra respawn script, goalies are now teleported on round start for the 2 new respawn scripts. v1.18: Reenabled penalties, moved 'display scores' to a public command, fixed various bugs, added second respawn script and fixed up the old one. v1.17: Fixed problem with scripts not unloading. Added overtime to ref script. v1.16: Fixed conflict with goalie script and team skins script, added more automated period options to ref script. v1.15: Possibly fixed bug in knife script when using messages for warnings, added 'remove dead bodies' option to health script, cleaned up php web stats code. v1.14: Added full-blown penalty extension to the ref script! (very different to soccermod penalties), Slay menu no longer shows dead players/specs. Added option to auto-respawn dead players if using god-mode. v1.13: Fixed teams menu bug, Fixed ref script not unloading, New Option to 'Start a match' that resets/sets teams/starts pre-match lo3. v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 2.13
Updated on:
2010-03-29 16:30:27 by chrismrulz
File Name: universalsoccer.zip File Size: 267862 bytes (View Zip Contents)
Version Notes:
v2.13: changed operation of respawning options in healthmode, now you use a setting called respawnmode if you have healthmode set to 3 (respawn). fixed bug in ref script overtime. merged old respawn scripts into 1 and provided more respawn config options. Any scripts that slay a player (ref script, knife script, goal slay etc.) can be set to disallow respawns by setting respawnslayed to 0 in the config. v2.12: fixed compatibility with fletch's ka_soccer_acssl_2010 map. added slow-mo, an auto-start kickoff option, and bug fixes to penalties in the ref script. v2.11: fixed death goals for autoref and stats scripts. v2.10: stats now track knives on the ball aswell as touches, many bug fixes, fixed scoreboard auto-centering. v2.02: new ini file reading method that allows unicode and commenting, various bug and performance fixes. v2.01: est_box_trigger emulation in soccer.py works after map change. v2.00: The script is rewritten completely in python. python is much faster while using far less resources on the server. Knife script bugs are fixed. There is now a !options menu for users to customize their own settings like message delivery, knife sounds, whether they want to automatically face enemy goals at spawn, etc.. The ref script saves the state upon every action, so in the event of a server crash, when the server loads again the match will be back to where it was immediately. That also means refs can setup the ref script pre-match, then even do whatever they want with the server or even unload the ref script, and it'll always be ready to start the match. Stats script tracks touches on the ball instead of knives. Although it will miss the balls that weren't touched with the body, It's 100% accurate as opposed to about 70% accuracy of the last one. There is now a commentator script you can turn completely off or enable any commentary you like.. from simple things like goal scorers, to complex things like interceptions and tackles. There aren't any more limits of how many team skins or admins you can use, since it doesn't use the console to store the variables. No need to muck around setting up mani skins. you just provide the path to the main model filename in the config. Since it uses eventscripts to give admin authority, which can import mani admins, you can use your existing mani admin setup to let them use the ref script. No need for mani, es_tools, or mattie's system plugin. the things it needed plugins for before are now built-in. * * You'll need 1 plugin called NativeTools, which just needs you to copy some dll's to your addons folder (and is setup to be installed when you extract the installation zip file anyway). Only 1 soccer.ini file to edit as opposed to 10 cfg files for each script, and 1 addon folder called soccer, as opposed to 10 different scripts. Times in the config (for period length and such) now use a H:MM:SS format, instead of having to use a calculator to work out how many seconds to use yourself. v1.19: Added extra respawn script, goalies are now teleported on round start for the 2 new respawn scripts. v1.18: Reenabled penalties, moved 'display scores' to a public command, fixed various bugs, added second respawn script and fixed up the old one. v1.17: Fixed problem with scripts not unloading. Added overtime to ref script. v1.16: Fixed conflict with goalie script and team skins script, added more automated period options to ref script. v1.15: Possibly fixed bug in knife script when using messages for warnings, added 'remove dead bodies' option to health script, cleaned up php web stats code. v1.14: Added full-blown penalty extension to the ref script! (very different to soccermod penalties), Slay menu no longer shows dead players/specs. Added option to auto-respawn dead players if using god-mode. v1.13: Fixed teams menu bug, Fixed ref script not unloading, New Option to 'Start a match' that resets/sets teams/starts pre-match lo3. v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 2.13
Updated on:
2010-03-27 19:51:00 by chrismrulz
File Name: universalsoccer.zip File Size: 267813 bytes (View Zip Contents)
Version Notes:
v2.13: changed operation of respawning options in healthmode, now you use a setting called respawnmode if you have healthmode set to 3 (respawn). fixed bug in ref script overtime. merged old respawn scripts into 1 and provided more respawn config options. Any scripts that slay a player (ref script, knife script, goal slay etc.) can be set to disallow respawns by setting respawnslayed to 0 in the config. v2.12: fixed compatibility with fletch's ka_soccer_acssl_2010 map. added slow-mo, an auto-start kickoff option, and bug fixes to penalties in the ref script. v2.11: fixed death goals for autoref and stats scripts. v2.10: stats now track knives on the ball aswell as touches, many bug fixes, fixed scoreboard auto-centering. v2.02: new ini file reading method that allows unicode and commenting, various bug and performance fixes. v2.01: est_box_trigger emulation in soccer.py works after map change. v2.00: The script is rewritten completely in python. python is much faster while using far less resources on the server. Knife script bugs are fixed. There is now a !options menu for users to customize their own settings like message delivery, knife sounds, whether they want to automatically face enemy goals at spawn, etc.. The ref script saves the state upon every action, so in the event of a server crash, when the server loads again the match will be back to where it was immediately. That also means refs can setup the ref script pre-match, then even do whatever they want with the server or even unload the ref script, and it'll always be ready to start the match. Stats script tracks touches on the ball instead of knives. Although it will miss the balls that weren't touched with the body, It's 100% accurate as opposed to about 70% accuracy of the last one. There is now a commentator script you can turn completely off or enable any commentary you like.. from simple things like goal scorers, to complex things like interceptions and tackles. There aren't any more limits of how many team skins or admins you can use, since it doesn't use the console to store the variables. No need to muck around setting up mani skins. you just provide the path to the main model filename in the config. Since it uses eventscripts to give admin authority, which can import mani admins, you can use your existing mani admin setup to let them use the ref script. No need for mani, es_tools, or mattie's system plugin. the things it needed plugins for before are now built-in. * * You'll need 1 plugin called NativeTools, which just needs you to copy some dll's to your addons folder (and is setup to be installed when you extract the installation zip file anyway). Only 1 soccer.ini file to edit as opposed to 10 cfg files for each script, and 1 addon folder called soccer, as opposed to 10 different scripts. Times in the config (for period length and such) now use a H:MM:SS format, instead of having to use a calculator to work out how many seconds to use yourself. v1.19: Added extra respawn script, goalies are now teleported on round start for the 2 new respawn scripts. v1.18: Reenabled penalties, moved 'display scores' to a public command, fixed various bugs, added second respawn script and fixed up the old one. v1.17: Fixed problem with scripts not unloading. Added overtime to ref script. v1.16: Fixed conflict with goalie script and team skins script, added more automated period options to ref script. v1.15: Possibly fixed bug in knife script when using messages for warnings, added 'remove dead bodies' option to health script, cleaned up php web stats code. v1.14: Added full-blown penalty extension to the ref script! (very different to soccermod penalties), Slay menu no longer shows dead players/specs. Added option to auto-respawn dead players if using god-mode. v1.13: Fixed teams menu bug, Fixed ref script not unloading, New Option to 'Start a match' that resets/sets teams/starts pre-match lo3. v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 2.12
Updated on:
2009-12-28 00:06:46 by chrismrulz
File Name: universalsoccer.zip File Size: 265055 bytes (View Zip Contents)
Version Notes:
v2.12: fixed compatibility with fletch's ka_soccer_acssl_2010 map. added slow-mo, an auto-start kickoff option, and bug fixes to penalties in the ref script. v2.11: fixed death goals for autoref and stats scripts. v2.10: stats now track knives on the ball aswell as touches, many bug fixes, fixed scoreboard auto-centering. v2.02: new ini file reading method that allows unicode and commenting, various bug and performance fixes. v2.01: est_box_trigger emulation in soccer.py works after map change. v2.00: The script is rewritten completely in python. python is much faster while using far less resources on the server. Knife script bugs are fixed. There is now a !options menu for users to customize their own settings like message delivery, knife sounds, whether they want to automatically face enemy goals at spawn, etc.. The ref script saves the state upon every action, so in the event of a server crash, when the server loads again the match will be back to where it was immediately. That also means refs can setup the ref script pre-match, then even do whatever they want with the server or even unload the ref script, and it'll always be ready to start the match. Stats script tracks touches on the ball instead of knives. Although it will miss the balls that weren't touched with the body, It's 100% accurate as opposed to about 70% accuracy of the last one. There is now a commentator script you can turn completely off or enable any commentary you like.. from simple things like goal scorers, to complex things like interceptions and tackles. There aren't any more limits of how many team skins or admins you can use, since it doesn't use the console to store the variables. No need to muck around setting up mani skins. you just provide the path to the main model filename in the config. Since it uses eventscripts to give admin authority, which can import mani admins, you can use your existing mani admin setup to let them use the ref script. No need for mani, es_tools, or mattie's system plugin. the things it needed plugins for before are now built-in. * * You'll need 1 plugin called NativeTools, which just needs you to copy some dll's to your addons folder (and is setup to be installed when you extract the installation zip file anyway). Only 1 soccer.ini file to edit as opposed to 10 cfg files for each script, and 1 addon folder called soccer, as opposed to 10 different scripts. Times in the config (for period length and such) now use a H:MM:SS format, instead of having to use a calculator to work out how many seconds to use yourself. v1.19: Added extra respawn script, goalies are now teleported on round start for the 2 new respawn scripts. v1.18: Reenabled penalties, moved 'display scores' to a public command, fixed various bugs, added second respawn script and fixed up the old one. v1.17: Fixed problem with scripts not unloading. Added overtime to ref script. v1.16: Fixed conflict with goalie script and team skins script, added more automated period options to ref script. v1.15: Possibly fixed bug in knife script when using messages for warnings, added 'remove dead bodies' option to health script, cleaned up php web stats code. v1.14: Added full-blown penalty extension to the ref script! (very different to soccermod penalties), Slay menu no longer shows dead players/specs. Added option to auto-respawn dead players if using god-mode. v1.13: Fixed teams menu bug, Fixed ref script not unloading, New Option to 'Start a match' that resets/sets teams/starts pre-match lo3. v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 2.12
Updated on:
2009-12-27 23:58:00 by chrismrulz
File Name: universalsoccer.zip File Size: 265045 bytes (View Zip Contents)
Version Notes:
v2.12: fixed compatibility with fletch's ka_soccer_acssl_2010 map. added slow-mo, an auto-start kickoff option, and bug fixes to penalties in the ref script. v2.11: fixed death goals for autoref and stats scripts. v2.10: stats now track knives on the ball aswell as touches, many bug fixes, fixed scoreboard auto-centering. v2.02: new ini file reading method that allows unicode and commenting, various bug and performance fixes. v2.01: est_box_trigger emulation in soccer.py works after map change. v2.00: The script is rewritten completely in python. python is much faster while using far less resources on the server. Knife script bugs are fixed. There is now a !options menu for users to customize their own settings like message delivery, knife sounds, whether they want to automatically face enemy goals at spawn, etc.. The ref script saves the state upon every action, so in the event of a server crash, when the server loads again the match will be back to where it was immediately. That also means refs can setup the ref script pre-match, then even do whatever they want with the server or even unload the ref script, and it'll always be ready to start the match. Stats script tracks touches on the ball instead of knives. Although it will miss the balls that weren't touched with the body, It's 100% accurate as opposed to about 70% accuracy of the last one. There is now a commentator script you can turn completely off or enable any commentary you like.. from simple things like goal scorers, to complex things like interceptions and tackles. There aren't any more limits of how many team skins or admins you can use, since it doesn't use the console to store the variables. No need to muck around setting up mani skins. you just provide the path to the main model filename in the config. Since it uses eventscripts to give admin authority, which can import mani admins, you can use your existing mani admin setup to let them use the ref script. No need for mani, es_tools, or mattie's system plugin. the things it needed plugins for before are now built-in. * * You'll need 1 plugin called NativeTools, which just needs you to copy some dll's to your addons folder (and is setup to be installed when you extract the installation zip file anyway). Only 1 soccer.ini file to edit as opposed to 10 cfg files for each script, and 1 addon folder called soccer, as opposed to 10 different scripts. Times in the config (for period length and such) now use a H:MM:SS format, instead of having to use a calculator to work out how many seconds to use yourself. v1.19: Added extra respawn script, goalies are now teleported on round start for the 2 new respawn scripts. v1.18: Reenabled penalties, moved 'display scores' to a public command, fixed various bugs, added second respawn script and fixed up the old one. v1.17: Fixed problem with scripts not unloading. Added overtime to ref script. v1.16: Fixed conflict with goalie script and team skins script, added more automated period options to ref script. v1.15: Possibly fixed bug in knife script when using messages for warnings, added 'remove dead bodies' option to health script, cleaned up php web stats code. v1.14: Added full-blown penalty extension to the ref script! (very different to soccermod penalties), Slay menu no longer shows dead players/specs. Added option to auto-respawn dead players if using god-mode. v1.13: Fixed teams menu bug, Fixed ref script not unloading, New Option to 'Start a match' that resets/sets teams/starts pre-match lo3. v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 2.11
