// ****************************** // Mattie's Slingshot v0.61 // for Counter-Strike: Source // // * Description: // Default pistols will slingshot you around the map. // // // * Install instructions: // 1. Install Mattie's EventScripts plugins: // http://mattie.info/cs // // 2. Copy all of this script into a new textfile: // cstrike/addons/eventscripts/slingshot/es_slingshot.txt // // 3. Be sure you have the "corelib" script provided with ES: // cstrike/addons/eventscripts/corelib/es_corelib.txt // // 4. Add the following line somewhere in autoexec.cfg: // es_load slingshot // // ****************************** // EventScripts v1.0.0 example // This script causes the attacker to be pulled forcefully towards the bullet impact spot. // Like grappling hooks, only more so. block load { es_setinfo mattie_slingshot "v0.1" es_makepublic mattie_slingshot es_msg #multi #lightgreen[Slingshot] #defaultMattie Slingshot has been enabled. // we need noisy, so let's add a reference count es_load corelib es_xdoblock corelib/noisy_on // initialize these es_xsetinfo fA 0 es_xsetinfo fB 0 es_xsetinfo FC 0 // if they didn't have corelib, just turn it on //if (server_var(eventscripts_noisy) < 1) then es_xsetinfo eventscripts_noisy 1 } block unload { es_xsetinfo mattie_slingshot 0 // subtract reference count on noisy es_load corelib es_xdoblock corelib/noisy_off } // announce and give unlimited pistol ammo event round_start { es_xmsg #multi #lightgreen[Slingshot] #defaultYour default pistol will slingshot you around the map. es_xdelayed 2 es_xdoblock slingshot/ammo // refresh ammo in case someone reloads es_xdelayed 30 es_xdoblock slingshot/ammo } // this fires a lot so we need to be quick event bullet_impact { if (event_var(es_userweapon) = weapon_usp) do { es_xdoblock slingshot/pull } es_xelse do { if (event_var(es_userweapon) = weapon_glock) then es_xdoblock slingshot/pull } } // give all glocks and usps 200 bullets block ammo { es_xcreateentitylist ss_all_glocks weapon_glock es_xforeachkey ss_index in ss_all_glocks "es_setindexprop server_var(ss_index) CBaseCombatWeapon.LocalWeaponData.m_iClip1 200" es_xkeygroupdelete ss_all_glocks es_xcreateentitylist ss_all_usps weapon_usp es_xforeachkey ss_index in ss_all_usps "es_setindexprop server_var(ss_index) CBaseCombatWeapon.LocalWeaponData.m_iClip1 200" es_xkeygroupdelete ss_all_usps } // pull the player towards the spot his shot hit block pull { es_getplayerprop fA event_var(userid) "CBaseEntity.m_vecOrigin" es_createvectorstring fB event_var(x) event_var(y) event_var(z) es_createvectorfrompoints FC server_var(fA) server_var(fB) es_setplayerprop event_var(userid) "CCSPlayer.baseclass.localdata.m_vecBaseVelocity" server_var(FC) es_cexec event_var(userid) playgamesound common/bass.wav }