block load { es_xset SpawnProtectionTime 10 // how long the Spawnprotection is on es_math SpawnProtectionTime + server_var(mp_freezetime) es_xset spawnprotvers "1" es_xmakepublic spawnprotvers es_xset counter 0 } block unload { repeat delete startrep } event round_start { es foreach player tempid #all "es_doblock spawnprot/saveHP" es_xset protan 1 es_xmsg #multi #lightgreen[SpawnProt]#green SpawnProt Enabled repeat create startrep "es_xdoblock spawnprot/perio" es_delayed 0.1 repeat start startrep 1 server_var(SpawnProtectionTime) es_xset counter 0 es_xmsg #multi #lightgreen[SpawnProt]#green You are protected from spawn attacking! es_xcentermsg You are protected from spawn attacking! } block perio { es_xmath counter + 1 if (server_var(counter) == server_var(SpawnProtectionTime)) do { es_xset protan 0 es_msg #multi #lightgreen[SpawnProt]#green SpawnProt Disabled es foreach player tempid #all "es_doblock spawnprot/setHP" } } block saveHP { es_xset tempHP 0 es_getplayerprop tempHP server_var(tempid) CCSPlayer.baseclass.m_iHealth es playervar set server_var(tempid) HP server_var(tempHP) es_math tempHP + 1024 es_setplayerprop server_var(tempid) CCSPlayer.baseclass.m_iHealth server_var(tempHP) } block setHP { es_xset tempHP 0 es playervar get tempHP server_var(tempid) HP es_setplayerprop server_var(tempid) CCSPlayer.baseclass.m_iHealth server_var(tempHP) } event player_hurt { if (server_var(protan) == 1) do { es_xset tempHP 0 es playervar get tempHP event_var(userid) HP if (event_var(attacker) == 0) do { es_math tempHP - event_var(dmg_health) es playervar set event_var(userid) HP server_var(tempHP) } else do { if (event_var(attacker) == event_var(userid)) do { es_math tempHP - event_var(dmg_health) es playervar set event_var(userid) HP server_var(tempHP) } else do { es_xset tempArmor 0 es_set tempArmor event_var(armor) es_math tempArmor + event_var(dmg_armor) es_setplayerprop event_var(userid) CCSPlayer.m_ArmorValue server_var(tempArmor) es_sexec event_var(attacker) kill es_msg #multi #lightgreen[SpawnProt]#default event_var(es_attackername)#greenhas been slayn for spawn attacking } } if (server_var(tempHP) <= 0) do { es_sexec event_var(userid) kill } else do { es_math tempHP + 1024 es_setplayerprop event_var(userid) CCSPlayer.baseclass.m_iHealth server_var(tempHP) } } }