Updated on:
2009-12-21 04:24:08 by chrismrulz
File Name: universalsoccer.zip File Size: 264865 bytes (View Zip Contents)
Version Notes:
v2.11: fixed death goals for autoref and stats scripts. v2.10: stats now track knives on the ball aswell as touches, many bug fixes, fixed scoreboard auto-centering. v2.02: new ini file reading method that allows unicode and commenting, various bug and performance fixes. v2.01: est_box_trigger emulation in soccer.py works after map change. v2.00: The script is rewritten completely in python. python is much faster while using far less resources on the server. Knife script bugs are fixed. There is now a !options menu for users to customize their own settings like message delivery, knife sounds, whether they want to automatically face enemy goals at spawn, etc.. The ref script saves the state upon every action, so in the event of a server crash, when the server loads again the match will be back to where it was immediately. That also means refs can setup the ref script pre-match, then even do whatever they want with the server or even unload the ref script, and it'll always be ready to start the match. Stats script tracks touches on the ball instead of knives. Although it will miss the balls that weren't touched with the body, It's 100% accurate as opposed to about 70% accuracy of the last one. There is now a commentator script you can turn completely off or enable any commentary you like.. from simple things like goal scorers, to complex things like interceptions and tackles. There aren't any more limits of how many team skins or admins you can use, since it doesn't use the console to store the variables. No need to muck around setting up mani skins. you just provide the path to the main model filename in the config. Since it uses eventscripts to give admin authority, which can import mani admins, you can use your existing mani admin setup to let them use the ref script. No need for mani, es_tools, or mattie's system plugin. the things it needed plugins for before are now built-in. * * You'll need 1 plugin called NativeTools, which just needs you to copy some dll's to your addons folder (and is setup to be installed when you extract the installation zip file anyway). Only 1 soccer.ini file to edit as opposed to 10 cfg files for each script, and 1 addon folder called soccer, as opposed to 10 different scripts. Times in the config (for period length and such) now use a H:MM:SS format, instead of having to use a calculator to work out how many seconds to use yourself. v1.19: Added extra respawn script, goalies are now teleported on round start for the 2 new respawn scripts. v1.18: Reenabled penalties, moved 'display scores' to a public command, fixed various bugs, added second respawn script and fixed up the old one. v1.17: Fixed problem with scripts not unloading. Added overtime to ref script. v1.16: Fixed conflict with goalie script and team skins script, added more automated period options to ref script. v1.15: Possibly fixed bug in knife script when using messages for warnings, added 'remove dead bodies' option to health script, cleaned up php web stats code. v1.14: Added full-blown penalty extension to the ref script! (very different to soccermod penalties), Slay menu no longer shows dead players/specs. Added option to auto-respawn dead players if using god-mode. v1.13: Fixed teams menu bug, Fixed ref script not unloading, New Option to 'Start a match' that resets/sets teams/starts pre-match lo3. v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 2.10
Updated on:
2009-12-20 21:22:25 by chrismrulz
File Name: universalsoccer.zip File Size: 264857 bytes (View Zip Contents)
Version Notes:
v2.10: stats now track knives on the ball aswell as touches, many bug fixes, fixed scoreboard auto-centering. v2.02: new ini file reading method that allows unicode and commenting, various bug and performance fixes. v2.01: est_box_trigger emulation in soccer.py works after map change. v2.00: The script is rewritten completely in python. python is much faster while using far less resources on the server. Knife script bugs are fixed. There is now a !options menu for users to customize their own settings like message delivery, knife sounds, whether they want to automatically face enemy goals at spawn, etc.. The ref script saves the state upon every action, so in the event of a server crash, when the server loads again the match will be back to where it was immediately. That also means refs can setup the ref script pre-match, then even do whatever they want with the server or even unload the ref script, and it'll always be ready to start the match. Stats script tracks touches on the ball instead of knives. Although it will miss the balls that weren't touched with the body, It's 100% accurate as opposed to about 70% accuracy of the last one. There is now a commentator script you can turn completely off or enable any commentary you like.. from simple things like goal scorers, to complex things like interceptions and tackles. There aren't any more limits of how many team skins or admins you can use, since it doesn't use the console to store the variables. No need to muck around setting up mani skins. you just provide the path to the main model filename in the config. Since it uses eventscripts to give admin authority, which can import mani admins, you can use your existing mani admin setup to let them use the ref script. No need for mani, es_tools, or mattie's system plugin. the things it needed plugins for before are now built-in. * * You'll need 1 plugin called NativeTools, which just needs you to copy some dll's to your addons folder (and is setup to be installed when you extract the installation zip file anyway). Only 1 soccer.ini file to edit as opposed to 10 cfg files for each script, and 1 addon folder called soccer, as opposed to 10 different scripts. Times in the config (for period length and such) now use a H:MM:SS format, instead of having to use a calculator to work out how many seconds to use yourself. v1.19: Added extra respawn script, goalies are now teleported on round start for the 2 new respawn scripts. v1.18: Reenabled penalties, moved 'display scores' to a public command, fixed various bugs, added second respawn script and fixed up the old one. v1.17: Fixed problem with scripts not unloading. Added overtime to ref script. v1.16: Fixed conflict with goalie script and team skins script, added more automated period options to ref script. v1.15: Possibly fixed bug in knife script when using messages for warnings, added 'remove dead bodies' option to health script, cleaned up php web stats code. v1.14: Added full-blown penalty extension to the ref script! (very different to soccermod penalties), Slay menu no longer shows dead players/specs. Added option to auto-respawn dead players if using god-mode. v1.13: Fixed teams menu bug, Fixed ref script not unloading, New Option to 'Start a match' that resets/sets teams/starts pre-match lo3. v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 2.10
Updated on:
2009-12-20 18:11:06 by chrismrulz
File Name: universalsoccer.zip File Size: 264819 bytes (View Zip Contents)
Version Notes:
v2.10: stats now track knives on the ball aswell as touches, many bug fixes, fixed scoreboard auto-centering. v2.02: new ini file reading method that allows unicode and commenting, various bug and performance fixes. v2.01: est_box_trigger emulation in soccer.py works after map change. v2.00: The script is rewritten completely in python. python is much faster while using far less resources on the server. Knife script bugs are fixed. There is now a !options menu for users to customize their own settings like message delivery, knife sounds, whether they want to automatically face enemy goals at spawn, etc.. The ref script saves the state upon every action, so in the event of a server crash, when the server loads again the match will be back to where it was immediately. That also means refs can setup the ref script pre-match, then even do whatever they want with the server or even unload the ref script, and it'll always be ready to start the match. Stats script tracks touches on the ball instead of knives. Although it will miss the balls that weren't touched with the body, It's 100% accurate as opposed to about 70% accuracy of the last one. There is now a commentator script you can turn completely off or enable any commentary you like.. from simple things like goal scorers, to complex things like interceptions and tackles. There aren't any more limits of how many team skins or admins you can use, since it doesn't use the console to store the variables. No need to muck around setting up mani skins. you just provide the path to the main model filename in the config. Since it uses eventscripts to give admin authority, which can import mani admins, you can use your existing mani admin setup to let them use the ref script. No need for mani, es_tools, or mattie's system plugin. the things it needed plugins for before are now built-in. * * You'll need 1 plugin called NativeTools, which just needs you to copy some dll's to your addons folder (and is setup to be installed when you extract the installation zip file anyway). Only 1 soccer.ini file to edit as opposed to 10 cfg files for each script, and 1 addon folder called soccer, as opposed to 10 different scripts. Times in the config (for period length and such) now use a H:MM:SS format, instead of having to use a calculator to work out how many seconds to use yourself. v1.19: Added extra respawn script, goalies are now teleported on round start for the 2 new respawn scripts. v1.18: Reenabled penalties, moved 'display scores' to a public command, fixed various bugs, added second respawn script and fixed up the old one. v1.17: Fixed problem with scripts not unloading. Added overtime to ref script. v1.16: Fixed conflict with goalie script and team skins script, added more automated period options to ref script. v1.15: Possibly fixed bug in knife script when using messages for warnings, added 'remove dead bodies' option to health script, cleaned up php web stats code. v1.14: Added full-blown penalty extension to the ref script! (very different to soccermod penalties), Slay menu no longer shows dead players/specs. Added option to auto-respawn dead players if using god-mode. v1.13: Fixed teams menu bug, Fixed ref script not unloading, New Option to 'Start a match' that resets/sets teams/starts pre-match lo3. v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 2.02
Updated on:
2009-12-20 05:52:17 by chrismrulz
File Name: universalsoccer.zip File Size: 264744 bytes (View Zip Contents)
Version Notes:
v2.02: new ini file reading method that allows unicode and commenting, various bug and performance fixes. v2.01: est_box_trigger emulation in soccer.py works after map change. v2.00: The script is rewritten completely in python. python is much faster while using far less resources on the server. Knife script bugs are fixed. There is now a !options menu for users to customize their own settings like message delivery, knife sounds, whether they want to automatically face enemy goals at spawn, etc.. The ref script saves the state upon every action, so in the event of a server crash, when the server loads again the match will be back to where it was immediately. That also means refs can setup the ref script pre-match, then even do whatever they want with the server or even unload the ref script, and it'll always be ready to start the match. Stats script tracks touches on the ball instead of knives. Although it will miss the balls that weren't touched with the body, It's 100% accurate as opposed to about 70% accuracy of the last one. There is now a commentator script you can turn completely off or enable any commentary you like.. from simple things like goal scorers, to complex things like interceptions and tackles. There aren't any more limits of how many team skins or admins you can use, since it doesn't use the console to store the variables. No need to muck around setting up mani skins. you just provide the path to the main model filename in the config. Since it uses eventscripts to give admin authority, which can import mani admins, you can use your existing mani admin setup to let them use the ref script. No need for mani, es_tools, or mattie's system plugin. the things it needed plugins for before are now built-in. * * You'll need 1 plugin called NativeTools, which just needs you to copy some dll's to your addons folder (and is setup to be installed when you extract the installation zip file anyway). Only 1 soccer.ini file to edit as opposed to 10 cfg files for each script, and 1 addon folder called soccer, as opposed to 10 different scripts. Times in the config (for period length and such) now use a H:MM:SS format, instead of having to use a calculator to work out how many seconds to use yourself. v1.19: Added extra respawn script, goalies are now teleported on round start for the 2 new respawn scripts. v1.18: Reenabled penalties, moved 'display scores' to a public command, fixed various bugs, added second respawn script and fixed up the old one. v1.17: Fixed problem with scripts not unloading. Added overtime to ref script. v1.16: Fixed conflict with goalie script and team skins script, added more automated period options to ref script. v1.15: Possibly fixed bug in knife script when using messages for warnings, added 'remove dead bodies' option to health script, cleaned up php web stats code. v1.14: Added full-blown penalty extension to the ref script! (very different to soccermod penalties), Slay menu no longer shows dead players/specs. Added option to auto-respawn dead players if using god-mode. v1.13: Fixed teams menu bug, Fixed ref script not unloading, New Option to 'Start a match' that resets/sets teams/starts pre-match lo3. v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 2.02
Updated on:
2009-12-20 02:25:51 by chrismrulz
File Name: universalsoccer.zip File Size: 264732 bytes (View Zip Contents)
Version Notes:
v2.02: new ini file reading method that allows unicode and commenting, various bug and performance fixes. v2.01: est_box_trigger emulation in soccer.py works after map change. v2.00: The script is rewritten completely in python. python is much faster while using far less resources on the server. Knife script bugs are fixed. There is now a !options menu for users to customize their own settings like message delivery, knife sounds, whether they want to automatically face enemy goals at spawn, etc.. The ref script saves the state upon every action, so in the event of a server crash, when the server loads again the match will be back to where it was immediately. That also means refs can setup the ref script pre-match, then even do whatever they want with the server or even unload the ref script, and it'll always be ready to start the match. Stats script tracks touches on the ball instead of knives. Although it will miss the balls that weren't touched with the body, It's 100% accurate as opposed to about 70% accuracy of the last one. There is now a commentator script you can turn completely off or enable any commentary you like.. from simple things like goal scorers, to complex things like interceptions and tackles. There aren't any more limits of how many team skins or admins you can use, since it doesn't use the console to store the variables. No need to muck around setting up mani skins. you just provide the path to the main model filename in the config. Since it uses eventscripts to give admin authority, which can import mani admins, you can use your existing mani admin setup to let them use the ref script. No need for mani, es_tools, or mattie's system plugin. the things it needed plugins for before are now built-in. * * You'll need 1 plugin called NativeTools, which just needs you to copy some dll's to your addons folder (and is setup to be installed when you extract the installation zip file anyway). Only 1 soccer.ini file to edit as opposed to 10 cfg files for each script, and 1 addon folder called soccer, as opposed to 10 different scripts. Times in the config (for period length and such) now use a H:MM:SS format, instead of having to use a calculator to work out how many seconds to use yourself. v1.19: Added extra respawn script, goalies are now teleported on round start for the 2 new respawn scripts. v1.18: Reenabled penalties, moved 'display scores' to a public command, fixed various bugs, added second respawn script and fixed up the old one. v1.17: Fixed problem with scripts not unloading. Added overtime to ref script. v1.16: Fixed conflict with goalie script and team skins script, added more automated period options to ref script. v1.15: Possibly fixed bug in knife script when using messages for warnings, added 'remove dead bodies' option to health script, cleaned up php web stats code. v1.14: Added full-blown penalty extension to the ref script! (very different to soccermod penalties), Slay menu no longer shows dead players/specs. Added option to auto-respawn dead players if using god-mode. v1.13: Fixed teams menu bug, Fixed ref script not unloading, New Option to 'Start a match' that resets/sets teams/starts pre-match lo3. v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 2.02
