block load { es_xsetinfo dm_userid 0 es_xsetinfo dm_team 0 es_exists dm_team command spawn if (server_var(dm_team) == 0) do { es_regcmd spawn simpledm/spawn "Spawn a person!" es_regclientcmd spawn simpledm/spawn "Spawn a person!" } } event player_death { es_delayed 5 spawn event_var(userid) } event player_team { es_delayed 5 spawn event_var(userid) } block spawn { es_xgetargv dm_userid 1 es_getplayerteam dm_team server_var(dm_userid) if (server_var(dm_team) > 1) then est_spawn server_var(dm_userid) } event round_start { es_xgetuserid dm_userid es_fire server_var(dm_userid) hostage_entity kill es_fire server_var(dm_userid) func_bomb_target kill }