block config { // ******************************** // ****Headshot Script Settings**** // ******************************** es_setinfo wes_headshot_version "1.2" //Money given when killed the victim es_setinfo wes_headshot_amt_poorvic 500 es_setinfo wes_headshot_amt_richvic 2500 es_setinfo wes_headshot_amt_weapon 3500 //How much the poor vic is to get money amt es_setinfo wes_headshot_poorvic 300 es_setinfo wes_headshot_richvic 700 es_setinfo wes_headshot_weapon 900 es_setinfo wes_headshot_weapon_wep awp es_setinfo wes_headshot_adverts 1 } block load { es_log [Headshot] Headshot script is loading... es_doblock wes_headshot/config es_setinfo wes_headshot_enable 1 es_makepublic "wes_headshot_enable" es_makepublic "wes_headshot_version" } event round_start { if (server_var(wes_headshot_enable) != 0) do { if (server_var(wes_headshot_adverts) != 0) do { es_delayed 3 es_msg #multi #lightgreen [Headshot] #default Headshot Money Script Activated es_delayed 5 es_msg #multi #lightgreen [Headshot] #default Headshot Money Script Version server_var(wes_headshot_version) } } } event player_death { if (server_var(wes_headshot_enable) != 0) do { if (event_var(es_attackerteam) notequalto event_var(es_userteam)) do { if (event_var(headshot) equalto 1) do { es_set killercash 0 es_set victimcash 0 es playerget cash victimcash event_var(userid) es playerget cash killercash event_var(attacker) if (server_var(victimcash) < server_var(wes_headshot_poorvic)) do { es_math killercash + server_var(wes_headshot_amt_poorvic) es playerset cash event_var(attacker) server_var(killercash) } if (server_var(victimcash) > server_var(wes_headshot_richvic)) do { es_math killercash + server_var(wes_headshot_amt_richvic) es playerset cash event_var(attacker) server_var(killercash) } if (event_var(weapon) equalto server_var(wes_headshot_weapon_wep)) do { if (server_var(victimcash) > server_var(wes_headshot_weapon)) do { es_math killercash + server_var(wes_amt_headshot_weapon) es playerset cash event_var(attacker) server_var(killercash) } } } } } }