Updated on:
2009-12-20 01:32:25 by chrismrulz
File Name: universalsoccer.zip File Size: 264735 bytes (View Zip Contents)
Version Notes:
v2.02: new ini file reading method that allows unicode and commenting, various bug and performance fixes. v2.01: est_box_trigger emulation in soccer.py works after map change. v2.00: The script is rewritten completely in python. python is much faster while using far less resources on the server. Knife script bugs are fixed. There is now a !options menu for users to customize their own settings like message delivery, knife sounds, whether they want to automatically face enemy goals at spawn, etc.. The ref script saves the state upon every action, so in the event of a server crash, when the server loads again the match will be back to where it was immediately. That also means refs can setup the ref script pre-match, then even do whatever they want with the server or even unload the ref script, and it'll always be ready to start the match. Stats script tracks touches on the ball instead of knives. Although it will miss the balls that weren't touched with the body, It's 100% accurate as opposed to about 70% accuracy of the last one. There is now a commentator script you can turn completely off or enable any commentary you like.. from simple things like goal scorers, to complex things like interceptions and tackles. There aren't any more limits of how many team skins or admins you can use, since it doesn't use the console to store the variables. No need to muck around setting up mani skins. you just provide the path to the main model filename in the config. Since it uses eventscripts to give admin authority, which can import mani admins, you can use your existing mani admin setup to let them use the ref script. No need for mani, es_tools, or mattie's system plugin. the things it needed plugins for before are now built-in. * * You'll need 1 plugin called NativeTools, which just needs you to copy some dll's to your addons folder (and is setup to be installed when you extract the installation zip file anyway). Only 1 soccer.ini file to edit as opposed to 10 cfg files for each script, and 1 addon folder called soccer, as opposed to 10 different scripts. Times in the config (for period length and such) now use a H:MM:SS format, instead of having to use a calculator to work out how many seconds to use yourself. v1.19: Added extra respawn script, goalies are now teleported on round start for the 2 new respawn scripts. v1.18: Reenabled penalties, moved 'display scores' to a public command, fixed various bugs, added second respawn script and fixed up the old one. v1.17: Fixed problem with scripts not unloading. Added overtime to ref script. v1.16: Fixed conflict with goalie script and team skins script, added more automated period options to ref script. v1.15: Possibly fixed bug in knife script when using messages for warnings, added 'remove dead bodies' option to health script, cleaned up php web stats code. v1.14: Added full-blown penalty extension to the ref script! (very different to soccermod penalties), Slay menu no longer shows dead players/specs. Added option to auto-respawn dead players if using god-mode. v1.13: Fixed teams menu bug, Fixed ref script not unloading, New Option to 'Start a match' that resets/sets teams/starts pre-match lo3. v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 2.02
Updated on:
2009-12-20 01:21:14 by chrismrulz
File Name: universalsoccer.zip File Size: 264717 bytes (View Zip Contents)
Version Notes:
v2.02: new ini file reading method that allows unicode and commenting, various bug and performance fixes. v2.01: est_box_trigger emulation in soccer.py works after map change. v2.00: The script is rewritten completely in python. python is much faster while using far less resources on the server. Knife script bugs are fixed. There is now a !options menu for users to customize their own settings like message delivery, knife sounds, whether they want to automatically face enemy goals at spawn, etc.. The ref script saves the state upon every action, so in the event of a server crash, when the server loads again the match will be back to where it was immediately. That also means refs can setup the ref script pre-match, then even do whatever they want with the server or even unload the ref script, and it'll always be ready to start the match. Stats script tracks touches on the ball instead of knives. Although it will miss the balls that weren't touched with the body, It's 100% accurate as opposed to about 70% accuracy of the last one. There is now a commentator script you can turn completely off or enable any commentary you like.. from simple things like goal scorers, to complex things like interceptions and tackles. There aren't any more limits of how many team skins or admins you can use, since it doesn't use the console to store the variables. No need to muck around setting up mani skins. you just provide the path to the main model filename in the config. Since it uses eventscripts to give admin authority, which can import mani admins, you can use your existing mani admin setup to let them use the ref script. No need for mani, es_tools, or mattie's system plugin. the things it needed plugins for before are now built-in. * * You'll need 1 plugin called NativeTools, which just needs you to copy some dll's to your addons folder (and is setup to be installed when you extract the installation zip file anyway). Only 1 soccer.ini file to edit as opposed to 10 cfg files for each script, and 1 addon folder called soccer, as opposed to 10 different scripts. Times in the config (for period length and such) now use a H:MM:SS format, instead of having to use a calculator to work out how many seconds to use yourself. v1.19: Added extra respawn script, goalies are now teleported on round start for the 2 new respawn scripts. v1.18: Reenabled penalties, moved 'display scores' to a public command, fixed various bugs, added second respawn script and fixed up the old one. v1.17: Fixed problem with scripts not unloading. Added overtime to ref script. v1.16: Fixed conflict with goalie script and team skins script, added more automated period options to ref script. v1.15: Possibly fixed bug in knife script when using messages for warnings, added 'remove dead bodies' option to health script, cleaned up php web stats code. v1.14: Added full-blown penalty extension to the ref script! (very different to soccermod penalties), Slay menu no longer shows dead players/specs. Added option to auto-respawn dead players if using god-mode. v1.13: Fixed teams menu bug, Fixed ref script not unloading, New Option to 'Start a match' that resets/sets teams/starts pre-match lo3. v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 2.02
Updated on:
2009-12-19 23:08:21 by chrismrulz
File Name: universalsoccer.zip File Size: 264716 bytes (View Zip Contents)
Version Notes:
v2.02: new ini file reading method that allows unicode and commenting, various bug and performance fixes. v2.01: est_box_trigger emulation in soccer.py works after map change. v2.00: The script is rewritten completely in python. python is much faster while using far less resources on the server. Knife script bugs are fixed. There is now a !options menu for users to customize their own settings like message delivery, knife sounds, whether they want to automatically face enemy goals at spawn, etc.. The ref script saves the state upon every action, so in the event of a server crash, when the server loads again the match will be back to where it was immediately. That also means refs can setup the ref script pre-match, then even do whatever they want with the server or even unload the ref script, and it'll always be ready to start the match. Stats script tracks touches on the ball instead of knives. Although it will miss the balls that weren't touched with the body, It's 100% accurate as opposed to about 70% accuracy of the last one. There is now a commentator script you can turn completely off or enable any commentary you like.. from simple things like goal scorers, to complex things like interceptions and tackles. There aren't any more limits of how many team skins or admins you can use, since it doesn't use the console to store the variables. No need to muck around setting up mani skins. you just provide the path to the main model filename in the config. Since it uses eventscripts to give admin authority, which can import mani admins, you can use your existing mani admin setup to let them use the ref script. No need for mani, es_tools, or mattie's system plugin. the things it needed plugins for before are now built-in. * * You'll need 1 plugin called NativeTools, which just needs you to copy some dll's to your addons folder (and is setup to be installed when you extract the installation zip file anyway). Only 1 soccer.ini file to edit as opposed to 10 cfg files for each script, and 1 addon folder called soccer, as opposed to 10 different scripts. Times in the config (for period length and such) now use a H:MM:SS format, instead of having to use a calculator to work out how many seconds to use yourself. v1.19: Added extra respawn script, goalies are now teleported on round start for the 2 new respawn scripts. v1.18: Reenabled penalties, moved 'display scores' to a public command, fixed various bugs, added second respawn script and fixed up the old one. v1.17: Fixed problem with scripts not unloading. Added overtime to ref script. v1.16: Fixed conflict with goalie script and team skins script, added more automated period options to ref script. v1.15: Possibly fixed bug in knife script when using messages for warnings, added 'remove dead bodies' option to health script, cleaned up php web stats code. v1.14: Added full-blown penalty extension to the ref script! (very different to soccermod penalties), Slay menu no longer shows dead players/specs. Added option to auto-respawn dead players if using god-mode. v1.13: Fixed teams menu bug, Fixed ref script not unloading, New Option to 'Start a match' that resets/sets teams/starts pre-match lo3. v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 2.02
Updated on:
2009-12-19 21:41:16 by chrismrulz
File Name: universalsoccer.zip File Size: 264691 bytes (View Zip Contents)
Version Notes:
v2.02: new ini file reading method that allows unicode and commenting, various bug and performance fixes. v2.01: est_box_trigger emulation in soccer.py works after map change. v2.00: The script is rewritten completely in python. python is much faster while using far less resources on the server. Knife script bugs are fixed. There is now a !options menu for users to customize their own settings like message delivery, knife sounds, whether they want to automatically face enemy goals at spawn, etc.. The ref script saves the state upon every action, so in the event of a server crash, when the server loads again the match will be back to where it was immediately. That also means refs can setup the ref script pre-match, then even do whatever they want with the server or even unload the ref script, and it'll always be ready to start the match. Stats script tracks touches on the ball instead of knives. Although it will miss the balls that weren't touched with the body, It's 100% accurate as opposed to about 70% accuracy of the last one. There is now a commentator script you can turn completely off or enable any commentary you like.. from simple things like goal scorers, to complex things like interceptions and tackles. There aren't any more limits of how many team skins or admins you can use, since it doesn't use the console to store the variables. No need to muck around setting up mani skins. you just provide the path to the main model filename in the config. Since it uses eventscripts to give admin authority, which can import mani admins, you can use your existing mani admin setup to let them use the ref script. No need for mani, es_tools, or mattie's system plugin. the things it needed plugins for before are now built-in. * * You'll need 1 plugin called NativeTools, which just needs you to copy some dll's to your addons folder (and is setup to be installed when you extract the installation zip file anyway). Only 1 soccer.ini file to edit as opposed to 10 cfg files for each script, and 1 addon folder called soccer, as opposed to 10 different scripts. Times in the config (for period length and such) now use a H:MM:SS format, instead of having to use a calculator to work out how many seconds to use yourself. v1.19: Added extra respawn script, goalies are now teleported on round start for the 2 new respawn scripts. v1.18: Reenabled penalties, moved 'display scores' to a public command, fixed various bugs, added second respawn script and fixed up the old one. v1.17: Fixed problem with scripts not unloading. Added overtime to ref script. v1.16: Fixed conflict with goalie script and team skins script, added more automated period options to ref script. v1.15: Possibly fixed bug in knife script when using messages for warnings, added 'remove dead bodies' option to health script, cleaned up php web stats code. v1.14: Added full-blown penalty extension to the ref script! (very different to soccermod penalties), Slay menu no longer shows dead players/specs. Added option to auto-respawn dead players if using god-mode. v1.13: Fixed teams menu bug, Fixed ref script not unloading, New Option to 'Start a match' that resets/sets teams/starts pre-match lo3. v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 2.02
Updated on:
2009-12-19 21:21:53 by chrismrulz
File Name: universalsoccer.zip File Size: 264631 bytes (View Zip Contents)
Version Notes:
v2.02: new ini file reading method that allows unicode and commenting, various bug and performance fixes. v2.01: est_box_trigger emulation in soccer.py works after map change. v2.00: The script is rewritten completely in python. python is much faster while using far less resources on the server. Knife script bugs are fixed. There is now a !options menu for users to customize their own settings like message delivery, knife sounds, whether they want to automatically face enemy goals at spawn, etc.. The ref script saves the state upon every action, so in the event of a server crash, when the server loads again the match will be back to where it was immediately. That also means refs can setup the ref script pre-match, then even do whatever they want with the server or even unload the ref script, and it'll always be ready to start the match. Stats script tracks touches on the ball instead of knives. Although it will miss the balls that weren't touched with the body, It's 100% accurate as opposed to about 70% accuracy of the last one. There is now a commentator script you can turn completely off or enable any commentary you like.. from simple things like goal scorers, to complex things like interceptions and tackles. There aren't any more limits of how many team skins or admins you can use, since it doesn't use the console to store the variables. No need to muck around setting up mani skins. you just provide the path to the main model filename in the config. Since it uses eventscripts to give admin authority, which can import mani admins, you can use your existing mani admin setup to let them use the ref script. No need for mani, es_tools, or mattie's system plugin. the things it needed plugins for before are now built-in. * * You'll need 1 plugin called NativeTools, which just needs you to copy some dll's to your addons folder (and is setup to be installed when you extract the installation zip file anyway). Only 1 soccer.ini file to edit as opposed to 10 cfg files for each script, and 1 addon folder called soccer, as opposed to 10 different scripts. Times in the config (for period length and such) now use a H:MM:SS format, instead of having to use a calculator to work out how many seconds to use yourself. v1.19: Added extra respawn script, goalies are now teleported on round start for the 2 new respawn scripts. v1.18: Reenabled penalties, moved 'display scores' to a public command, fixed various bugs, added second respawn script and fixed up the old one. v1.17: Fixed problem with scripts not unloading. Added overtime to ref script. v1.16: Fixed conflict with goalie script and team skins script, added more automated period options to ref script. v1.15: Possibly fixed bug in knife script when using messages for warnings, added 'remove dead bodies' option to health script, cleaned up php web stats code. v1.14: Added full-blown penalty extension to the ref script! (very different to soccermod penalties), Slay menu no longer shows dead players/specs. Added option to auto-respawn dead players if using god-mode. v1.13: Fixed teams menu bug, Fixed ref script not unloading, New Option to 'Start a match' that resets/sets teams/starts pre-match lo3. v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 2.02
