Version History

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Version: 0.6.2
Updated on:
2009-10-18 16:38:09 by Jeff91
File Name: DNDS_0.6.2.zip File Size: 188141 bytes (View Zip Contents)
Version Notes:
Handful of minor bug fixes.
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Version: 0.6.1
Updated on:
2009-09-18 21:20:40 by Jeff91
File Name: DNDS_0.6.1.zip File Size: 188260 bytes (View Zip Contents)
Version Notes:
Fixed a few typos that prevented Tibbit and Ranger from fully working.
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Version: 0.6.0b
Updated on:
2009-09-17 10:07:49 by Jeff91
File Name: DNDS_0.6.0b.zip File Size: 183665 bytes (View Zip Contents)
Version Notes:
Forgot to include menulib.py in the first posted release. Fixed now.
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Version: 0.6.0
Updated on:
2009-09-11 12:40:28 by Jeff91
File Name: DNDS_0.6.0.zip File Size: 181153 bytes (View Zip Contents)
Version Notes:
First public release, everything has been tested at least once. As with any code/project though there are always errors/mistakes/typos! Please report bugs to help improve the code.
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Version: 0.2.0BETA
Updated on:
2008-09-04 16:47:39 by Jeff91
File Name: D&DSource 0.2.0BETA.zip File Size: 62237 bytes (View Zip Contents)
Version Notes:
Revamped menus system and added a few small things, tweak a few errors, balanced the CSS game play some.
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Version: 0.1.9
Updated on:
2008-07-28 17:31:57 by Jeff91
File Name: D&DSource Mod 0.1.9.zip File Size: 61641 bytes (View Zip Contents)
Version Notes:
Features Added: Players no longer need to create a character to play, by default all new user's are set to play as the demo fighter character. Bare bones bot support is now working, they play as the fighter demo. Menu System: I completely overhauled every menu in the mod to gain better perfomance as a whole from them. The only menus I know that are not working are the paragon info and ranger currently cannot select a weapon type(sorry guys) Lost Feature: I removed public characters for now, if anyone really wants them back I will take the time to do so later on.
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Version: 0.1.8
Updated on:
2008-07-19 15:36:38 by Jeff91
File Name: D&DSource Mod 0.1.8.zip File Size: 60216 bytes (View Zip Contents)
Version Notes:
Paragons are all done through Warlock (So only Warlord and Wizard are remaining to be coded) Large update fixing a bug with all Delay commands.
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Version: 0.1.7
Updated on:
2008-07-14 18:11:45 by Jeff91
File Name: D&DSource Mod 0.1.7.zip File Size: 57895 bytes (View Zip Contents)
Version Notes:
Added in 'Demo Characters' which are pre-built level 5 characters, one for each class, that any number of people can be playing at once. It allows you to get a feel for a class before making their own character of that class and investing time in leveling. (Demo Characters do not gain Xp or Level!) Added some base for future bot support for CSS Converted cool downs to work per-class to allow for better multiclassing powers. Added in a slew of neat feats. (Currently only work for CSS)
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Version: 0.1.6
Updated on:
2008-07-06 20:04:44 by Jeff91
File Name: D&DSource Mod 0.1.6.zip File Size: 54369 bytes (View Zip Contents)
Version Notes:
Core: Paragon info menus are now working Many typo/bug fixes CSTRIKE: Paragon info menus are fully fleshed out. Coded skills for the first 9 paragon paths fixed a bug that allowed command skills to be used while dead fixed a bug that allowed you to bump +wind to surge instantly Many typo/bug fixes PVKII: fixed a bug that allowed command skills to be used while dead fixed a bug that allowed you to bump +wind to surge instantly Many typo/bug fixes
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Version: 0.1.5
Updated on:
2008-07-01 18:44:13 by Jeff91
File Name: D&DSource Mod 0.1.5.zip File Size: 47085 bytes (View Zip Contents)
Version Notes:
Across the board: Fixed typos/bugs in the main dnds.py and cstrikednds and pvkiidnds sub-files. Core: Laid the ground work for multi-classing/paragon paths for when user's hit level ten Added in the base of the info menu for paragon paths CSTRIKE: Added in skills for the Cleric and Fighter Paragon paths Re-enabled the client command filter as I have it working Fixed a bug that allowed users to pick up an AK47/M4A1 when they shouldn't.
