Version: 1.1
Updated on: 2008-01-20 11:21:16
by 7355608 File Name: dmg.py
File Size: 6472 bytes
(View Zip Contents)
Version Notes: Updated the internal death event queueing system, now requires no delays, and never seems to fail. Download this version
Version: 1.0
Updated on: 2008-01-17 06:40:05
by 7355608 File Name: dmg.py
File Size: 6606 bytes
(View Zip Contents)
Version Notes: This is the first release of this. Hopefully it goes well.
dmg.
hurt(victim,damage=1,type=2,weapon='point_hurt',interval=0.0,delay=0.0,radius=0,ff=0)
point(victim,damage=1,type=2,weapon='point_hurt',ff=1)
repeat(victim,damage=1,type=2,weapon='point_hurt',interval=0.0,delay=0.0,ff=0)
radius(damage=1,type=2,weapon='point_hurt',interval=0.0,delay=0.0,radius=0,ff=0)
get(userid)
death_events(flag=0)
store(victim,attacker=0,weapon='point_hurt',headshot=0)
dmg_death_fired(userid)
dmg_player_death(event_var) Download this version