Updated on:
2009-12-19 20:36:32 by chrismrulz
File Name: universalsoccer.zip File Size: 264620 bytes (View Zip Contents)
Version Notes:
v2.02: new ini file reading method that allows unicode and commenting, various bug and performance fixes. v2.01: est_box_trigger emulation in soccer.py works after map change. v2.00: The script is rewritten completely in python. python is much faster while using far less resources on the server. Knife script bugs are fixed. There is now a !options menu for users to customize their own settings like message delivery, knife sounds, whether they want to automatically face enemy goals at spawn, etc.. The ref script saves the state upon every action, so in the event of a server crash, when the server loads again the match will be back to where it was immediately. That also means refs can setup the ref script pre-match, then even do whatever they want with the server or even unload the ref script, and it'll always be ready to start the match. Stats script tracks touches on the ball instead of knives. Although it will miss the balls that weren't touched with the body, It's 100% accurate as opposed to about 70% accuracy of the last one. There is now a commentator script you can turn completely off or enable any commentary you like.. from simple things like goal scorers, to complex things like interceptions and tackles. There aren't any more limits of how many team skins or admins you can use, since it doesn't use the console to store the variables. No need to muck around setting up mani skins. you just provide the path to the main model filename in the config. Since it uses eventscripts to give admin authority, which can import mani admins, you can use your existing mani admin setup to let them use the ref script. No need for mani, es_tools, or mattie's system plugin. the things it needed plugins for before are now built-in. * * You'll need 1 plugin called NativeTools, which just needs you to copy some dll's to your addons folder (and is setup to be installed when you extract the installation zip file anyway). Only 1 soccer.ini file to edit as opposed to 10 cfg files for each script, and 1 addon folder called soccer, as opposed to 10 different scripts. Times in the config (for period length and such) now use a H:MM:SS format, instead of having to use a calculator to work out how many seconds to use yourself. v1.19: Added extra respawn script, goalies are now teleported on round start for the 2 new respawn scripts. v1.18: Reenabled penalties, moved 'display scores' to a public command, fixed various bugs, added second respawn script and fixed up the old one. v1.17: Fixed problem with scripts not unloading. Added overtime to ref script. v1.16: Fixed conflict with goalie script and team skins script, added more automated period options to ref script. v1.15: Possibly fixed bug in knife script when using messages for warnings, added 'remove dead bodies' option to health script, cleaned up php web stats code. v1.14: Added full-blown penalty extension to the ref script! (very different to soccermod penalties), Slay menu no longer shows dead players/specs. Added option to auto-respawn dead players if using god-mode. v1.13: Fixed teams menu bug, Fixed ref script not unloading, New Option to 'Start a match' that resets/sets teams/starts pre-match lo3. v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 2.01
Updated on:
2009-12-18 19:11:58 by chrismrulz
File Name: universalsoccer.zip File Size: 243077 bytes (View Zip Contents)
Version Notes:
v2.01: est_box_trigger emulation in soccer.py works after map change. v2.00: The script is rewritten completely in python. python is much faster while using far less resources on the server. Knife script bugs are fixed. There is now a !options menu for users to customize their own settings like message delivery, knife sounds, whether they want to automatically face enemy goals at spawn, etc.. The ref script saves the state upon every action, so in the event of a server crash, when the server loads again the match will be back to where it was immediately. That also means refs can setup the ref script pre-match, then even do whatever they want with the server or even unload the ref script, and it'll always be ready to start the match. Stats script tracks touches on the ball instead of knives. Although it will miss the balls that weren't touched with the body, It's 100% accurate as opposed to about 70% accuracy of the last one. There is now a commentator script you can turn completely off or enable any commentary you like.. from simple things like goal scorers, to complex things like interceptions and tackles. There aren't any more limits of how many team skins or admins you can use, since it doesn't use the console to store the variables. No need to muck around setting up mani skins. you just provide the path to the main model filename in the config. Since it uses eventscripts to give admin authority, which can import mani admins, you can use your existing mani admin setup to let them use the ref script. No need for mani, es_tools, or mattie's system plugin. the things it needed plugins for before are now built-in. * * You'll need 1 plugin called NativeTools, which just needs you to copy some dll's to your addons folder (and is setup to be installed when you extract the installation zip file anyway). Only 1 soccer.ini file to edit as opposed to 10 cfg files for each script, and 1 addon folder called soccer, as opposed to 10 different scripts. Times in the config (for period length and such) now use a H:MM:SS format, instead of having to use a calculator to work out how many seconds to use yourself. v1.19: Added extra respawn script, goalies are now teleported on round start for the 2 new respawn scripts. v1.18: Reenabled penalties, moved 'display scores' to a public command, fixed various bugs, added second respawn script and fixed up the old one. v1.17: Fixed problem with scripts not unloading. Added overtime to ref script. v1.16: Fixed conflict with goalie script and team skins script, added more automated period options to ref script. v1.15: Possibly fixed bug in knife script when using messages for warnings, added 'remove dead bodies' option to health script, cleaned up php web stats code. v1.14: Added full-blown penalty extension to the ref script! (very different to soccermod penalties), Slay menu no longer shows dead players/specs. Added option to auto-respawn dead players if using god-mode. v1.13: Fixed teams menu bug, Fixed ref script not unloading, New Option to 'Start a match' that resets/sets teams/starts pre-match lo3. v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 2.01
Updated on:
2009-12-18 18:14:57 by chrismrulz
File Name: universalsoccer.zip File Size: 243037 bytes (View Zip Contents)
Version Notes:
v2.01: est_box_trigger emulation in soccer.py works after map change. v2.00: The script is rewritten completely in python. python is much faster while using far less resources on the server. Knife script bugs are fixed. There is now a !options menu for users to customize their own settings like message delivery, knife sounds, whether they want to automatically face enemy goals at spawn, etc.. The ref script saves the state upon every action, so in the event of a server crash, when the server loads again the match will be back to where it was immediately. That also means refs can setup the ref script pre-match, then even do whatever they want with the server or even unload the ref script, and it'll always be ready to start the match. Stats script tracks touches on the ball instead of knives. Although it will miss the balls that weren't touched with the body, It's 100% accurate as opposed to about 70% accuracy of the last one. There is now a commentator script you can turn completely off or enable any commentary you like.. from simple things like goal scorers, to complex things like interceptions and tackles. There aren't any more limits of how many team skins or admins you can use, since it doesn't use the console to store the variables. No need to muck around setting up mani skins. you just provide the path to the main model filename in the config. Since it uses eventscripts to give admin authority, which can import mani admins, you can use your existing mani admin setup to let them use the ref script. No need for mani, es_tools, or mattie's system plugin. the things it needed plugins for before are now built-in. * * You'll need 1 plugin called NativeTools, which just needs you to copy some dll's to your addons folder (and is setup to be installed when you extract the installation zip file anyway). Only 1 soccer.ini file to edit as opposed to 10 cfg files for each script, and 1 addon folder called soccer, as opposed to 10 different scripts. Times in the config (for period length and such) now use a H:MM:SS format, instead of having to use a calculator to work out how many seconds to use yourself. v1.19: Added extra respawn script, goalies are now teleported on round start for the 2 new respawn scripts. v1.18: Reenabled penalties, moved 'display scores' to a public command, fixed various bugs, added second respawn script and fixed up the old one. v1.17: Fixed problem with scripts not unloading. Added overtime to ref script. v1.16: Fixed conflict with goalie script and team skins script, added more automated period options to ref script. v1.15: Possibly fixed bug in knife script when using messages for warnings, added 'remove dead bodies' option to health script, cleaned up php web stats code. v1.14: Added full-blown penalty extension to the ref script! (very different to soccermod penalties), Slay menu no longer shows dead players/specs. Added option to auto-respawn dead players if using god-mode. v1.13: Fixed teams menu bug, Fixed ref script not unloading, New Option to 'Start a match' that resets/sets teams/starts pre-match lo3. v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 2.01
Updated on:
2009-12-18 17:29:34 by chrismrulz
File Name: universalsoccer.zip File Size: 243026 bytes (View Zip Contents)
Version Notes:
v2.01: est_box_trigger emulation in soccer.py works after map change. v2.00: The script is rewritten completely in python. python is much faster while using far less resources on the server. Knife script bugs are fixed. There is now a !options menu for users to customize their own settings like message delivery, knife sounds, whether they want to automatically face enemy goals at spawn, etc.. The ref script saves the state upon every action, so in the event of a server crash, when the server loads again the match will be back to where it was immediately. That also means refs can setup the ref script pre-match, then even do whatever they want with the server or even unload the ref script, and it'll always be ready to start the match. Stats script tracks touches on the ball instead of knives. Although it will miss the balls that weren't touched with the body, It's 100% accurate as opposed to about 70% accuracy of the last one. There is now a commentator script you can turn completely off or enable any commentary you like.. from simple things like goal scorers, to complex things like interceptions and tackles. There aren't any more limits of how many team skins or admins you can use, since it doesn't use the console to store the variables. No need to muck around setting up mani skins. you just provide the path to the main model filename in the config. Since it uses eventscripts to give admin authority, which can import mani admins, you can use your existing mani admin setup to let them use the ref script. No need for mani, es_tools, or mattie's system plugin. the things it needed plugins for before are now built-in. * * You'll need 1 plugin called NativeTools, which just needs you to copy some dll's to your addons folder (and is setup to be installed when you extract the installation zip file anyway). Only 1 soccer.ini file to edit as opposed to 10 cfg files for each script, and 1 addon folder called soccer, as opposed to 10 different scripts. Times in the config (for period length and such) now use a H:MM:SS format, instead of having to use a calculator to work out how many seconds to use yourself. v1.19: Added extra respawn script, goalies are now teleported on round start for the 2 new respawn scripts. v1.18: Reenabled penalties, moved 'display scores' to a public command, fixed various bugs, added second respawn script and fixed up the old one. v1.17: Fixed problem with scripts not unloading. Added overtime to ref script. v1.16: Fixed conflict with goalie script and team skins script, added more automated period options to ref script. v1.15: Possibly fixed bug in knife script when using messages for warnings, added 'remove dead bodies' option to health script, cleaned up php web stats code. v1.14: Added full-blown penalty extension to the ref script! (very different to soccermod penalties), Slay menu no longer shows dead players/specs. Added option to auto-respawn dead players if using god-mode. v1.13: Fixed teams menu bug, Fixed ref script not unloading, New Option to 'Start a match' that resets/sets teams/starts pre-match lo3. v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 2.00
Updated on:
2009-12-18 17:03:07 by chrismrulz
File Name: universalsoccer.zip File Size: 243034 bytes (View Zip Contents)
Version Notes:
v2.00: The script is rewritten completely in python. python is much faster while using far less resources on the server. Knife script bugs are fixed. There is now a !options menu for users to customize their own settings like message delivery, knife sounds, whether they want to automatically face enemy goals at spawn, etc.. The ref script saves the state upon every action, so in the event of a server crash, when the server loads again the match will be back to where it was immediately. That also means refs can setup the ref script pre-match, then even do whatever they want with the server or even unload the ref script, and it'll always be ready to start the match. Stats script tracks touches on the ball instead of knives. Although it will miss the balls that weren't touched with the body, It's 100% accurate as opposed to about 70% accuracy of the last one. There is now a commentator script you can turn completely off or enable any commentary you like.. from simple things like goal scorers, to complex things like interceptions and tackles. There aren't any more limits of how many team skins or admins you can use, since it doesn't use the console to store the variables. No need to muck around setting up mani skins. you just provide the path to the main model filename in the config. Since it uses eventscripts to give admin authority, which can import mani admins, you can use your existing mani admin setup to let them use the ref script. No need for mani, es_tools, or mattie's system plugin. the things it needed plugins for before are now built-in. * * You'll need 1 plugin called NativeTools, which just needs you to copy some dll's to your addons folder (and is setup to be installed when you extract the installation zip file anyway). Only 1 soccer.ini file to edit as opposed to 10 cfg files for each script, and 1 addon folder called soccer, as opposed to 10 different scripts. Times in the config (for period length and such) now use a H:MM:SS format, instead of having to use a calculator to work out how many seconds to use yourself. v1.19: Added extra respawn script, goalies are now teleported on round start for the 2 new respawn scripts. v1.18: Reenabled penalties, moved 'display scores' to a public command, fixed various bugs, added second respawn script and fixed up the old one. v1.17: Fixed problem with scripts not unloading. Added overtime to ref script. v1.16: Fixed conflict with goalie script and team skins script, added more automated period options to ref script. v1.15: Possibly fixed bug in knife script when using messages for warnings, added 'remove dead bodies' option to health script, cleaned up php web stats code. v1.14: Added full-blown penalty extension to the ref script! (very different to soccermod penalties), Slay menu no longer shows dead players/specs. Added option to auto-respawn dead players if using god-mode. v1.13: Fixed teams menu bug, Fixed ref script not unloading, New Option to 'Start a match' that resets/sets teams/starts pre-match lo3. v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 2.00
