Version: 2.0
Updated on: 2008-01-27 12:34:05
by Kat_Fish File Name: es_surf_boost.txt
File Size: 4626 bytes
(View Zip Contents)
Version Notes: Final version of v2
Changes:
You can now boost 2 minutes after you first typed !sboost that round.
Bugs:
I don't know how to stop the es_delayed command from continuing to count down after the round ends...For example if they boosted towards the end of the round, then if they boosted again at the start of the next round, then they would be able to boost again say, 60 seconds later, and then again 60 seconds after that...
Can anyone help me fix this? Download this version
Version: 1.04
Updated on: 2008-01-26 17:15:32
by Kat_Fish File Name: es_surf_boost.txt
File Size: 4500 bytes
(View Zip Contents)
Version Notes: The player can now boost once every 2 minutes. Download this version
Version: v1.03
Updated on: 2007-08-26 07:18:43
by Kat_Fish File Name: es_surf_boost.txt
File Size: 4129 bytes
(View Zip Contents)
Version Notes: [u][b]Changelog:[/u]
v1.03 - Changes[/b]
- Fixed infinte boosts being on by default
[b]V1.02 - Changes[/b]
- Fixed minor bugs
[b]V1.01 - Changes[/b]
- Added the infinite boosts option
- Added the credits and ASCII art
- Added the terms of use
[b]V1.00 - First release[/b]
Features:
- Being able to boost by typing "!sboost"
- Optimized code for smooth and fast running
- Only one boost per round
- Boosts you towards where you are aiming
- The further away the object that you are aiming at the more powerful the boost
- Fully commented coding Download this version
Version: v1.02
Updated on: 2007-08-26 06:45:49
by Kat_Fish File Name: es_surf_boost.txt
File Size: 4129 bytes
(View Zip Contents)
Version Notes: [u][b]Changelog:[/u]
V1.02 - Changes[/b]
- Fixed minor bugs
[b]V1.01 - Changes[/b]
- Added the infinite boosts option
- Added the credits and ASCII art
- Added the terms of service
[b]V1.00 - First release[/b]
Features:
- Being able to boost by typing "!sboost"
- Optimized code for smooth and fast running
- Only one boost per round
- Boosts you towards where you are aiming
- The further away the object that you are aiming at the more powerful the boost
- Fully commented coding Download this version