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Version: 1.1
Updated on:
2008-01-20 11:21:16 by 7355608
File Name: dmg.py File Size: 6472 bytes (View Zip Contents)
Version Notes:
Updated the internal death event queueing system, now requires no delays, and never seems to fail.
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Version: 1.0
Updated on:
2008-01-17 06:40:05 by 7355608
File Name: dmg.py File Size: 6606 bytes (View Zip Contents)
Version Notes:
This is the first release of this. Hopefully it goes well. dmg. hurt(victim,damage=1,type=2,weapon='point_hurt',interval=0.0,delay=0.0,radius=0,ff=0) point(victim,damage=1,type=2,weapon='point_hurt',ff=1) repeat(victim,damage=1,type=2,weapon='point_hurt',interval=0.0,delay=0.0,ff=0) radius(damage=1,type=2,weapon='point_hurt',interval=0.0,delay=0.0,radius=0,ff=0) get(userid) death_events(flag=0) store(victim,attacker=0,weapon='point_hurt',headshot=0) dmg_death_fired(userid) dmg_player_death(event_var)
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