Updated on:
2009-12-17 03:20:29 by chrismrulz
File Name: universalsoccer.zip File Size: 243022 bytes (View Zip Contents)
Version Notes:
v2.00: The script is rewritten completely in python. python is much faster while using far less resources on the server. Knife script bugs are fixed. There is now a !options menu for users to customize their own settings like message delivery, knife sounds, whether they want to automatically face enemy goals at spawn, etc.. The ref script saves the state upon every action, so in the event of a server crash, when the server loads again the match will be back to where it was immediately. That also means refs can setup the ref script pre-match, then even do whatever they want with the server or even unload the ref script, and it'll always be ready to start the match. Stats script tracks touches on the ball instead of knives. Although it will miss the balls that weren't touched with the body, It's 100% accurate as opposed to about 70% accuracy of the last one. There is now a commentator script you can turn completely off or enable any commentary you like.. from simple things like goal scorers, to complex things like interceptions and tackles. There aren't any more limits of how many team skins or admins you can use, since it doesn't use the console to store the variables. No need to muck around setting up mani skins. you just provide the path to the main model filename in the config. Since it uses eventscripts to give admin authority, which can import mani admins, you can use your existing mani admin setup to let them use the ref script. No need for mani, es_tools, or mattie's system plugin. the things it needed plugins for before are now built-in. * * You'll need 1 plugin called NativeTools, which just needs you to copy some dll's to your addons folder (and is setup to be installed when you extract the installation zip file anyway). Only 1 soccer.ini file to edit as opposed to 10 cfg files for each script, and 1 addon folder called soccer, as opposed to 10 different scripts. Times in the config (for period length and such) now use a H:MM:SS format, instead of having to use a calculator to work out how many seconds to use yourself. v1.19: Added extra respawn script, goalies are now teleported on round start for the 2 new respawn scripts. v1.18: Reenabled penalties, moved 'display scores' to a public command, fixed various bugs, added second respawn script and fixed up the old one. v1.17: Fixed problem with scripts not unloading. Added overtime to ref script. v1.16: Fixed conflict with goalie script and team skins script, added more automated period options to ref script. v1.15: Possibly fixed bug in knife script when using messages for warnings, added 'remove dead bodies' option to health script, cleaned up php web stats code. v1.14: Added full-blown penalty extension to the ref script! (very different to soccermod penalties), Slay menu no longer shows dead players/specs. Added option to auto-respawn dead players if using god-mode. v1.13: Fixed teams menu bug, Fixed ref script not unloading, New Option to 'Start a match' that resets/sets teams/starts pre-match lo3. v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 2.00
Updated on:
2009-12-16 15:52:25 by chrismrulz
File Name: universalsoccer.zip File Size: 243021 bytes (View Zip Contents)
Version Notes:
v2.00: The script is rewritten completely in python. python is much faster while using far less resources on the server. Knife script bugs are fixed. There is now a !options menu for users to customize their own settings like message delivery, knife sounds, whether they want to automatically face enemy goals at spawn, etc.. The ref script saves the state upon every action, so in the event of a server crash, when the server loads again the match will be back to where it was immediately. That also means refs can setup the ref script pre-match, then even do whatever they want with the server or even unload the ref script, and it'll always be ready to start the match. Stats script tracks touches on the ball instead of knives. Although it will miss the balls that weren't touched with the body, It's 100% accurate as opposed to about 70% accuracy of the last one. There is now a commentator script you can turn completely off or enable any commentary you like.. from simple things like goal scorers, to complex things like interceptions and tackles. There aren't any more limits of how many team skins or admins you can use, since it doesn't use the console to store the variables. No need to muck around setting up mani skins. you just provide the path to the main model filename in the config. Since it uses eventscripts to give admin authority, which can import mani admins, you can use your existing mani admin setup to let them use the ref script. No need for mani, es_tools, or mattie's system plugin. the things it needed plugins for before are now built-in. * * You'll need 1 plugin called NativeTools, which just needs you to copy some dll's to your addons folder (and is setup to be installed when you extract the installation zip file anyway). Only 1 soccer.ini file to edit as opposed to 10 cfg files for each script, and 1 addon folder called soccer, as opposed to 10 different scripts. Times in the config (for period length and such) now use a H:MM:SS format, instead of having to use a calculator to work out how many seconds to use yourself. v1.19: Added extra respawn script, goalies are now teleported on round start for the 2 new respawn scripts. v1.18: Reenabled penalties, moved 'display scores' to a public command, fixed various bugs, added second respawn script and fixed up the old one. v1.17: Fixed problem with scripts not unloading. Added overtime to ref script. v1.16: Fixed conflict with goalie script and team skins script, added more automated period options to ref script. v1.15: Possibly fixed bug in knife script when using messages for warnings, added 'remove dead bodies' option to health script, cleaned up php web stats code. v1.14: Added full-blown penalty extension to the ref script! (very different to soccermod penalties), Slay menu no longer shows dead players/specs. Added option to auto-respawn dead players if using god-mode. v1.13: Fixed teams menu bug, Fixed ref script not unloading, New Option to 'Start a match' that resets/sets teams/starts pre-match lo3. v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
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Version: 2.00
Updated on:
2009-12-16 15:37:14 by chrismrulz
File Name: universalsoccer.zip File Size: 242900 bytes (View Zip Contents)
Version Notes:
v2.00: Completely rewritten in python. Many features added, bugs fixed, user options added, removed need for es_tools and mani.. you only need nativetools which is included in the zip file. v1.19: Added extra respawn script, goalies are now teleported on round start for the 2 new respawn scripts. v1.18: Reenabled penalties, moved 'display scores' to a public command, fixed various bugs, added second respawn script and fixed up the old one. v1.17: Fixed problem with scripts not unloading. Added overtime to ref script. v1.16: Fixed conflict with goalie script and team skins script, added more automated period options to ref script. v1.15: Possibly fixed bug in knife script when using messages for warnings, added 'remove dead bodies' option to health script, cleaned up php web stats code. v1.14: Added full-blown penalty extension to the ref script! (very different to soccermod penalties), Slay menu no longer shows dead players/specs. Added option to auto-respawn dead players if using god-mode. v1.13: Fixed teams menu bug, Fixed ref script not unloading, New Option to 'Start a match' that resets/sets teams/starts pre-match lo3. v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
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Version: 1.19
Updated on:
2009-04-14 21:45:19 by chrismrulz
File Name: universalsoccer.zip File Size: 50042 bytes (View Zip Contents)
Version Notes:
v1.19: Added extra respawn script, goalies are now teleported on round start for the 2 new respawn scripts. v1.18: Reenabled penalties, moved 'display scores' to a public command, fixed various bugs, added second respawn script and fixed up the old one. v1.17: Fixed problem with scripts not unloading. Added overtime to ref script. v1.16: Fixed conflict with goalie script and team skins script, added more automated period options to ref script. v1.15: Possibly fixed bug in knife script when using messages for warnings, added 'remove dead bodies' option to health script, cleaned up php web stats code. v1.14: Added full-blown penalty extension to the ref script! (very different to soccermod penalties), Slay menu no longer shows dead players/specs. Added option to auto-respawn dead players if using god-mode. v1.13: Fixed teams menu bug, Fixed ref script not unloading, New Option to 'Start a match' that resets/sets teams/starts pre-match lo3. v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
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Version: 1.19
Updated on:
2009-04-10 15:48:04 by chrismrulz
File Name: universalsoccer.zip File Size: 50042 bytes (View Zip Contents)
Version Notes:
v1.19: Added extra respawn script, goalies are now teleported on round start for the 2 new respawn scripts. v1.18: Reenabled penalties, moved 'display scores' to a public command, fixed various bugs, added second respawn script and fixed up the old one. v1.17: Fixed problem with scripts not unloading. Added overtime to ref script. v1.16: Fixed conflict with goalie script and team skins script, added more automated period options to ref script. v1.15: Possibly fixed bug in knife script when using messages for warnings, added 'remove dead bodies' option to health script, cleaned up php web stats code. v1.14: Added full-blown penalty extension to the ref script! (very different to soccermod penalties), Slay menu no longer shows dead players/specs. Added option to auto-respawn dead players if using god-mode. v1.13: Fixed teams menu bug, Fixed ref script not unloading, New Option to 'Start a match' that resets/sets teams/starts pre-match lo3. v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
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Version: 1.19
Updated on:
2009-04-08 10:01:20 by chrismrulz
File Name: universalsoccer.zip File Size: 49914 bytes (View Zip Contents)
Version Notes:
v1.19: Added extra respawn script, goalies are now teleported on round start for the 2 new respawn scripts. v1.18: Reenabled penalties, moved 'display scores' to a public command, fixed various bugs, added second respawn script and fixed up the old one. v1.17: Fixed problem with scripts not unloading. Added overtime to ref script. v1.16: Fixed conflict with goalie script and team skins script, added more automated period options to ref script. v1.15: Possibly fixed bug in knife script when using messages for warnings, added 'remove dead bodies' option to health script, cleaned up php web stats code. v1.14: Added full-blown penalty extension to the ref script! (very different to soccermod penalties), Slay menu no longer shows dead players/specs. Added option to auto-respawn dead players if using god-mode. v1.13: Fixed teams menu bug, Fixed ref script not unloading, New Option to 'Start a match' that resets/sets teams/starts pre-match lo3. v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
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Version: 1.19
Updated on:
2009-03-20 13:55:24 by chrismrulz
File Name: universalsoccer.zip File Size: 49872 bytes (View Zip Contents)
Version Notes:
v1.19: Added extra respawn script, goalies are now teleported on round start for the 2 new respawn scripts. v1.18: Reenabled penalties, moved 'display scores' to a public command, fixed various bugs, added second respawn script and fixed up the old one. v1.17: Fixed problem with scripts not unloading. Added overtime to ref script. v1.16: Fixed conflict with goalie script and team skins script, added more automated period options to ref script. v1.15: Possibly fixed bug in knife script when using messages for warnings, added 'remove dead bodies' option to health script, cleaned up php web stats code. v1.14: Added full-blown penalty extension to the ref script! (very different to soccermod penalties), Slay menu no longer shows dead players/specs. Added option to auto-respawn dead players if using god-mode. v1.13: Fixed teams menu bug, Fixed ref script not unloading, New Option to 'Start a match' that resets/sets teams/starts pre-match lo3. v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
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Version: 1.19
Updated on:
2009-03-20 11:53:37 by chrismrulz
File Name: universalsoccer.zip File Size: 49778 bytes (View Zip Contents)
Version Notes:
v1.19: Added extra respawn script, goalies are now teleported on round start for the 2 new respawn scripts. v1.18: Reenabled penalties, moved 'display scores' to a public command, fixed various bugs, added second respawn script and fixed up the old one. v1.17: Fixed problem with scripts not unloading. Added overtime to ref script. v1.16: Fixed conflict with goalie script and team skins script, added more automated period options to ref script. v1.15: Possibly fixed bug in knife script when using messages for warnings, added 'remove dead bodies' option to health script, cleaned up php web stats code. v1.14: Added full-blown penalty extension to the ref script! (very different to soccermod penalties), Slay menu no longer shows dead players/specs. Added option to auto-respawn dead players if using god-mode. v1.13: Fixed teams menu bug, Fixed ref script not unloading, New Option to 'Start a match' that resets/sets teams/starts pre-match lo3. v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
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Version: 1.19
Updated on:
2009-03-19 09:49:42 by chrismrulz
File Name: universalsoccer.zip File Size: 49636 bytes (View Zip Contents)
Version Notes:
v1.19: Added extra respawn script, goalies are now teleported on round start for the 2 new respawn scripts. v1.18: Reenabled penalties, moved 'display scores' to a public command, fixed various bugs, added second respawn script and fixed up the old one. v1.17: Fixed problem with scripts not unloading. Added overtime to ref script. v1.16: Fixed conflict with goalie script and team skins script, added more automated period options to ref script. v1.15: Possibly fixed bug in knife script when using messages for warnings, added 'remove dead bodies' option to health script, cleaned up php web stats code. v1.14: Added full-blown penalty extension to the ref script! (very different to soccermod penalties), Slay menu no longer shows dead players/specs. Added option to auto-respawn dead players if using god-mode. v1.13: Fixed teams menu bug, Fixed ref script not unloading, New Option to 'Start a match' that resets/sets teams/starts pre-match lo3. v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
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Version: 1.18
Updated on:
2009-03-18 23:31:45 by chrismrulz
File Name: universalsoccer.zip File Size: 49823 bytes (View Zip Contents)
Version Notes:
