block config { // Edit here the lines! es_xsetinfo unl_he 1 // Unlimited HES? YES OR NO es_xsetinfo unl_smoke 1 // Unlimited SMOKES? YES OR NO es_xsetinfo unl_flash 1 // Unlimited Flashes? YES OR NO es_xsetinfo autogive_when_spawn 1 // IF Player respawns, give him the Above Set Grenades?! } block load { es_xsetinfo unlimited_nades 1 es_makepublic unlimited_nades es_doblock unlimited_nades/config // Execute config es_msg #multi #green [UNL_NADE-MOD]:#defaultloaded #lightgreensucessfully } block unload { es_xsetinfo unlimited_nades 0 } event player_spawn { if (server_var(autogive_when_spawn) = 1) do { es_msg #multi #green [UNL_NADE-MOD]:#default Player#lightgreen event_var(es_username) #defaultgot Grenades, respawned. if (server_var(unl_he) = 1) do { es ma_give event_var(userid) weapon_hegrenade } if (server_var(unl_flash) = 1) do { es ma_give event_var(es_username) weapon_flashbang } if (server_var(unl_smoke) = 1) do { es ma_give event_var(es_username) weapon_smokegrenade } } } event hegrenade_detonate { es_msg #multi #green [UNL_NADE-MOD]:#default Player#lightgreen event_var(es_username) #defaultThrew a HE_GRENADE if (server_var(unl_he) = 1) do { es ma_give event_var(userid) weapon_hegrenade es_msg #multi #green [UNL_NADE-MOD]:#default Player#lightgreen event_var(es_username) #defaultgot a new Grenade } } event flashbang_detonate { es_msg #multi #green [UNL_NADE-MOD]:#default Player #lightgreen event_var(es_username)#defaultThrew a FLASHBANG if (server_var(unl_flash) = 1) do { es ma_give event_var(es_username) weapon_flashbang es_msg #multi #green [UNL_NADE-MOD]:#default Player#lightgreen event_var(es_username) #defaultgot a new FLASH } } event smokegrenade_detonate { es_msg #multi #green [UNL_NADE-MOD]:#default Player #lightgreen event_var(es_username)#default Threw a SMOKEGRENADE if (server_var(unl_smoke) = 1) do { es ma_give event_var(es_username) weapon_smokegrenade es_msg #multi #green [UNL_NADE-MOD]:#default Player #lightgreen event_var(es_username) #defaultgot a new Grenade } }