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Version: 0.1.4
Updated on:
2008-06-28 21:57:42 by Jeff91
File Name: D&DSource Mod 0.1.4.zip File Size: 43723 bytes (View Zip Contents)
Version Notes:
Core: Setup Multi Classing/Paragon paths for when user's hit level 11 Limited max level to 20 (past versions it was 30) due to I am not sure if I am going to support epic level characters Expanded the powers menus to include 3 and 4 Powers Menus are now broken up to display for levels 5 per menu (1-5, 6-10, 11-15, 16-20) Added a "Paragon Paths" to the info menu PVKII - Patched a few typos CSTRIKE - All classes now have skills through level 10 All feats should now work - Temp. removed the client command filter as I believe it is causing some server dumps currently Ability scores now do things Update info menus to be accurate
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Version: 0.1.3
Updated on:
2008-06-24 16:31:21 by Jeff91
File Name: D&DSource Mod 0.1.3.zip File Size: 36032 bytes (View Zip Contents)
Version Notes:
Core - Added some basic effects (Beam1 and Beam2) Added a Blind method Fixed more than a few typos/errors Condensed the strings.ini some by removing ones that repeated Added in support for powers2 PVKII - All classes now have powers till level 10 Fixed typos/errors CSTRIKE - Fixed typos/errors
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Version: 0.1.2
Updated on:
2008-06-22 12:55:16 by Jeff91
File Name: D&DSource Mod 0.1.2.zip File Size: 33709 bytes (View Zip Contents)
Version Notes:
Core - Fixed a typo that was preventing def Damage from working. Changed the public var from 'D&D' to 'DnD' as game monitor does not like the '&' symbol PVKII - Class now have info on skills up to level 10 Cleric and Fighter have skills coded up to level 10
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Version: 0.1.1
Updated on:
2008-06-18 12:03:44 by Jeff91
File Name: D&DSource Mod 0.1.1.zip File Size: 31387 bytes (View Zip Contents)
Version Notes:
Core - Moved a few infos from being game specific to general A few misc. typos/bug fixes PVKII - All classes now have skills up until level 5 CSTRIKE - Classes now have specific weapons/health/armor values Con - Affects your health and healing surges now Cha - Affects your cash every round Dex/Int - Allow you to dodge damage from attacks Cleric has skills for levels 1-5
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Version: 0.1.0
Updated on:
2008-06-13 16:56:32 by Jeff91
File Name: D&DSource Mod 0.1.0.zip File Size: 26196 bytes (View Zip Contents)
Version Notes:
Core - Added: Characters can now be made 'public' - once a character is made public it is added to a global list and anyone can load it with out a password Added an option to the main menu to make current character public An option in the main menu to bring up and ESCinput box for setting a character password To class Player methods - Freeze, Unfreeze, Damage, and NearList Updated: Ranger now must select whether to be two weapon fighting or archer focus Fleshed out the info menus a small bit more PVKII - Changed: Dexterity no longer gives a boost to ranged attack damage Added: [pvkii Fighter Powers1 1] en=' Passive: Cleave - Your meele attacks cleave into a second target. (Level 1)' [pvkii Fighter Powers1 2] en=' Passive: Tide of Iron - Your meele attacks may push your target backwards. (Level 2)' [pvkii Fighter Powers1 3] en=' Passive: Steel Serpent Strike - Have a chance to slow your victim. (Level 3)' [pvkii Fighter Powers1 4] en=' Passive: Combat Strike - Have a chance to auto trigger a healing surge when below health on attacking. (Level 5)' [pvkii Paladin Powers1 1] en=' Passive: Divine Strength - You apply your strength bonus to damage twice for meele attacks. (Level 1)' [pvkii Paladin Powers1 2] en=' Command: Lay on Hands - hands - Spend a healing surge to heal nearby target ally. (Level 2)' [pvkii Paladin Powers1 3] en=' Passive: Radiant Smite - Your wisdom increases the amount of damage your meele attacks do. (Level 3)' [pvkii Paladin Powers1 4] en=' Passive: Radiant Dellrium - Your meele attacks may daze your victim. (Level 5)' [pvkii Ranger Archer Powers1 1] en=' Passive: Nimble Strike - Your dexterity grants you bonus damage with your bow. (Level 1)' [pvkii Ranger Archer Powers1 2] en=' Passive: Careful Attack - Your attacks have a chance to do increased damage. (Level 2)' [pvkii Ranger Archer Powers1 3] en=' Passive: Two Fanged Strike - Your wisdom grants you bonus damage with your bow. (Level 3)' [pvkii Ranger Archer Powers1 4] en=" Passive: Hunter's Bear Trap - Your attacks may cripple your victim for a short time. (Level 5)" [pvkii Ranger Two Weapon Powers1 1] en=' Passive: Hit and Run - You gain a short speed increase when you land a hit in meele combat. (Level 1)' [pvkii Ranger Two Weapon Powers1 2] en=' Passive: Careful Attack - Your attacks have a chance to do increased damage. (Level 2)' [pvkii Ranger Two Weapon Powers1 3] en=' Command: Dire Wolverine Strike - wolv - If you are weilding your double weapons deal damage to all those around you. (Level 3)' [pvkii Ranger Two Weapon Powers1 4] en=" Passive: Hunter's Bear Trap - Your attacks may cripple your victim for a short time. (Level 5)" [pvkii Rogue 4] en= ' Passive: Stealth - When walking or crouching you become harder to see.' [pvkii Rogue Powers1 1] en=' Triggered: Sneak Attack - If you attack someone while stealthed you attack deals bonus damage. (Level 1)' [pvkii Rogue Powers1 2] en=' Passive: Deft Strike - You add bonus damage based on your dexterity score for meele and ranged weapons. (Level 2)' [pvkii Rogue Powers1 3] en=' Passive: Riposte Strike - When you are struck, in meele, have a chance to deal damage back to your attacker. (Level 3)' [pvkii Rogue Powers1 4] en=' Passive: Torturous Strike - Have a chance to deal double damage with your meele attacks. (Level 5)' [pvkii Warlock Powers1 1] en=' Command: Eldritch Blast - blast - Strike the person under your cursor with an energy attack. (Level 1)' [pvkii Warlock Powers1 2] en=' Passive: Hellish Rebuke - Have a chance to smite with fire anyone that hits you. (Level 2)' Note non of the class skills have been tested yet just scripted and syntax checked.