v1.18: Reenabled penalties, moved 'display scores' to a public command, fixed various bugs, added second respawn script and fixed up the old one. v1.17: Fixed problem with scripts not unloading. Added overtime to ref script. v1.16: Fixed conflict with goalie script and team skins script, added more automated period options to ref script. v1.15: Possibly fixed bug in knife script when using messages for warnings, added 'remove dead bodies' option to health script, cleaned up php web stats code. v1.14: Added full-blown penalty extension to the ref script! (very different to soccermod penalties), Slay menu no longer shows dead players/specs. Added option to auto-respawn dead players if using god-mode. v1.13: Fixed teams menu bug, Fixed ref script not unloading, New Option to 'Start a match' that resets/sets teams/starts pre-match lo3. v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
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Version: 1.18
Updated on:
2009-03-18 12:11:40 by chrismrulz
File Name: universalsoccer.zip File Size: 49791 bytes (View Zip Contents)
Version Notes:
v1.18: Reenabled penalties, moved 'display scores' to a public command, fixed various bugs, added second respawn script and fixed up the old one. v1.17: Fixed problem with scripts not unloading. Added overtime to ref script. v1.16: Fixed conflict with goalie script and team skins script, added more automated period options to ref script. v1.15: Possibly fixed bug in knife script when using messages for warnings, added 'remove dead bodies' option to health script, cleaned up php web stats code. v1.14: Added full-blown penalty extension to the ref script! (very different to soccermod penalties), Slay menu no longer shows dead players/specs. Added option to auto-respawn dead players if using god-mode. v1.13: Fixed teams menu bug, Fixed ref script not unloading, New Option to 'Start a match' that resets/sets teams/starts pre-match lo3. v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
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Version: 1.18
Updated on:
2009-03-09 01:59:20 by chrismrulz
File Name: universalsoccer.zip File Size: 48306 bytes (View Zip Contents)
Version Notes:
v1.18: Reenabled penalties, moved 'display scores' to a public command, fixed various bugs, added second respawn script and fixed up the old one. v1.17: Fixed problem with scripts not unloading. Added overtime to ref script. v1.16: Fixed conflict with goalie script and team skins script, added more automated period options to ref script. v1.15: Possibly fixed bug in knife script when using messages for warnings, added 'remove dead bodies' option to health script, cleaned up php web stats code. v1.14: Added full-blown penalty extension to the ref script! (very different to soccermod penalties), Slay menu no longer shows dead players/specs. Added option to auto-respawn dead players if using god-mode. v1.13: Fixed teams menu bug, Fixed ref script not unloading, New Option to 'Start a match' that resets/sets teams/starts pre-match lo3. v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
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Version: 1.18
Updated on:
2009-03-05 13:57:58 by chrismrulz
File Name: universalsoccer.zip File Size: 47807 bytes (View Zip Contents)
Version Notes:
v1.18: Reenabled penalties, moved 'display scores' to a public command, fixed various bugs, added second respawn script and fixed up the old one. v1.17: Fixed problem with scripts not unloading. Added overtime to ref script. v1.16: Fixed conflict with goalie script and team skins script, added more automated period options to ref script. v1.15: Possibly fixed bug in knife script when using messages for warnings, added 'remove dead bodies' option to health script, cleaned up php web stats code. v1.14: Added full-blown penalty extension to the ref script! (very different to soccermod penalties), Slay menu no longer shows dead players/specs. Added option to auto-respawn dead players if using god-mode. v1.13: Fixed teams menu bug, Fixed ref script not unloading, New Option to 'Start a match' that resets/sets teams/starts pre-match lo3. v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
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Version: 1.18
Updated on:
2009-03-05 13:46:20 by chrismrulz
File Name: universalsoccer.zip File Size: 47778 bytes (View Zip Contents)
Version Notes:
v1.18: Reenabled penalities, moved 'display scores' to a public command, fixed various bugs, added second respawn script and fixed up the old one. v1.17: Fixed problem with scripts not unloading. Added overtime to ref script. v1.16: Fixed conflict with goalie script and team skins script, added more automated period options to ref script. v1.15: Possibly fixed bug in knife script when using messages for warnings, added 'remove dead bodies' option to health script, cleaned up php web stats code. v1.14: Added full-blown penalty extension to the ref script! (very different to soccermod penalties), Slay menu no longer shows dead players/specs. Added option to auto-respawn dead players if using god-mode. v1.13: Fixed teams menu bug, Fixed ref script not unloading, New Option to 'Start a match' that resets/sets teams/starts pre-match lo3. v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
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Version: 1.17
Updated on:
2008-10-05 21:50:16 by chrismrulz
File Name: universalsoccer.zip File Size: 43729 bytes (View Zip Contents)
Version Notes:
v1.17: Fixed problem with scripts not unloading. Added overtime to ref script. v1.16: Fixed conflict with goalie script and team skins script, added more automated period options to ref script. v1.15: Possibly fixed bug in knife script when using messages for warnings, added 'remove dead bodies' option to health script, cleaned up php web stats code. v1.14: Added full-blown penalty extension to the ref script! (very different to soccermod penalties), Slay menu no longer shows dead players/specs. Added option to auto-respawn dead players if using god-mode. v1.13: Fixed teams menu bug, Fixed ref script not unloading, New Option to 'Start a match' that resets/sets teams/starts pre-match lo3. v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
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Version: 1.17
Updated on:
2008-10-02 17:59:47 by chrismrulz
File Name: universalsoccer.zip File Size: 43719 bytes (View Zip Contents)
Version Notes:
v1.17: Fixed problem with scripts not unloading. Added overtime to ref script. v1.16: Fixed conflict with goalie script and team skins script, added more automated period options to ref script. v1.15: Possibly fixed bug in knife script when using messages for warnings, added 'remove dead bodies' option to health script, cleaned up php web stats code. v1.14: Added full-blown penalty extension to the ref script! (very different to soccermod penalties), Slay menu no longer shows dead players/specs. Added option to auto-respawn dead players if using god-mode. v1.13: Fixed teams menu bug, Fixed ref script not unloading, New Option to 'Start a match' that resets/sets teams/starts pre-match lo3. v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
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Version: 1.16
Updated on:
2008-09-24 21:36:24 by chrismrulz
File Name: universalsoccer.zip File Size: 43546 bytes (View Zip Contents)
Version Notes:
v1.16: Fixed conflict with goalie script and team skins script, added more automated period options to ref script. v1.15: Possibly fixed bug in knife script when using messages for warnings, added 'remove dead bodies' option to health script, cleaned up php web stats code. v1.14: Added full-blown penalty extension to the ref script! (very different to soccermod penalties), Slay menu no longer shows dead players/specs. Added option to auto-respawn dead players if using god-mode. v1.13: Fixed teams menu bug, Fixed ref script not unloading, New Option to 'Start a match' that resets/sets teams/starts pre-match lo3. v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
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Version: 1.16
Updated on:
2008-09-24 21:34:00 by chrismrulz
File Name: universalsoccer.zip File Size: 43549 bytes (View Zip Contents)
Version Notes:
v1.16: Fixed conflict with goalie script and team skins script, added more automated period options to ref script. v1.15: Possibly fixed bug in knife script when using messages for warnings, added 'remove dead bodies' option to health script, cleaned up php web stats code. v1.14: Added full-blown penalty extension to the ref script! (very different to soccermod penalties), Slay menu no longer shows dead players/specs. Added option to auto-respawn dead players if using god-mode. v1.13: Fixed teams menu bug, Fixed ref script not unloading, New Option to 'Start a match' that resets/sets teams/starts pre-match lo3. v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
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Version: 1.16
Updated on:
2008-09-24 01:41:16 by chrismrulz
File Name: universalsoccer.zip File Size: 43543 bytes (View Zip Contents)
Version Notes:
v1.16: Fixed conflict with goalie script and team skins script, added more automated period options to ref script. v1.15: Possibly fixed bug in knife script when using messages for warnings, added 'remove dead bodies' option to health script, cleaned up php web stats code. v1.14: Added full-blown penalty extension to the ref script! (very different to soccermod penalties), Slay menu no longer shows dead players/specs. Added option to auto-respawn dead players if using god-mode. v1.13: Fixed teams menu bug, Fixed ref script not unloading, New Option to 'Start a match' that resets/sets teams/starts pre-match lo3. v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
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Version: 1.15
Updated on:
2008-08-05 01:16:22 by chrismrulz
File Name: universalsoccer.zip File Size: 43103 bytes (View Zip Contents)
Version Notes:
v1.15: Possibly fixed bug in knife script when using messages for warnings, added 'remove dead bodies' option to health script, cleaned up php web stats code. v1.14: Added full-blown penalty extension to the ref script! (very different to soccermod penalties), Slay menu no longer shows dead players/specs. Added option to auto-respawn dead players if using god-mode. v1.13: Fixed teams menu bug, Fixed ref script not unloading, New Option to 'Start a match' that resets/sets teams/starts pre-match lo3. v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
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Version: 1.15
Updated on:
2008-08-04 22:53:21 by chrismrulz
File Name: universalsoccer.zip File Size: 42671 bytes (View Zip Contents)
Version Notes:
v1.15: Possibly fixed bug in knife script when using messages for warnings, added 'remove dead bodies' option to health script. v1.14: Added full-blown penalty extension to the ref script! (very different to soccermod penalties), Slay menu no longer shows dead players/specs. Added option to auto-respawn dead players if using god-mode. v1.13: Fixed teams menu bug, Fixed ref script not unloading, New Option to 'Start a match' that resets/sets teams/starts pre-match lo3. v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
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Version: 1.15
Updated on:
2008-08-04 22:47:49 by chrismrulz
File Name: universalsoccer.zip File Size: 42659 bytes (View Zip Contents)
Version Notes:
v1.15: Possibly fixed bug in knife script when using messages for warnings, added 'remove dead bodies' option to health script. v1.14: Added full-blown penalty extension to the ref script! (very different to soccermod penalties), Slay menu no longer shows dead players/specs. Added option to auto-respawn dead players if using god-mode. v1.13: Fixed teams menu bug, Fixed ref script not unloading, New Option to 'Start a match' that resets/sets teams/starts pre-match lo3. v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
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Version: 1.14
Updated on:
2008-07-30 13:43:29 by chrismrulz
File Name: universalsoccer.zip File Size: 42612 bytes (View Zip Contents)
Version Notes:
v1.14: Added full-blown penalty extension to the ref script! (very different to soccermod penalties), Slay menu no longer shows dead players/specs. Added option to auto-respawn dead players if using god-mode. v1.13: Fixed teams menu bug, Fixed ref script not unloading, New Option to 'Start a match' that resets/sets teams/starts pre-match lo3. v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
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Version: 1.14
Updated on:
2008-07-28 12:09:12 by chrismrulz
File Name: universalsoccer.zip File Size: 42483 bytes (View Zip Contents)
Version Notes:
v1.14: Added full-blown penalty extension to the ref script! (very different to soccermod penalties), Slay menu no longer shows dead players/specs. Added option to auto-respawn dead players if using god-mode. v1.13: Fixed teams menu bug, Fixed ref script not unloading, New Option to 'Start a match' that resets/sets teams/starts pre-match lo3. v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
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Version: 1.13
Updated on:
2008-07-21 22:09:22 by chrismrulz
File Name: universalsoccer.zip File Size: 40548 bytes (View Zip Contents)
Version Notes:
v1.13: Fixed teams menu bug, Fixed ref script not unloading, New Option to 'Start a match' that resets/sets teams/starts pre-match lo3. v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
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Version: 1.12
Updated on:
2008-07-21 05:28:18 by chrismrulz
File Name: universalsoccer.zip File Size: 40513 bytes (View Zip Contents)
Version Notes:
v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
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Version: 1.12
Updated on:
2008-07-18 00:54:39 by chrismrulz
File Name: universalsoccer.zip File Size: 40545 bytes (View Zip Contents)
Version Notes:
v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats, Added sounds for knifescript. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
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Version: 1.12
Updated on:
2008-07-17 18:10:10 by chrismrulz
File Name: universalsoccer.zip File Size: 40263 bytes (View Zip Contents)
Version Notes:
v1.12: Added teams menu to the ref menu, changed use of characters in teams, added death goals to soccer stats. v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
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Version: 1.11
Updated on:
2008-07-13 13:06:35 by chrismrulz
File Name: universalsoccer.zip File Size: 39587 bytes (View Zip Contents)
Version Notes:
v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changes to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
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Version: 1.11
Updated on:
2008-07-11 11:41:42 by chrismrulz
File Name: universalsoccer.zip File Size: 39356 bytes (View Zip Contents)
Version Notes:
v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changed to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
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Version: 1.11
Updated on:
2008-07-11 04:38:31 by chrismrulz
File Name: universalsoccer.zip File Size: 39428 bytes (View Zip Contents)
Version Notes:
v1.11: Fixed bugs, mostly todo with knife script. v1.10: Added periods, several changed to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
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Version: 1.10
Updated on:
2008-07-11 01:51:53 by chrismrulz
File Name: universalsoccer.zip File Size: 39407 bytes (View Zip Contents)
Version Notes:
v1.10: Added periods, several changed to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
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Version: 1.10
Updated on:
2008-07-11 01:46:32 by chrismrulz
File Name: universalsoccer.zip File Size: 39409 bytes (View Zip Contents)
Version Notes:
v1.10: Added periods, several changed to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
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Version: 1.10
Updated on:
2008-07-10 03:05:20 by chrismrulz
File Name: universalsoccer.zip File Size: 39380 bytes (View Zip Contents)
Version Notes:
v1.10: Added periods, several changed to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
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Version: 1.10
Updated on:
2008-07-09 09:29:09 by chrismrulz
File Name: universalsoccer.zip File Size: 39381 bytes (View Zip Contents)
Version Notes:
v1.10: Added periods, several changed to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
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Version: 1.10
Updated on:
2008-07-09 00:55:28 by chrismrulz
File Name: universalsoccer.zip File Size: 39179 bytes (View Zip Contents)
Version Notes:
v1.10: Added periods, several changed to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
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Version: 1.10
Updated on:
2008-07-08 12:48:35 by chrismrulz
File Name: universalsoccer.zip File Size: 38987 bytes (View Zip Contents)
Version Notes:
v1.10: Added periods, several changed to the autoref script. Added extra knife mode to the knife script for using messages instead of popups. v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
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Version: 1.08
Updated on:
2008-07-06 02:54:56 by chrismrulz
File Name: universalsoccer.zip File Size: 36896 bytes (View Zip Contents)
Version Notes:
v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
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Version: 1.08
Updated on:
2008-07-05 21:02:51 by chrismrulz
File Name: universalsoccer.zip File Size: 36863 bytes (View Zip Contents)
Version Notes:
v1.08: Fixed bug with ref menu popups in v1.07, Added slay menu to ref script. v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
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Version: 1.07
Updated on:
2008-07-05 09:52:28 by chrismrulz
File Name: universalsoccer.zip File Size: 36601 bytes (View Zip Contents)
Version Notes:
v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 1.07
Updated on:
2008-07-05 08:05:09 by chrismrulz
File Name: universalsoccer.zip File Size: 36597 bytes (View Zip Contents)
Version Notes:
v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
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Version: 1.07
Updated on:
2008-07-05 00:27:43 by chrismrulz
File Name: universalsoccer.zip File Size: 36585 bytes (View Zip Contents)
Version Notes:
v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
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Version: 1.07
Updated on:
2008-07-04 23:42:45 by chrismrulz
File Name: universalsoccer.zip File Size: 36563 bytes (View Zip Contents)
Version Notes:
v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
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Version: 1.07
Updated on:
2008-07-04 23:37:06 by chrismrulz
File Name: universalsoccer.zip File Size: 36563 bytes (View Zip Contents)
Version Notes:
v1.07: Added Reset option to ref menu, Added extra config options to ref menu, Fixed bugs. v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
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Version: 1.06
Updated on:
2008-07-02 19:32:45 by chrismrulz
File Name: universalsoccer.zip File Size: 36261 bytes (View Zip Contents)
Version Notes:
v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 1.06
Updated on:
2008-07-02 19:29:08 by chrismrulz
File Name: universalsoccer.zip File Size: 36261 bytes (View Zip Contents)
Version Notes:
v1.06: Added 'public mode' for ref script and added public version variables. v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 1.05
Updated on:
2008-07-02 18:12:12 by chrismrulz
File Name: universalsoccer.zip File Size: 36288 bytes (View Zip Contents)
Version Notes:
v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
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Version: 1.05
Updated on:
2008-07-02 17:13:03 by chrismrulz
File Name: universalsoccer.zip File Size: 36213 bytes (View Zip Contents)
Version Notes:
v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 1.05
Updated on:
2008-07-02 16:39:21 by chrismrulz
File Name: universalsoccer.zip File Size: 36226 bytes (View Zip Contents)
Version Notes:
v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 1.05
Updated on:
2008-07-02 16:20:37 by chrismrulz
File Name: universalsoccer.zip File Size: 36157 bytes (View Zip Contents)
Version Notes:
v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 1.05
Updated on:
2008-07-02 14:49:41 by chrismrulz
File Name: universalsoccer.zip File Size: 36090 bytes (View Zip Contents)
Version Notes:
v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 1.05
Updated on:
2008-07-02 00:05:25 by chrismrulz
File Name: universalsoccer.zip File Size: 35941 bytes (View Zip Contents)
Version Notes:
v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 1.05
Updated on:
2008-07-02 00:01:13 by chrismrulz
File Name: universalsoccer.zip File Size: 35906 bytes (View Zip Contents)
Version Notes:
v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 1.05
Updated on:
2008-07-01 22:11:07 by chrismrulz
File Name: universalsoccer.zip File Size: 35805 bytes (View Zip Contents)
Version Notes:
v1.05: Added sprint script and config (a clone of 'sprint mod') v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
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Version: 1.03
Updated on:
2008-06-26 08:04:54 by chrismrulz
File Name: universalsoccer.zip File Size: 34873 bytes (View Zip Contents)
Version Notes:
v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
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Version: 1.03
Updated on:
2008-06-25 10:20:32 by chrismrulz
File Name: universalsoccer.zip File Size: 34874 bytes (View Zip Contents)
Version Notes:
v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 1.03
Updated on:
2008-06-25 09:53:42 by chrismrulz
File Name: universalsoccer.zip File Size: 34787 bytes (View Zip Contents)
Version Notes:
v1.03: Added more options controlling the time to the extended period menus, and added an extra config option into autoref script. Fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 1.03
Updated on:
2008-06-25 07:43:37 by chrismrulz
File Name: universalsoccer.zip File Size: 34674 bytes (View Zip Contents)
Version Notes:
v1.03: Added more options controlling the time to the extended period menus. fixed a few bugs. v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 1.02
Updated on:
2008-06-25 03:51:09 by chrismrulz
File Name: universalsoccer.zip File Size: 34674 bytes (View Zip Contents)
Version Notes:
v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
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Version: 1.02
Updated on:
2008-06-24 00:47:40 by chrismrulz
File Name: universalsoccer.zip File Size: 34597 bytes (View Zip Contents)
Version Notes:
v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 1.02
Updated on:
2008-06-23 23:07:28 by chrismrulz
File Name: universalsoccer.zip File Size: 34599 bytes (View Zip Contents)
Version Notes:
v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 1.02
Updated on:
2008-06-23 13:40:43 by chrismrulz
File Name: universalsoccer.zip File Size: 34613 bytes (View Zip Contents)
Version Notes:
v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 1.02
Updated on:
2008-06-23 13:35:48 by chrismrulz
File Name: universalsoccer.zip File Size: 34599 bytes (View Zip Contents)
Version Notes:
v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 1.02
Updated on:
2008-06-23 09:24:47 by chrismrulz
File Name: universalsoccer.zip File Size: 34548 bytes (View Zip Contents)
Version Notes:
v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 1.02
Updated on:
2008-06-23 08:51:58 by chrismrulz
File Name: universalsoccer.zip File Size: 34512 bytes (View Zip Contents)
Version Notes:
v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
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Version: 1.02
Updated on:
2008-06-23 06:10:39 by chrismrulz
File Name: universalsoccer.zip File Size: 34425 bytes (View Zip Contents)
Version Notes:
v1.02: Added teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
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Version: 1.02
Updated on:
2008-06-23 05:56:15 by chrismrulz
File Name: universalsoccer.zip File Size: 34367 bytes (View Zip Contents)
Version Notes:
v1.02: Added Teamskins script. v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 1.01
Updated on:
2008-06-23 04:34:20 by chrismrulz
File Name: universalsoccer.zip File Size: 33351 bytes (View Zip Contents)
Version Notes:
v1.01: Small bugfixes, added disableknives option in soccerhealth script. Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 1.01
Updated on:
2008-06-21 06:21:26 by chrismrulz
File Name: universalsoccer.zip File Size: 32933 bytes (View Zip Contents)
Version Notes:
Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 1.0
Updated on:
2008-06-20 04:39:52 by chrismrulz
File Name: universalsoccer.zip File Size: 32933 bytes (View Zip Contents)
Version Notes:
Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 1.0
Updated on:
2008-06-19 06:28:01 by chrismrulz
File Name: universalsoccer.zip File Size: 32933 bytes (View Zip Contents)
Version Notes:
Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 1.0
Updated on:
2008-06-19 06:24:51 by chrismrulz
File Name: universalsoccer.zip File Size: 32939 bytes (View Zip Contents)
Version Notes:
Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 1.0
Updated on:
2008-06-18 10:10:29 by chrismrulz
File Name: universalsoccer.zip File Size: 32933 bytes (View Zip Contents)
Version Notes:
Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 1.0
Updated on:
2008-06-18 06:31:35 by chrismrulz
File Name: universalsoccer.zip File Size: 32935 bytes (View Zip Contents)
Version Notes:
Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 1.0
Updated on:
2008-06-17 05:15:24 by chrismrulz
File Name: universalsoccer.zip File Size: 32797 bytes (View Zip Contents)
Version Notes:
Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 1.0
Updated on:
2008-06-17 04:55:42 by chrismrulz
File Name: universalsoccer.zip File Size: 32788 bytes (View Zip Contents)
Version Notes:
Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 1.0
Updated on:
2008-06-17 03:55:38 by chrismrulz
File Name: universalsoccer.zip File Size: 32768 bytes (View Zip Contents)
Version Notes:
Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 1.0
Updated on:
2008-06-16 23:41:56 by chrismrulz
File Name: universalsoccer.zip File Size: 32732 bytes (View Zip Contents)
Version Notes:
Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 1.0
Updated on:
2008-06-16 23:03:04 by chrismrulz
File Name: universalsoccer.zip File Size: 32214 bytes (View Zip Contents)
Version Notes:
Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 1.0
Updated on:
2008-06-16 22:50:23 by chrismrulz
File Name: universalsoccer.zip File Size: 32210 bytes (View Zip Contents)
Version Notes:
Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 1.0
Updated on:
2008-06-16 08:24:04 by chrismrulz
File Name: universalsoccer.zip File Size: 26436 bytes (View Zip Contents)
Version Notes:
Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 1.0
Updated on:
2008-06-16 08:21:17 by chrismrulz
File Name: universalsoccer.zip File Size: 26436 bytes (View Zip Contents)
Version Notes:
Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 1.0
Updated on:
2008-06-16 08:07:40 by chrismrulz
File Name: universalsoccer.zip File Size: 26423 bytes (View Zip Contents)
Version Notes:
Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 1.0
Updated on:
2008-06-16 06:31:11 by chrismrulz
File Name: universalsoccer.zip File Size: 26420 bytes (View Zip Contents)
Version Notes:
Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 1.0
Updated on:
2008-06-16 06:19:33 by chrismrulz
File Name: universalsoccer.zip File Size: 26404 bytes (View Zip Contents)
Version Notes:
Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 1.0
Updated on:
2008-06-16 02:21:52 by chrismrulz
File Name: universalsoccer.zip File Size: 26384 bytes (View Zip Contents)
Version Notes:
Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 1.0
Updated on:
2008-06-16 01:31:31 by chrismrulz
File Name: universalsoccer.zip File Size: 26383 bytes (View Zip Contents)
Version Notes:
Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 1.0
Updated on:
2008-06-15 20:55:27 by chrismrulz
File Name: universalsoccer.zip File Size: 26150 bytes (View Zip Contents)
Version Notes:
Todo: Fix respawn script on 2007 map. Send stats to a global server where anyone can come and see stats from every server that's using the script. Fix stats consistency (all stats 90% accurate atm due to the capture method)
Download this version
Version: 2.5
Updated on:
2008-03-20 06:48:14 by chrismrulz
File Name: es_soccer.zip File Size: 1782936 bytes (View Zip Contents)
Version Notes:
Fixed a rare bug where you could die if you were knifed while getting hit by the ball. Hp will now show as 250 like the lolobubu script. You now have a limited time to get back on the field after entering the crowds/goaltops. Fixed gap where you could enter the stands. Commands no longer echo in the game chat. Fixed parts of the script not loading on changemap. Made the walls that were blocking the commentary box invisible. (People had complained they looked ugly) Players spawned back on the field will now automatically have their crosshair aimed at the other team's goals so they know which way they're going. Fixed sample skins. They work by default now. Included a patched file for the new ES_Tools v0.420 (which is needed to run the script) that screws up the ball. Finally fixed the lag issues!!! There should now be zero lag caused by the script. It uses est_box_trigger though, so you'll need the latest version of es_tools (v0.420).
Download this version
Version: 2.5
Updated on:
2008-03-20 05:43:59 by chrismrulz
File Name: es_soccer.zip File Size: 1782877 bytes (View Zip Contents)
Version Notes:
Fixed a rare bug where you could die if you were knifed while getting hit by the ball. Hp will now show as 250 like the lolobubu script. You now have a limited time to get back on the field after entering the crowds/goaltops. Fixed gap where you could enter the stands. Commands no longer echo in the game chat. Fixed parts of the script not loading on changemap. Made the walls that were blocking the commentary box invisible. (People had complained they looked ugly) Players spawned back on the field will now automatically have their crosshair aimed at the other team's goals so they know which way they're going. Fixed sample skins. They work by default now. Included a patched file for the new ES_Tools v0.420 (which is needed to run the script) that screws up the ball. Finally fixed the lag issues!!! There should now be zero lag caused by the script. It uses est_box_trigger though, so you'll need the latest version of es_tools (v0.420).
Download this version
Version: 2.4
Updated on:
2008-03-08 03:07:35 by chrismrulz
File Name: es_soccer.zip File Size: 1782877 bytes (View Zip Contents)
Version Notes:
You now have a limited time to get back on the field after entering the crowds/goaltops. Fixed gap where you could enter the stands. Commands no longer echo in the game chat. Fixed parts of the script not loading on changemap. Made the walls that were blocking the commentary box invisible. (People had complained they looked ugly) Players spawned back on the field will now automatically have their crosshair aimed at the other team's goals so they know which way they're going. Fixed sample skins. They work by default now. Included a patched file for the new ES_Tools v0.420 (which is needed to run the script) that screws up the ball. Finally fixed the lag issues!!! There should now be zero lag caused by the script. It uses est_box_trigger though, so you'll need the latest version of es_tools (v0.420).
Download this version
Version: 2.4
Updated on:
2008-03-08 00:44:55 by chrismrulz
File Name: es_soccer.zip File Size: 1782861 bytes (View Zip Contents)
Version Notes:
You now have a limited time to get back on the field after entering the crowds/goaltops. Fixed gap where you could enter the stands. Commands no longer echo in the game chat. Fixed parts of the script not loading on changemap. Made the walls that were blocking the commentary box invisible. (People had complained they looked ugly) Players spawned back on the field will now automatically have their crosshair aimed at the other team's goals so they know which way they're going. Fixed sample skins. They work by default now. Included a patched file for the new ES_Tools v0.420 (which is needed to run the script) that screws up the ball. Finally fixed the lag issues!!! There should now be zero lag caused by the script. It uses est_box_trigger though, so you'll need the latest version of es_tools (v0.420).