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Version: 0.0.9
Updated on:
2008-06-06 15:52:05 by Jeff91
File Name: D&DSource Mod 0.0.9.zip File Size: 21113 bytes (View Zip Contents)
Version Notes:
Updated: Feats now fully working Info menus updated and expanded Added: Now possible for feats to have required races, ability scores, and/or classes Game Support: PVKII - Strength now gives bonus damage with all meele weapons Dexterity now gives bonus damage with all ranged weapons Cleric: - Sacred Flame (Passive) - Divine Glow (Command: glow)
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Version: 0.0.8
Updated on:
2008-06-03 14:28:06 by Jeff91
File Name: D&DSource Mod 0.0.8.zip File Size: 18908 bytes (View Zip Contents)
Version Notes:
Fixed: Leveling/Gaining Xp (Not fully tested but the first few levels work) Added: All races now affect your ability scores Per-game files and the dnds/games/ directory. Currently contains pvkiidnds, cstrikednds, tfdnds, doddnds, and hl2mpdnds. Feat system (Untested) Game Support: PVKII now has the starting health/armor/weapons/ammo/model of each class Second wind healing surges Constitution affects your starting health and the number of healing surges you get per-life Classes: Cleric: - Healing Word (Command: word) - Priest's Shield (Passive)
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Version: 0.0.7
Updated on:
2008-05-30 15:29:37 by Jeff91
File Name: D&DSource Mod 0.0.7.zip File Size: 10935 bytes (View Zip Contents)
Version Notes:
Added in Ability Scores. Known Issues: - Leveling/Gaining Xp
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Version: 0.0.6
Updated on:
2008-05-28 10:38:43 by Jeff91
File Name: D&DSource Mod 0.0.6.zip File Size: 63269 bytes (View Zip Contents)
Version Notes:
Added a dnds_Debug var to the dnds.cfg to log player information to the debug.txt and to output tracking information in console to help solve errors. Fixed the issue of the server dumping on player_connect.
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Version: 0.0.5
Updated on:
2008-05-23 10:06:24 by Jeff91
File Name: D&DSource Mod 0.0.5.zip File Size: 9257 bytes (View Zip Contents)
Version Notes:
Fixed a few bugs. Wrapped all the main classes for each user into the getPlayer method to increase speed. Added a delPlayer method to remove user instances from all classes when the user disconnects. Added a report method that can easily be turned on to log things going on to help with debugging. (Freduke's idea) - Defaults to Off Updated Menu class to now unsend all menus before sending the next one. (From all scripts) Language Update - Added French (Thanks Eric!)
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Version: 0.0.4
Updated on:
2008-05-20 01:08:05 by Jeff91
File Name: D&DSource Mod 0.0.4.zip File Size: 7820 bytes (View Zip Contents)
Version Notes:
Bug fixes and a few new tell commands no new features. Working and Tested as of this version: Creating Characters (selecting race and class) Flipping through menus.
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Version: 0.0.3
Updated on:
2008-05-19 21:45:49 by Jeff91
File Name: D&DSource Mod 0.0.3.zip File Size: 7500 bytes (View Zip Contents)
Version Notes:
Fixed a bug with multi lingual menus. New Language Added for most line - German Added a custom player_damage event for all non CSS/DODS games. Player's now gain Xp based on the var set in the dnds.cfg per kill. Expanded so user's now *should* be able to multi class at levels 11 and 21. Up to a maximum of two classes.
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Version: 0.0.2
Updated on:
2008-05-18 19:05:11 by Jeff91
File Name: D&DSource Mod 0.0.2.zip File Size: 7396 bytes (View Zip Contents)
Version Notes:
Fully multilingual text and menus!
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Version: 0.0.1
Updated on:
2008-05-17 11:39:09 by Jeff91
File Name: dnds.py File Size: 31212 bytes (View Zip Contents)
Version Notes:
Base Character Creation Select Race Select Class Scripted syntax checked not yet play tested.
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