Download this version
Version: 2.4
Updated on:
2008-03-07 22:41:27 by chrismrulz
File Name: es_soccer.zip File Size: 1782859 bytes (View Zip Contents)
Version Notes:
You now have a limited time to get back on the field after entering the crowds/goaltops. Fixed gap where you could enter the stands. Commands no longer echo in the game chat. Fixed parts of the script not loading on changemap. Made the walls that were blocking the commentary box invisible. (People had complained they looked ugly) Players spawned back on the field will now automatically have their crosshair aimed at the other team's goals so they know which way they're going. Fixed sample skins. They work by default now. Included a patched file for the new ES_Tools v0.420 (which is needed to run the script) that screws up the ball. Finally fixed the lag issues!!! There should now be zero lag caused by the script. It uses est_box_trigger though, so you'll need the latest version of es_tools (v0.420).
Download this version
Version: 2.4
Updated on:
2008-03-07 22:37:33 by chrismrulz
File Name: es_soccer.zip File Size: 1782852 bytes (View Zip Contents)
Version Notes:
You now have a limited time to get back on the field after entering the crowds/goaltops. Fixed gap where you could enter the stands. Commands no longer echo in the game chat. Fixed parts of the script not loading on changemap. Made the walls that were blocking the commentary box invisible. (People had complained they looked ugly) Players spawned back on the field will now automatically have their crosshair aimed at the other team's goals so they know which way they're going. Fixed sample skins. They work by default now. Included a patched file for the new ES_Tools v0.420 (which is needed to run the script) that screws up the ball. Finally fixed the lag issues!!! There should now be zero lag caused by the script. It uses est_box_trigger though, so you'll need the latest version of es_tools (v0.420).
Download this version
Version: 2.3
Updated on:
2008-03-05 02:53:03 by chrismrulz
File Name: es_soccer.zip File Size: 1782638 bytes (View Zip Contents)
Version Notes:
Fixed gap where you could enter the stands. Commands no longer echo in the game chat. Fixed parts of the script not loading on changemap. Made the walls that were blocking the commentary box invisible. (People had complained they looked ugly) Players spawned back on the field will now automatically have their crosshair aimed at the other team's goals so they know which way they're going. Fixed sample skins. They work by default now. Included a patched file for the new ES_Tools v0.420 (which is needed to run the script) that screws up the ball. Finally fixed the lag issues!!! There should now be zero lag caused by the script. It uses est_box_trigger though, so you'll need the latest version of es_tools (v0.420).
Download this version
Version: 2.3
Updated on:
2008-03-05 00:56:00 by chrismrulz
File Name: es_soccer.zip File Size: 1782650 bytes (View Zip Contents)
Version Notes:
Fixed gap where you could enter the stands. Commands no longer echo in the game chat. Fixed parts of the script not loading on changemap. Made the walls that were blocking the commentary box invisible. (People had complained they looked ugly) Players spawned back on the field will now automatically have their crosshair aimed at the other team's goals so they know which way they're going. Fixed sample skins. They work by default now. Included a patched file for the new ES_Tools v0.420 (which is needed to run the script) that screws up the ball. Finally fixed the lag issues!!! There should now be zero lag caused by the script. It uses est_box_trigger though, so you'll need the latest version of es_tools (v0.420).
Download this version
Version: 2.3
Updated on:
2008-02-29 12:13:08 by chrismrulz
File Name: es_soccer.zip File Size: 1782650 bytes (View Zip Contents)
Version Notes:
Commands no longer echo in the game chat. Fixed parts of the script not loading on changemap. Made the walls that were blocking the commentary box invisible. (People had complained they looked ugly) Players spawned back on the field will now automatically have their crosshair aimed at the other team's goals so they know which way they're going. Fixed sample skins. They work by default now. Included a patched file for the new ES_Tools v0.420 (which is needed to run the script) that screws up the ball. Finally fixed the lag issues!!! There should now be zero lag caused by the script. It uses est_box_trigger though, so you'll need the latest version of es_tools (v0.420).
Download this version
Version: 2.2
Updated on:
2008-02-29 09:43:53 by chrismrulz
File Name: es_soccer.zip File Size: 1782545 bytes (View Zip Contents)
Version Notes:
Commands no longer echo in the game chat. Made the walls that were blocking the commentary box invisible. (People had complained they looked ugly) Players spawned back on the field will now automatically have their crosshair aimed at the other team's goals so they know which way they're going. Fixed sample skins. They work by default now. Included a patched file for the new ES_Tools v0.420 (which is needed to run the script) that screws up the ball. Finally fixed the lag issues!!! There should now be zero lag caused by the script. It uses est_box_trigger though, so you'll need the latest version of es_tools (v0.420).
Download this version
Version: 2.2
Updated on:
2008-02-29 06:57:07 by chrismrulz
File Name: es_soccer.zip File Size: 1782545 bytes (View Zip Contents)
Version Notes:
Made the walls that were blocking the commentary box invisible. (People had complained they looked ugly) Players spawned back on the field will now automatically have their crosshair aimed at the other team's goals so they know which way they're going. Fixed sample skins. They work by default now. Included a patched file for the new ES_Tools v0.420 (which is needed to run the script) that screws up the ball. Finally fixed the lag issues!!! There should now be zero lag caused by the script. It uses est_box_trigger though, so you'll need the latest version of es_tools (v0.420).
Download this version
Version: 2.2
Updated on:
2008-02-27 18:15:23 by chrismrulz
File Name: es_soccer.zip File Size: 1782523 bytes (View Zip Contents)
Version Notes:
Made the walls that were blocking the commentary box invisible. (People had complained they looked ugly) Players spawned back on the field will now automatically have their crosshair aimed at the other team's goals so they know which way they're going. Fixed sample skins. They work by default now. Included a patched file for the new ES_Tools v0.420 (which is needed to run the script) that screws up the ball. Finally fixed the lag issues!!! There should now be zero lag caused by the script. It uses est_box_trigger though, so you'll need the latest version of es_tools (v0.420).
Download this version
Version: 2.2
Updated on:
2008-02-26 12:35:03 by chrismrulz
File Name: es_soccer.zip File Size: 1782650 bytes (View Zip Contents)
Version Notes:
Made the walls that were blocking the commentary box invisible. (People had complained they looked ugly) Players spawned back on the field will now automatically have their crosshair aimed at the other team's goals so they know which way they're going. Fixed sample skins. They work by default now. Included a patched file for the new ES_Tools v0.420 (which is needed to run the script) that screws up the ball. Finally fixed the lag issues!!! There should now be zero lag caused by the script. It uses est_box_trigger though, so you'll need the latest version of es_tools (v0.420).
Download this version
Version: 2.1
Updated on:
2008-02-26 09:43:40 by chrismrulz
File Name: es_soccer.zip File Size: 1782600 bytes (View Zip Contents)
Version Notes:
Players spawned back on the field will now automatically have their crosshair aimed at the other team's goals so they know which way they're going. Fixed sample skins. They work by default now. Included a patched file for the new ES_Tools v0.420 (which is needed to run the script) that screws up the ball. Finally fixed the lag issues!!! There should now be zero lag caused by the script. It uses est_box_trigger though, so you'll need the latest version of es_tools (v0.420).
Download this version
Version: 2.1
Updated on:
2008-02-25 06:50:30 by chrismrulz
File Name: es_soccer.zip File Size: 1784381 bytes (View Zip Contents)
Version Notes:
Fixed sample skins. They work by default now. Included a patched file for the new ES_Tools v0.420 (which is needed to run the script) that screws up the ball. Finally fixed the lag issues!!! There should now be zero lag caused by the script. It uses est_box_trigger though, so you'll need the latest version of es_tools (v0.420).
Download this version
Version: 2.1
Updated on:
2008-02-25 03:59:46 by chrismrulz
File Name: es_soccer.zip File Size: 1784238 bytes (View Zip Contents)
Version Notes:
Fixed sample skins. They work by default now. Included a patched file for the new ES_Tools v0.420 (which is needed to run the script) that screws up the ball. Finally fixed the lag issues!!! There should now be zero lag caused by the script. It uses est_box_trigger though, so you'll need the latest version of es_tools (v0.420).
Download this version
Version: 2.1
Updated on:
2008-02-24 11:43:18 by chrismrulz
File Name: es_soccer.zip File Size: 1780857 bytes (View Zip Contents)
Version Notes:
Finally fixed the lag issues!!! There should now be zero lag caused by the script. It uses est_box_trigger though, so you'll need the latest version of es_tools (v0.420).
Download this version
Version: 2.0
Updated on:
2008-02-23 01:42:16 by chrismrulz
File Name: es_soccer.zip File Size: 1718369 bytes (View Zip Contents)
Version Notes:
Finally fixed the lag issues!!! There should now be zero lag caused by the script. It uses est_box_trigger though, so you'll need the latest version of es_tools.
Download this version
Version: 2.0
Updated on:
2008-02-22 13:27:11 by chrismrulz
File Name: es_soccer.zip File Size: 1716157 bytes (View Zip Contents)
Version Notes:
Finally fixed the lag issues!!! There should now be zero lag caused by the script. It uses est_box_trigger though, so you'll need the latest version of es_tools.
Download this version
Version: 2.0
Updated on:
2008-02-22 07:23:48 by chrismrulz
File Name: es_soccer.zip File Size: 1718178 bytes (View Zip Contents)
Version Notes:
Finally fixed the lag issues!!! There should now be zero lag caused by the script. It uses est_box_trigger though, so you'll need the latest version of es_tools.
Download this version
Version: 2.0
Updated on:
2008-02-21 21:49:15 by chrismrulz
File Name: es_soccer.zip File Size: 1678814 bytes (View Zip Contents)
Version Notes:
Finally fixed the lag issues!!! There should now be zero lag caused by the script. It uses est_box_trigger though, so you'll need the latest version of es_tools.
Download this version
Version: 2.0
Updated on:
2008-02-21 03:45:30 by chrismrulz
File Name: es_soccer.zip File Size: 1678393 bytes (View Zip Contents)
Version Notes:
Finally fixed the lag issues!!! There should now be zero lag caused by the script. It uses est_box_trigger though, so you'll need the latest version of es_tools.
Download this version
Version: 2.0
Updated on:
2008-02-17 02:27:56 by chrismrulz
File Name: es_soccer.zip File Size: 1263589 bytes (View Zip Contents)
Version Notes:
Finally fixed the lag issues!!! There should now be zero lag caused by the script. It uses est_box_trigger though, so you'll need the latest version of es_tools.
Download this version
Version: 2.0
Updated on:
2008-02-16 20:56:22 by chrismrulz
File Name: es_soccer.zip File Size: 1265232 bytes (View Zip Contents)
Version Notes:
Finally fixed the lag issues!!! There should now be zero lag caused by the script. It uses est_box_trigger though, so you'll need the latest version of es_tools.
Download this version
Version: 2.0
Updated on:
2008-02-16 19:42:42 by chrismrulz
File Name: es_soccer.zip File Size: 1265225 bytes (View Zip Contents)
Version Notes:
Finally fixed the lag issues!!! There should now be zero lag caused by the script. It uses est_box_trigger though, so you'll need the latest version of es_tools.
Download this version
Version: 2.0
Updated on:
2008-02-16 18:04:03 by chrismrulz
File Name: es_soccer.zip File Size: 1265093 bytes (View Zip Contents)
Version Notes:
Finally fixed the lag issues!!! There should now be zero lag caused by the script. It uses est_box_trigger though, so you'll need the latest version of es_tools.
Download this version
Version: 1.0
Updated on:
2008-02-16 02:22:13 by chrismrulz
File Name: es_soccer.zip File Size: 1264973 bytes (View Zip Contents)
Version Notes:
Bug with teleporting not always working, But a !stuck command has been added to combat it. Goalie detecting script may be causing lag..
Download this version
Version: 1.0
Updated on:
2008-02-15 03:23:42 by chrismrulz
File Name: es_soccer.zip File Size: 1264987 bytes (View Zip Contents)
Version Notes:
Bug with teleporting not always working, But a !stuck command has been added to combat it. Goalie detecting script may be causing lag..
Download this version
Version: 1.0
Updated on:
2008-02-14 23:13:39 by chrismrulz
File Name: es_soccer.zip File Size: 1264917 bytes (View Zip Contents)
Version Notes:
Bug with teleporting not always working, But a !stuck command has been added to combat it. Goalie detecting script may be causing lag..
Download this version
Version: 1.0
Updated on:
2008-02-14 22:45:01 by chrismrulz
File Name: es_soccer.zip File Size: 1264832 bytes (View Zip Contents)
Version Notes:
Bug with teleporting not always working, But a !stuck command has been added to combat it. Goalie detecting script may be causing lag..
Download this version
Version: 1.0
Updated on:
2008-02-14 22:29:59 by chrismrulz
File Name: es_soccer.zip File Size: 1264831 bytes (View Zip Contents)
Version Notes:
Bug with teleporting not always working, But a !stuck command has been added to combat it. Goalie detecting script may be causing lag..
Download this version
Version: 1.0
Updated on:
2008-02-14 22:05:03 by chrismrulz
File Name: es_soccer.zip File Size: 1264877 bytes (View Zip Contents)
Version Notes:
Bug with teleporting not always working, But a !stuck command has been added to combat it. Goalie detecting script may be causing lag..
Download this version
Version: 1.0
Updated on:
2008-01-24 18:23:21 by chrismrulz
File Name: es_soccer.zip File Size: 4547 bytes (View Zip Contents)
Version Notes:
Bug with teleporting not always working, Goalie detecting part may be causing lag..
Download this version
Version: 1.0
Updated on:
2008-01-24 17:40:26 by chrismrulz
File Name: es_soccer.zip File Size: 4557 bytes (View Zip Contents)
Version Notes:
Bug with teleporting not always working, Goalie detecting script may be causing lag..
Download this version
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